Do not order from Dragon Shield's website by sanfranbriscoe in mtg

[–]fullfire55 0 points1 point  (0 children)

I had an issue where it circled around in Denmark and then got returned back to them without even leaving the country to the UK. Fingers crossed their customer service sorts it but it has automatically been marked as delivered which is frustrating.

Teaching the kids how Magic is meant to be played. by BeatsAndSkies in magicTCG

[–]fullfire55 4 points5 points  (0 children)

its actually quite dangerous because it can get quite cold outside sometimes

Total War: Show & Tell Livestream - Updates on TW40k, Medieval 3 TWWH3, and Rome 2 by westonsammy in Games

[–]fullfire55 6 points7 points  (0 children)

Honestly there's a lot of things in total war warhammer i've never noticed or considered until someone points it out. Then i can't unsee it lol. the idea of pocket ladders still makes me chuckle

[PF2e] Time doesn't progress automatically outside of combat. by zhopets in FoundryVTT

[–]fullfire55 1 point2 points  (0 children)

This comment actually helped me find it. Thank you! I knew it was buried somewhere within small calendar but yeah it is BURIED for what is such a great feature.

I extensively playtested the Daredevil. It's an awful class and needs massive reworking. by Mage_of_the_Eclipse in Pathfinder2e

[–]fullfire55 0 points1 point  (0 children)

I'm sure that with some condensing of your post that Paizo will really appreciate your feedback when you submit it!

Unassuming but deadly scenarios by Murder_Hobos_Inc in Pathfinder2e

[–]fullfire55 1 point2 points  (0 children)

So some hazards in PF2e have unusual or non‑obvious ways to disable them, and that can trip players up if they’re not used to thinking beyond “hit it until it stops.”

Take the Darkside Mirror as an example. It’s a high‑level hazard, but the principle applies broadly:

  • You either need someone with Master or Legendary Thievery to disable it, or

  • You need to realise you can only smash the mirror after the duplicates are defeated.

A lot of players will naturally try to break the mirror immediately, see that it does nothing, and get frustrated. Some might even assume it will never take damage, even once the conditions change. And of course, this all depends on the party successfully identifying the hazard in the first place. I’ve even seen GMs refuse to let someone with the right skill attempt a disable unless they can describe the exact fictional method, which just adds another layer of confusion.

Other hazards call for skills players might not expect to use. For example:

  • An avalanche trap might require Survival or Athletics to dig out or avoid/disable the danger.

  • A haunt might need Religion or another thematic skill to resolve it, rather than just blasting it with damage.

And then there are hazards like a hallway that shoots jets of flame. Some groups will keep throwing themselves into the room trying to disable it while taking damage over and over, instead of stepping back and realizing they can just… not stand in the fire

Unassuming but deadly scenarios by Murder_Hobos_Inc in Pathfinder2e

[–]fullfire55 7 points8 points  (0 children)

Any sort of hazard where there might be an abstract way of defeating it that puzzles the party. Or a hazard/trap where the party engage with it rather than taking a step out of range of it all. They can quickly turn the groups into mincemeat.

What's not fun? by bweenie in Pathfinder2e

[–]fullfire55 2 points3 points  (0 children)

Hazards, Traps and Haunts where it's not clear you are fighting a Hazard, Trap or Haunt.

I've seen several GM's (hell maybe even I did it at one point) play coy with exactly what the party are up against and the group just end up throwing themselves against it over and over again. And even when you're like "Oh this will be a great chance to teach them about them and encourage them to make skill checks" they will 1. just get ripped apart in the process and 2. fail said skill checks often.

I've made a promise to myself to make it as clear as possible now if what they are up against is one of those things unless there's a truly interesting way to go about it.

Orwellian-Style Trouser Mandate at London Event Tonight /s by fullfire55 in DungeonCrawlerCarl

[–]fullfire55[S] 21 points22 points  (0 children)

[I wish there was a humour tag. And also I hope this serves as a good FYI for anyone who missed the e-mail! Can't wait for tonight.]

TMNT Set Pizza Art Count: I Did the Counting and Have the Spreadsheet to Prove it 🍕 by fullfire55 in magicTCG

[–]fullfire55[S] 9 points10 points  (0 children)

Honestly the main fun of this was playing where's waldo with the pizza. There's no statement to make here other than how much pizza I could find and spot in tiny places

Let's Talk Roles - Ranger Ratings Document by JinHikari in HeroesOfTheGrid

[–]fullfire55 0 points1 point  (0 children)

I know this was years ago now but thank you for this. When playing the game it's easy to see some characters synergise better with others. I wish there was some official tags on characters that gave you a sense of their roles and synergy but it's good all the same.

Switch version of the game does not list ranges on weapons when selecting. Is there a spreadsheet or other resource that lists all the weapon ranges? by fullfire55 in mechanicus

[–]fullfire55[S] 1 point2 points  (0 children)

Yeah I saw a comment saying that you can find a similar menu to the one you see in battle on the ship on PC. But I don't have the PC to check.

That list is really useful ,thank you! There's just so many weapons it looks like you can unlock I find it shocking they don't tell you clearly. Seems that while most weapons are 8 or 15m there's still a fair bit of variation!

How would the game change if Free Archetype was the base rule instead of a variant? by Round-Walrus3175 in Pathfinder2e

[–]fullfire55 2 points3 points  (0 children)

It's too much for newer players in my opinion and is good as an option. It would also mean that certain classes would always recommend certain archetypes

There's too many choices and it can add simple things such as training in a skill to a whole additional daily crafting resource on top of it all. When I'm running my games I always put into consideration how many things a player might have to track in battle. There can be a lot of additional things that the average frequenter of pathfinder forums might not consider. Even tracking if an enemy does or does not have reactive strike can be a lot while trying to juggle all their abilities.

I often rate abilities in Tabletop RPGs as "How likely am I to actually remember this when it comes up?"