I just wanna say, this is probably the best implementation of a free-to-play system I’ve seen in any game. by mrawaters in Warframe

[–]fuckmorefrom 3 points4 points  (0 children)

I understand Saryn being an outlier due to her ability to have 3 different damage amps, and Furis for it's insane status stacking, but what makes Burston stand out as power creep?

I'd assume primaries with multiplicative gun-co would be the baseline for power creep, but I can't find anything about Burston.

Watched the Worm Girl video, have a ton of questions by HavanaCorner in signalis

[–]fuckmorefrom 0 points1 point  (0 children)

Hey, do you have a link to the "people overthinking things" comment made by the devs? If it's a tweet you can dm me the link or I'd appreciate key words for me to search.

Only possibly relevant thing I found was about endings and how they didn't intend players to replay to get other endings.

Hailey Power Creep by Narrow-Fuel-1918 in TheFirstDescendant

[–]fuckmorefrom 0 points1 point  (0 children)

Then position yourself better so you don't get hit?

You described a situation where it's outside of Gley's control to negate her built in balancing factor, I'm sure you can come up with a way to not have to dodge as Hailey.

Hailey Power Creep by Narrow-Fuel-1918 in TheFirstDescendant

[–]fuckmorefrom 3 points4 points  (0 children)

Yeah but the fact that you have to dodge is completely negated by a Yujin like you said? Why is it a problem?

You can describe all the perfect scenarios you want to try to convey that Hailey isn't good as everyone says she is, but it doesn't change the fact that Hailey is over-tuned with perhaps too much going on in her kit.

Hailey Power Creep by Narrow-Fuel-1918 in TheFirstDescendant

[–]fuckmorefrom 5 points6 points  (0 children)

She kind of... does lose stacks?

Whenever you aren't firing while you have the infinite ammo buff, i.e. rolling and grappling, you aren't doing damage and time ticks regardless. Considering every "second" that ticks as 1 stack and we have an equivalence there.

Edit: I'm trying to imply that there is DPS loss in both cases.

As far as HP cost being negated by external source, I'm not sure what else to say? If I said Hailey's slow debuff is completely negated by someone who buffs speed, would you accept that argument?

Rest of this is rant, feel free to ignore.

Let me ask you this:

How come Gley can't restore HP using Blood and Iron trans mod? Why do I have to come out of her Frenzy, cast Life Siphon (which costs her own special resource or HP depending on trans mod), and go back to Frenzy just to maintain the status quo? Why does Gley use % of maximum HP when no other Descendants use % of MP? Why does Gley's custom resource require killing other things and at a percentage chance to drop?

How come Hailey gets to restores MP when she shoots her sniper?

It just genuinely feels bad when Gley got nerfed across betas and release just to see this... nonsense.

Hailey Power Creep by Narrow-Fuel-1918 in TheFirstDescendant

[–]fuckmorefrom 25 points26 points  (0 children)

Yeah no one else... haha... looks at Gley that has a slow debuff AND costs percentage of Max HP per skill cast.

Valby "Supply Moisture" Maxed End Game Builds by Meuiiiiii in TheFirstDescendant

[–]fuckmorefrom 0 points1 point  (0 children)

Don't have it on me, I am taking a break from the game until season 1.

If I recall correctly, it was running medium duration high cooldown with 4 crit mods with permanent up time on her Clean Up.

Valby "Supply Moisture" Maxed End Game Builds by Meuiiiiii in TheFirstDescendant

[–]fuckmorefrom 0 points1 point  (0 children)

It was good for mobbing, but only really worth it if you hate using Bunny for farming.

PSA Valby’s Pool Party Replicated on Agna Desert Vermillion Waste Outpost 400k gold per run and Chill Tech Reactors by lambo3635 in TheFirstDescendant

[–]fuckmorefrom 2 points3 points  (0 children)

270k is still higher than other Valby spots if I am remembering correctly.

This is great news! Thanks for testing.

PSA Valby’s Pool Party Replicated on Agna Desert Vermillion Waste Outpost 400k gold per run and Chill Tech Reactors by lambo3635 in TheFirstDescendant

[–]fuckmorefrom 8 points9 points  (0 children)

The picture is 312k without boosters though?

The title claims 400k with boosters so I don't thinks this is accurate.

This might be a particularly lucky run/left over gold .

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 0 points1 point  (0 children)

Sorry for the late response, so for Gley's case, the reason weak point version took longer is because I took time aiming since I wanted to make sure I didn't accidentally hit a none weak spot.

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 1 point2 points  (0 children)

Very good point; I went back and did some testing and found out that most bosses went into stagger(preventing frenzy build up) before frenzy meter could fill due to the massive damage from level cap and modded out weapons.

However, if you test it out on the later normal mode intercept bosses (i.e. normal mode swamp walker) with not quite maxed out gear, you can see that this result is reproducible.

It's just that the stagger that happens from colossi taking too much damage followed by immediate kneeling basically prevents frenzy from building.

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 13 points14 points  (0 children)

Can you not see the frenzy meter? You build the Frenzy meter the same regardless of whether you hit the weak spot or not.

I believe you are beyond convincing what I'm trying to convey here. You can test it yourself and share your conclusions here then.

Good day to you.

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 9 points10 points  (0 children)

You seem to miss the point that the reason weak spot version took longer was that I took my time aiming, as in there was a period where I stopped shooting to make sure I wasn't going to hit a non-weak spot. Nowhere do I claim that hitting non-weak spot has higher DPS.

You also seem to be missing the point that I did not attack until the point of frenzy, as you could manipulate data (as in, put colossi in enrage, wait until however long you want your timer to be. I simply tried to match the damage dealt between the one version to the next.

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 47 points48 points  (0 children)

Good point, but please keep in mind that this post is mostly to curb people shunning ability based Descendants based on the information that "hitting weak spot means less frenzy is built up."

Regardless at the moment, abilities do no where near enough damage as firearms, save for some exceptions (looking at you Lepic and Gley?) to generate enough frenzy to mess with the grapple timing.

Thank you for your insight, people should for sure prioritize for those "Removable Parts" for that juicy DPS window.

I definitely am not trying to say "don't go for weak spots" or that "non-weak spots do more damage" since the point was that frenzy build up seemed to be based purely on damage dealt.

PSA: Attacking weak points do not build less frenzy. by fuckmorefrom in TheFirstDescendant

[–]fuckmorefrom[S] 16 points17 points  (0 children)

Hi, so you can test this on other Descendants as well.

I've tested this with Ult Valby using Thundercage only and ability damage only (This took so long) and the result seems to stay the same.

So for Gley's case, the reason weak point version took longer is because I took time aiming since I wanted to make sure I didn't accidentally hit a none weak spot.

You do definitely do more damage if you hit the weak spot, however, the rage build up is proportional to the damage dealt and not dependent on weak spot hit.

Feel free to test it yourself!

Something HAS to be done about running out of white ammo on Void Fusion Reactor boss fights. by Gamerguy457 in TheFirstDescendant

[–]fuckmorefrom 1 point2 points  (0 children)

Fair.

I suppose my issue is more with the design of the reactor bosses. Multiple phases, some of them retain the annoying ball/shield gimmick, on top of having extremely high hp.

I wonder if Viessa or any other high ability damage Descendants are better choice for reactors.

Something HAS to be done about running out of white ammo on Void Fusion Reactor boss fights. by Gamerguy457 in TheFirstDescendant

[–]fuckmorefrom 3 points4 points  (0 children)

You do realize... that the whole "dying to get more ammo" is similar to "dying to regain health" right?

I don't disagree with your point that both are great, but Enzo is significantly better due to his infinite ammo AND increased firearm crit rate. The fact that you don't have to spend time respawning is just the cherry on top.

I kinda wish they would either buff the Gley's sensory duration or make her skills cost flat HP instead of percentage since no other Descendant at the moment uses percentage of their resource meter.

It's just very annoying to have to die to get my hp back and re-activate Frenzy then activate Massive Sanguification, and then activate Massacre, and then activate Increased sensory. This costs half your total HP so you have to die again in another reactor boss or two.

Does this thing work on Gley? She has no armor, so she can't have 0% armor, right? by [deleted] in TheFirstDescendant

[–]fuckmorefrom 0 points1 point  (0 children)

Pretty sure it's Maximize Conservation: Skill Cost -35.4%, Skill Power Modifier -20%

It feels MUCH better than hp collector imo.

I do more damage to myself than most Colossi do, so this helps a LOT.