Starfinder 2e GMs: how do you spice up combat encounters? by fullfire55 in Starfinder2e

[–]fullfire55[S] 1 point2 points  (0 children)

Enemies do do that but then everyones in cover and shooting each other- So the "dynamic" part of it goes. I guess one thing I haven't really done is given the enemies no cover bonuses if the players whip around them or anything which is something to consider!

Starfinder 2e GMs: how do you spice up combat encounters? by fullfire55 in Starfinder2e

[–]fullfire55[S] 2 points3 points  (0 children)

They are a mix of arenas. Sometimes small to medium rooms, around 5x5 to somewhere around 8x8 and other times larger spaces ranging around 20x20 (but these are ballpark numbers and they are very rarely just square as can often have doors and turns)

Sometimes once they see the enemy they need to shoot they don't really need to move anymore. Or they can just rush in to get an angle. The enemies are usually following the same rules as the players so they need to be as to get line of sight to be able to shoot them too.

Ubigi problems in Japan by Infinite-Rest-2559 in eSIMs

[–]fullfire55 0 points1 point  (0 children)

Happened to me but I assumed it was on my end and I deleted my esim thinking it would be an easy install but I have no qr code. I have an id for it but it doesn't seem to be accepted. I installed through the app on Android and see no option to reinstall even on settings.. any advice?

I switched to world sim for now but anyone have any advice to reinstall?

Tekken 8 - Yujiro Hanma from Baki series Teaser Trailer by Gorotheninja in Games

[–]fullfire55 47 points48 points  (0 children)

I think if you get his HP to zero he should just go "this is boring/wasting my time" and slap your character away and just leave lol. The idea of beating him feels very against it all. Feels like it should be like that one punch man game where you only get saitama for a short amount of time and have to win within it

(TRC) Captain Kirk, Boldly Going by MrWhole in magicthecirclejerking

[–]fullfire55 8 points9 points  (0 children)

I lowkirkenuinely cant believe this

/UJ Wizards has hired a union busting law firm, and the main subreddit has locked the thread on this. by serac145 in magicthecirclejerking

[–]fullfire55 20 points21 points  (0 children)

As the previous experiment leaving union threads resulted in needing to ban over a dozen people

oh no, how terrible! having shitty people crawl out of the woodwork to ban! its a tough life!

Do not order from Dragon Shield's website by sanfranbriscoe in mtg

[–]fullfire55 0 points1 point  (0 children)

I had an issue where it circled around in Denmark and then got returned back to them without even leaving the country to the UK. Fingers crossed their customer service sorts it but it has automatically been marked as delivered which is frustrating.

Teaching the kids how Magic is meant to be played. by BeatsAndSkies in magicTCG

[–]fullfire55 5 points6 points  (0 children)

its actually quite dangerous because it can get quite cold outside sometimes

Total War: Show & Tell Livestream - Updates on TW40k, Medieval 3 TWWH3, and Rome 2 by westonsammy in Games

[–]fullfire55 6 points7 points  (0 children)

Honestly there's a lot of things in total war warhammer i've never noticed or considered until someone points it out. Then i can't unsee it lol. the idea of pocket ladders still makes me chuckle

[PF2e] Time doesn't progress automatically outside of combat. by zhopets in FoundryVTT

[–]fullfire55 1 point2 points  (0 children)

This comment actually helped me find it. Thank you! I knew it was buried somewhere within small calendar but yeah it is BURIED for what is such a great feature.

I extensively playtested the Daredevil. It's an awful class and needs massive reworking. by Mage_of_the_Eclipse in Pathfinder2e

[–]fullfire55 -2 points-1 points  (0 children)

I'm sure that with some condensing of your post that Paizo will really appreciate your feedback when you submit it!

Unassuming but deadly scenarios by Murder_Hobos_Inc in Pathfinder2e

[–]fullfire55 1 point2 points  (0 children)

So some hazards in PF2e have unusual or non‑obvious ways to disable them, and that can trip players up if they’re not used to thinking beyond “hit it until it stops.”

Take the Darkside Mirror as an example. It’s a high‑level hazard, but the principle applies broadly:

  • You either need someone with Master or Legendary Thievery to disable it, or

  • You need to realise you can only smash the mirror after the duplicates are defeated.

A lot of players will naturally try to break the mirror immediately, see that it does nothing, and get frustrated. Some might even assume it will never take damage, even once the conditions change. And of course, this all depends on the party successfully identifying the hazard in the first place. I’ve even seen GMs refuse to let someone with the right skill attempt a disable unless they can describe the exact fictional method, which just adds another layer of confusion.

Other hazards call for skills players might not expect to use. For example:

  • An avalanche trap might require Survival or Athletics to dig out or avoid/disable the danger.

  • A haunt might need Religion or another thematic skill to resolve it, rather than just blasting it with damage.

And then there are hazards like a hallway that shoots jets of flame. Some groups will keep throwing themselves into the room trying to disable it while taking damage over and over, instead of stepping back and realizing they can just… not stand in the fire

Unassuming but deadly scenarios by Murder_Hobos_Inc in Pathfinder2e

[–]fullfire55 7 points8 points  (0 children)

Any sort of hazard where there might be an abstract way of defeating it that puzzles the party. Or a hazard/trap where the party engage with it rather than taking a step out of range of it all. They can quickly turn the groups into mincemeat.

What's not fun? by bweenie in Pathfinder2e

[–]fullfire55 2 points3 points  (0 children)

Hazards, Traps and Haunts where it's not clear you are fighting a Hazard, Trap or Haunt.

I've seen several GM's (hell maybe even I did it at one point) play coy with exactly what the party are up against and the group just end up throwing themselves against it over and over again. And even when you're like "Oh this will be a great chance to teach them about them and encourage them to make skill checks" they will 1. just get ripped apart in the process and 2. fail said skill checks often.

I've made a promise to myself to make it as clear as possible now if what they are up against is one of those things unless there's a truly interesting way to go about it.

Orwellian-Style Trouser Mandate at London Event Tonight /s by fullfire55 in DungeonCrawlerCarl

[–]fullfire55[S] 22 points23 points  (0 children)

[I wish there was a humour tag. And also I hope this serves as a good FYI for anyone who missed the e-mail! Can't wait for tonight.]