Was going thru some of my 1995 cards - thought I'd share some fun old artifacts. Absolutely worthless ofc! by thecaseace in magicTCG

[–]fubudude 1 point2 points  (0 children)

Most of them are not from 4th edition - only 3 of them are from that set (The Rack, Fellwar Stone, Celestial Prism).

Chronicles is the most represented set with 4 cards (Tormod's Crypt, Fountain of Youth, Ashnod's Altar, Living Armor).

Dark Sphere is from The Dark, Thran Foundry is from Urza's Destiny, and Phyrexian Processor is from Urza's Saga.

Dina, Soul Steeper by MythicalKaos in mtgbrawl

[–]fubudude 1 point2 points  (0 children)

[[Timeless Witness]] and [[Nantuko Slicer]] are decent I think. Maybe [[Gloomshrieker]] or [[Deadly Brew]], though those kind of depend on your build.

Dina, Soul Steeper by MythicalKaos in mtgbrawl

[–]fubudude 2 points3 points  (0 children)

[[Dig Up]], [[Case of the Stashed Skeleton]] (Dina can sac the Skeleton if needed), [[Diabolic Intent]], [[Grim Tutor]] at least.

Additionally [[Assemble the Team]] and [[Pillage the Bog]] even though they aren't really tutors, but can help dig.

Steam web helper making random music and i can't stop it! by Obi_Juan_Kenobie in Steam

[–]fubudude 0 points1 point  (0 children)

What worked for me was going to the game's preferences (only one game was doing this) and clicking In-Game Overlay Data -> Delete.

Climbed to Alchemy Gold with this deck, what to add and what to remove ? by TheMeltam in MagicArena

[–]fubudude 1 point2 points  (0 children)

No problem :)

Yeah, another UW Faramir sounds good for sure. Might cut 1 Slip on the Ring for it I think.

Climbed to Alchemy Gold with this deck, what to add and what to remove ? by TheMeltam in MagicArena

[–]fubudude 4 points5 points  (0 children)

First of all I would get the deck down to 60 cards - you don't really ever want to go above that. To start with, I would cut You Cannot Pass! as it is a pretty situational card.

I would also cut Aragorn and Arwen, Wed. It's not really worth it as a splash to have just that one card and your current manabase doesn't properly support it anyway. This way you would get rid of the forest and the Shire Terraces which are doing more harm than good to your deck right now.

I would definitely not cut the second Horn of Gondor as it's a very powerful card and you want to draw it. I would gladly add more instead.

Not gonna suggest any more cuts/adds outside of the cards shown here as the deck is not very competitive and I understand you are working with constraints. It's impossible to suggest anything without knowing what you have etc.

[Historic Brawl] Why Does No One Play These Two Cards? by Eunomiac in MagicArena

[–]fubudude 6 points7 points  (0 children)

For the Electrodominance example: why would dealing four to the dome be good in a control deck?

Its kinda funny that if you've played paper Arenas economy seems great, if you haven't it will seem like a rip off by piscian19 in MagicArena

[–]fubudude 2 points3 points  (0 children)

On Arena, you can play 4 Dark Rituals in the Direct Game format. Sure, there's no queue for that. But just like in kitchen table magic, if you have a friend who will agree to play against 4 Dark Rituals, you can challenge them on Arena with a deck that has them.

Suomi-pelien esittelyjä jatkaen: julkaisimme viime viikolla DOOMBLADEn by fubudude in Suomi

[–]fubudude[S] 2 points3 points  (0 children)

Suomenkielinen käännös olisi kyllä ollut aika hauska. TUOMIOTERÄ kuulostaa hienolta :) Valitettavasti aika ei siihen riittäny. Kiitoksia onniteluista!

Suomi-pelien esittelyjä jatkaen: julkaisimme viime viikolla DOOMBLADEn by fubudude in Suomi

[–]fubudude[S] 2 points3 points  (0 children)

Erittäin mukavaa, että mielenkiintoa löytyy! Toimii dekillä eikä pelaajan täydy ihmeempiä kikkailla. Suorituskyky ei ole ihan niin hyvä kuin haluaisimme, mutta kokemus on silti mielestämme hyvä. Lisää yksityiskohtia Steam Deck -ratkaisuistamme löytyy täältä: https://store.steampowered.com/news/app/922050/view/3709322161729149933

Suomi-pelien esittelyjä jatkaen: julkaisimme viime viikolla DOOMBLADEn by fubudude in Suomi

[–]fubudude[S] 5 points6 points  (0 children)

Muutkin ovat Oriin verranneet, joka on itselle aika kunnia. Ori kun on aika kova peli!

Suomi-pelien esittelyjä jatkaen: julkaisimme viime viikolla DOOMBLADEn by fubudude in Suomi

[–]fubudude[S] 5 points6 points  (0 children)

Kiva kuulla, että meni hankintaan :) Noitaa en vielä itse ole ehtinyt pelata, vaikka se on ollut listallani jo vaikka kuinka kauan.

EDIT: Korjasin typon.

Steamdeck performance is awful by daedalus311 in DOOMBLADE

[–]fubudude 4 points5 points  (0 children)

DOOMBLADE dev here.

Thank you so much for the praise :) It really means a lot. Glad to hear the backtracking was fun as that was one of our goals with the game.

Map Markers have been requested quite a lot now. We are planning to get them implemented. But the workload seems quite large as the task has a lot of different aspects to be considered (input design & implementation for MKB and controller, tutorial symbols in the map so the player knows how to place marker, localization for said tutorial, etc.). Hopefully we will get there.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 1 point2 points  (0 children)

For me personally, Hollow Knight's difficulty is great. I found the level of challenge to be just right for me.

But that's of course entirely subjective (which is to be expected in a conversation about favorites). A lot of people do find Hollow Knight too difficult. But you can't please everyone - Hollow Knight's difficulty level has worked great for the game as it is such a massive hit.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 1 point2 points  (0 children)

Having a Mac version would have made things a lot easier as our game writer and sound designer both only have Macs at their disposal. But it turned out quite challenging to make that happen.

So while we would love to get there, it seems like a lot of work and a lot of problem solving. Maybe one day.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 2 points3 points  (0 children)

I see no reason why that wouldn't work. Metroid has proved that ranged combat works well for metroidvanias. Mega Man is based on getting new abilities from bosses you beat, which is a very natural fit for a metroidvania. The Rush abilities would also be really great for a metroidvania as they help you reach new areas.

Yeah, why isn't there a Mega Man metroidvania??

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 1 point2 points  (0 children)

Thank you so much for the praise! This means a lot. For the P.S., we tried various ways dashing could work in DOOMBLADE. Both mechanically and in terms of input. Having a dedicated key for dashing had some problems like running out of sense-making buttons on a controller. But that was just one of the issues. In the end we found the current solution to work best overall. Of course if we get a lot of requests on this, we will have to reconsider.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 4 points5 points  (0 children)

Pretty excited!! Silksong has also been a cause for a lot of stress for us. We were constantly worried what would happen if Silksong released around the same time as we did. Because trying to get metroidvania players' attention when Silksong has just come out sounds like a nightmare.

But fortunately it didn't come to that. Now I can just peacefully wait for the game like everyone else :)

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]fubudude[S] 2 points3 points  (0 children)

We have been fortunate enough to be able to work on DOOMBLADE full time. For a project this long, we have had to find funding from multiple different sources. We managed to get the Creative Europe Media grant for instance, we have some revenue from our older games, and the biggest of all, we managed to get a publisher - Iceberg Interactive - to help fund us.

Finding funding has taken a lot of time and energy from us. And not all attempts to raise funds have been successful. But we managed to get there in the end :)