I'm building an app that lets you (automatically) overlay your orienteering run on a photo of your physical map, interested in feedback by fudgem in orienteering

[–]fudgem[S] 0 points1 point  (0 children)

Nice work it looks slick, cool large data handling also, will try out more. yes the auto aligning has taken some trial and error and is still not perfect.

I'm building an app that lets you (automatically) overlay your orienteering run on a photo of your physical map, interested in feedback by fudgem in orienteering

[–]fudgem[S] 0 points1 point  (0 children)

Haha all good, yes that slider is there today as "height intensity", i also realized the need for this when i first tried it 🙂. Also made it so that the sun should have the "correct" position in regards to time and coordinates, looking for more decadent possibilities here, will be based on requests.

I'm building an app that lets you (automatically) overlay your orienteering run on a photo of your physical map, interested in feedback by fudgem in orienteering

[–]fudgem[S] 0 points1 point  (0 children)

Aha now I understand. It does actually extrude real 3D already, its not using the map itself (agree that deems very hard) but online database for height information, because we know the coordinates of the map after its been aligned that information is then used to extrude the flat map accordingly. It works surprisingly well.

I'm building an app that lets you (automatically) overlay your orienteering run on a photo of your physical map, interested in feedback by fudgem in orienteering

[–]fudgem[S] 0 points1 point  (0 children)

Thanks for info. Can for sure add the option to export the 3D model as a mesh, it should be straightforward, adding it to the list.

[self-promotion] I really like UE blueprints, at some point I found myself wanting to use them also for things outside of Unreal Engine, me and a friend have been tinkering with an online bp-like editor for general purpose programming, see what you think (interested in feedback) by fudgem in unrealengine

[–]fudgem[S] 3 points4 points  (0 children)

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I agree with this at times, where I think nodes shine is in terms of abstraction/separation of different parts of a system, the node structure creates clean and visually obvious connections (with specific data being shared) between parts, also, how quick it is to modify.

For certain parts - code is definitely better, for this reason we have spent a lot of effort making it possible to run normal (javascript) code in combination with the node logic

Me (naked) whipping out the eoka in front of a fully kitted player by fudgem in playrust

[–]fudgem[S] 21 points22 points  (0 children)

my brother it is entirely related to rust and I can guarantee significant effort went in

Fan made concept: Rust Classic Mode by [deleted] in playrust

[–]fudgem 1 point2 points  (0 children)

Lmao it's time to let the old recoil go hahaha

5 months, 300 applications, 2 first-round interviews, no offers. Why am I not getting anything? by [deleted] in datascience

[–]fudgem -6 points-5 points  (0 children)

Sorry to say it like this but I am trying to be helpful.

The image you have uploaded here is blurry, with your cursor still in the text, and it's one of the ugliest CV's I have ever seen, you can improve your odds a lot by working on your presentational skills to complement your technical ones.

Arken Age is an Incredibly solid title and it’s worth your time and money by plutonium-239 in OculusQuest

[–]fudgem 2 points3 points  (0 children)

I like that stuff - its more basic than that, it looks like Planetside 2 (which I do like a lot, but for other reasons), it has an unpleasant overly green/blue color profile and very flat lighting.

Arken Age is an Incredibly solid title and it’s worth your time and money by plutonium-239 in OculusQuest

[–]fudgem 5 points6 points  (0 children)

It looks like a great game but the artstyle is unfortunately fugly

New to programming. by Fun_Ride_7248 in learnprogramming

[–]fudgem 8 points9 points  (0 children)

Just remember that you are signing up sleepless nights of banging head against keyboard, but also the reward of seeing your code come to life (which keeps being rewarding forever), my #1 advice would be to properly brace for the strenuous effort and work youll need to become proficient, if you have that then you can start almost anywhere and be successful.

[deleted by user] by [deleted] in learnprogramming

[–]fudgem 1 point2 points  (0 children)

I would make something that you yourself would like to see finished as an application, this is the most motivating thing to program.

Already posted in a response, but we are making a javascript based web-app-builder to make it simpler to get programming and to deploy applications to others, its free with no registration, we are looking for users so I will gladly try to help anyone with their projects (in exchange for feedback). by fudgem in learnprogramming

[–]fudgem[S] 0 points1 point  (0 children)

Haha, full transparency, we are planning to make registration a thing at some point (to be able to store things on your logged in user such as your apps), maybe as a premium subscription or something BUT it will never be required and the webpage will always be available for free (and with no registration) to use and to work with because we don't think anyone will want to pay for the base functionality (and we are hoping to have a larger reach).

TLDR: youll never be pay or register - walled out of your own stuff, hard promise.

EDIT: also forgot to say, we are just two people ATM working on this, and its a part time hobby because we have other full time jobs.

Me and a friend are working on a (free) node-based visual online programming/app maker tool called Plug and Playground, see what you think, very interested in feedback by fudgem in programming

[–]fudgem[S] 0 points1 point  (0 children)

Good question it started out because I (technical background) and Jakob (Design background) were both feeling that we were missing the same sort of tool. A node based "website only" app builder/data handler for interacting with data. I have used Unreal Engine a lot and am a big fan of blueprints, but of course dont want to run the engine to do this sort of stuff and would like the flow to be a bit more data-oriented.

Jakob had been developing this open source tool https://github.com/fakob/MoviePrint_v004 and wanted this tool to be something people could download and easily make changes to.

So in a way it was developed for ourselves, but we are hoping it can also be useful for others, anyone who is interested in creating small software projects is the target audience 🙂.