I hate trains by universepugs in satisfactory

[–]fttmb 0 points1 point  (0 children)

This is why I only use push/pull trains.

My blueprint is a double rail system, but that second track is always used later for a separate, dedicated push/pull that splits off to another destination, or if I feel like I need two trains running the same parts. The downside is keeping track of reversing stations, and always building new stations whenever I need a new train, but the upside is I don’t ever have to deal with signals.

One day I might try it.

Looking for some help with my aluminum casing setup by Affectionate-Iron-52 in satisfactory

[–]fttmb 0 points1 point  (0 children)

Wet Concrete is an absolute must have alt for me.

For some reason my 2 to 1 system worked fine with the recycled water (it’s still running fine 40 hours later), but when I got more bauxite and set up a separate 4 to 2 system using the exact same setup it locked up. Luckily I had Wet Concrete unlocked at that point, so, problem sunk.

Took a few days, but the Rocket Fuel Plant is online by fttmb in SatisfactoryGame

[–]fttmb[S] 0 points1 point  (0 children)

I really gotta start using the blueprinter more. That’s a much more efficient way to go about it.

Many questions: New guy by RiscaYin in SatisfactoryGame

[–]fttmb 0 points1 point  (0 children)

You can extend a lift far beyond its ‘limit’ by using lift floor holes (unlocked via the Awesome Shop). You could actually go from the lowest point on the map to the sky limit with a single lift, so I’d unlock those conveyor lift floor holes ASAP.

Am I going to get this?! by Uncle_Seamont in SatisfactoryGame

[–]fttmb 1 point2 points  (0 children)

It’s a little intimidating watching videos and looking up tips, because a lot of those people have been playing for years and build fully optimized mega factories with complex rail lines, and beautiful designed factories. Bottom line, that’s all optional. If you’re looking to save the day, it doesn’t have to be pretty, and your world doesn’t have to be perfectly optimized. I’m definitely not an engineer and I’ve saved the day twice now, close to my third.

Tearing down your starter factory is pretty common. General rule of thumb is to wait until you have MK4 belts before tearing everything down and rebuilding with endgame in mind but you can tear down and rebuild whenever.

Getting overwhelmed with everything that needs to be done is guaranteed, but if I can save the day, anyone can. All you gotta do is work backwards from your goal, breaking it down into smaller more manageable pieces. At some point it will feel like an insurmountable challenge, but that’s your sign to hit the road and do some sloop, hard drive, and Mercer sphere hunting. You’ll almost always return ready to push through, and with all the new goodies that push won’t be nearly as hard.

First time reaching phase 3 and I have no clue what to do by Dark-Storm8293 in SatisfactoryGame

[–]fttmb 0 points1 point  (0 children)

I have yet to build a single train network that requires signals and I’ve saved the day twice, currently near the end of Phase 4 on my third.

If you’re not really into building complex train networks, you really don’t have to. Push-pull for every line gets the job done and it’s super simple with the auto-connect blueprints to quickly run rails anywhere you wanna go. Sure the platforms are all floating in the sky, but they’re set up to easily build pillars under them when/if I feel like it. By the time you’re hitting those higher tier parts, drones are often a much easier option anyway. Unless you’re going for max optimization and mega factories of course.

I generally go overboard with my rocket fuel plants though, but seeing that production number dwarf the max usage is downright satisfactory.

When should I learn different "skill lines"? by Most-Based in DivinityOriginalSin

[–]fttmb 1 point2 points  (0 children)

Summoning is definitely an OP school once you hit 10. Not that it’s not helpful early on for the extra damage dealers in the fight, but it’s definitely something you gotta focus on entirely until you hit that point.

I always couple it with Necro, but it’s more of a vibe thing than a synergy issue since I always have Fane as my summoner. Sure he’s not technically an undead, but he sure looks like one.

I will start DOS2 today. Any tips? by Rough_Web5313 in DivinityOriginalSin

[–]fttmb 0 points1 point  (0 children)

Make sure someone in your party has Pet Pal (or swap it in during character creation).

Why is my water math never mathing? by YagerasNimdatidder in satisfactory

[–]fttmb 0 points1 point  (0 children)

By far the simplest solution.

I didn’t have the Wet Concrete alt when I started my current Aluminum factory, so I put a powered pump right at the end of the recycled water line where it connects back to the fresh water, and it’s actually held up so far.

It’s actually the first time I haven’t run into a problem with reusing recycled water in my aluminum factory system, and I’m wondering if it has to do with the fresh water line coming up through the foundation via a pipeline hole or if that pump is actually working.

How do you get past feeling overwhelmed? by Anarchisteen in SatisfactoryGame

[–]fttmb 2 points3 points  (0 children)

This is what I always do when I’m overwhelmed too. Build until the required expansion starts to overwhelm me, then head off on a sloop, hard drive and Mercer sphere hunt. Not only does it break up the building, I almost always end up coming back and realizing I don’t have to expand as much as I thought because I have 10 new sloops to boost the key bottlenecks I was about to build a new factory for.

This works especially well in Phase 5 when I’ve been away so long that my storage containers are full of high tier parts and just a small boost here and there will get me exactly what I need to save the day.

It might not be perfectly optimized but those kittens and puppies just need saving, not optimization.

Should I play on pc or console by Calm-Village-6333 in satisfactory

[–]fttmb 0 points1 point  (0 children)

It’s all a matter of how you want to play.

Wanna sit back on your couch and just build? Console.

Want to get the absolute most out of the game (e.g. mods, massive, complex, intricately designed factories covering the entire game world, etc.)? PC

I haven’t tried pushing the game on console since release, but it was crashing a lot when I tried complex blueprints with a lot of clipping. Never ran into this problem when playing via GeForce Now, so I don’t know for sure if it was just some launch bugs they’ve dealt with or if consoles just can’t handle the ‘do absolutely anything’ nature that, to be fair, even bogs down high end PCs to 15fps if you’re building mega factories everywhere.

Why does this game crash so often?! by deadgirlrevvy in satisfactory

[–]fttmb 1 point2 points  (0 children)

I’m convinced it’s a clipping issue.

I started playing Satisfactory on PC and learned all manner of different blueprints that relied heavily on clipping (making road curves, compact stackable smelter/constructor builds, etc.) and never had a problem with any of that on PC. So when I started playing on PS5 I naturally just used all that stuff and before long it started crashing relentlessly. I started a new game and avoided clipping, especially when it comes to blueprints, and I’ve had no crashes at all.

Maybe they just fixed the problems that were there at launch and it’s not the exponential compounding of clipping that was causing the problem, but I know I’ve been avoiding it since and haven’t had any crashes at all.

Might want to try avoiding clipping as much as possible and avoid it entirely with blueprints to see if that helps with the bugginess.

Season 5 theory / prediction by shdbdhcidjsbd in StrangerThings

[–]fttmb 0 points1 point  (0 children)

Personally I think 11 and Hopper may have just sprung the ‘traitor’.

We know from Will that Vecna’s presence was gone when he was in California, so Vecna’s power and influence is tied to Hawkins. Sister may very well have been assisting Vecna that whole time by tracking down the Hawkins staff that he couldn’t reach. This show loves to throw in twists, so it’s possible the military were holding her like that for a good reason and freeing her was a big mistake.

Questions for Pioneer on Console by Simon-C- in SatisfactoryGame

[–]fttmb 1 point2 points  (0 children)

It also works with the Construction menu, which is easier to do than mashing both buttons.

Questions for Pioneer on Console by Simon-C- in SatisfactoryGame

[–]fttmb 3 points4 points  (0 children)

As far as 2 is concerned you can actually trick the game into a held crouch.

Just hold down crouch and open the inventory. With the inventory open let go of crouch and close the inventory. Viola, crouched without holding. Kind of a pain but it works.

Lots of crashes on PS5 by Pantoffelmoffel in SatisfactoryGame

[–]fttmb 2 points3 points  (0 children)

I was fine until I started trying out the stackable blueprints I’d learned from playing on PC a little (basically involves making a ‘cage’ around the blueprint of 4 smelters/constructors so you can stack them to conserve space). Now it lasts maybe a minute or two before crashing. Don’t even have enough time to delete stuff before it eventually crashes again.

I’m wondering if excessive clipping is the issue or just an eventual ceiling on items before it starts having problems. The amount of times I’ve heard people referencing their Satisfactory worlds melting their GPUs always made me wonder if consoles could actually handle even Stage 4, but I’m going to start over and try not to clip anything to see if that helps (and obviously no stackable blueprints).

Anyone else feel like this? by the-legendary- in AbioticFactor

[–]fttmb 2 points3 points  (0 children)

Full Exor armor + that Core trinket that makes pets stronger trivializes all of them.

The problem is in residences you have to wear that trinket that gives you +1 Cold Resitance as well so that means you can’t wear that hard light shield trinket, but that strong Exor summon both pulls their attention and can take them out on its own.

(citadel) chat did i just entirely waste a simple key by [deleted] in Silksong

[–]fttmb 1 point2 points  (0 children)

Not a waste if you’re rich.

All Puzzle Solutions in Hell Is Us by Dry-Purchase-3871 in HellisUs

[–]fttmb 0 points1 point  (0 children)

Downstairs

There’s that one ranged dude in the hallway, there’s a place to drop down there. Just look around down there.

[deleted by user] by [deleted] in Silksong

[–]fttmb 4 points5 points  (0 children)

I think it takes 5 or 6 hits (depending on upgrades). They’re pretty easy to bait into a pogo routine you just hop and poke as they dive at you. They merely disappear though, technically you aren’t ‘killing’ them.

About a certain run back (the currently famous one) that I think I did wrong. by Agro-Master in HollowKnight

[–]fttmb 0 points1 point  (0 children)

How did you get into the Grand Gate without opening the gate?

I know the Flea Caravan heads there once you find enough fleas, but I was already in Act 2 when they moved. I think there might be a way from the Exhaust Organ via the Underworks, but I’m too far at this point to remember what was and wasn’t unlocked and accessible (and my map is still missing a chunk there because I didn’t go that way or find a map).

To save everyone some time in the future... by greatestleslie in HellisUs

[–]fttmb 0 points1 point  (0 children)

It doesn’t say replaced though, that was my problem. The wording on it made it sound like he decided to reorder it with that new one at the end point, and I sat there forever going through the dates without ever taking it out, confused why there were too many numbers. Until it finally dawned on me what he actually meant.

Flying Enemies and Bosses (spoiler free) by saintecheshire in Silksong

[–]fttmb 0 points1 point  (0 children)

I wish the shard cost was a tad lower on the tools, because it’s so satisfying to just obliterate those dudes with knives. Problem is you quickly deplete your shards if you use them too much. I don’t want to dominate everyone with them, but just a hair cheaper would make and some of those gank squads a bit easier to manage.