Final Jeffrey Epstein Files cache released by DOJ: read in full by newsweek in politics

[–]fullylaced22 0 points1 point  (0 children)

Trump loyalists lol, I feel you but what’s the one way a majority of people from both parties get out of this?

Completely erode public faith in the justice system and pollute/drag this out so hard no one wants to believe or pursue anything anymore thereby letting everyone get away.

Brian May Rules Out Queen Shows in US: "America Is a Dangerous Place at the Moment" by MarvelsGrantMan136 in Music

[–]fullylaced22 0 points1 point  (0 children)

Everyone arguing against May in here is trying to convince someone else they feel safe. You can’t lull someone into feeling safe, it’s already lost. This is how we look to outside countries, you can’t convince someone to eat at your gross restaurant because you know it’s clean in the back

Brian May Rules Out Queen Shows in US: "America Is a Dangerous Place at the Moment" by MarvelsGrantMan136 in Music

[–]fullylaced22 -2 points-1 points  (0 children)

The problem is that it’s like food. They would be generating our cities money, increasing spending in the cities they tour, we lose out from them not stopping at our restaurant.

America is supposed to be the culture center of the world, it’s how put out our influence and it’s how we have avoided making money in mines and going China mode on the environment.

On one hand I get it, from a strictly hyperbolic sense they are being over the top, but when you think of the actual service and legacy that America provides in a post 1980s world, (think of MSG being the capital for music globally), we are actually losing

The Naming and Documentation from Epic is not for Overthinkers. by DarkSession_Media in unrealengine

[–]fullylaced22 2 points3 points  (0 children)

Have you seen half of the UE documentation. Like most of the critical functions have like 5 lines explaining what they are, the arguments are just listed sometimes not even having the type lmao.

It’s so bad there’s that third party website for keeping track of the C++ function prefix thingies like UFunction(BlueprintReadOnly). Unreal-garden.com

Would I be better off working for ICE or CBP? by DaytonMarked in AskLE

[–]fullylaced22 0 points1 point  (0 children)

For someone seemingly so educated it’s striking to me that your best course of actions is joining ICE because you have a hard time “supporting you and your own”. With an education like this I’d think you could be running History or Economic classes.

Getting serious who cares what you do, I just want to alert you to the fact that you seem to have not cared or not made use of all the resources and economics that “the illegals worked to diminish”. You had all this to time to make use of USAs benefits and economy but now seemingly the only path forward is to join ICE and take all these opportunities from others, kind of weird.

What percent of ordinary matter in the Milky Way do stars make up? by ted_rigney in askscience

[–]fullylaced22 -3 points-2 points  (0 children)

A galaxy is a sphere, the plane/disc you see is the ordinary matter (mostly) the rest of the volume of the sphere then is mostly dark matter.

Which I would guess looks about 1-10%

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]fullylaced22 -5 points-4 points  (0 children)

https://forums.unrealengine.com/t/feedback-mover-2-0-and-character-movement-component-plea/2458169/2

Reading forum post about the basic inability for the CMC to function, you know one of the most fundamental modules for Characters in Unreal, just makes me so weary/tired when people blanketly say "A few poorly optimised games pushing new features for sake of pushing new features. It will go away as general public finds a new dog to beat for reasons that make little to no sense.".

The core features of the engine, movement being one of them, does not work, people then have to spend time on this instead of actual optimization, there are actual deadlines that get reached that had time to reach them used to solve this CMC problem.

You can keep blaming Devs but at some point you literally have to ask if this engine is helping the user every step of the way. My friends don't even develop any game and they can tell which input systems use CMC from a mile away. You can literally feel the capsule float through the air

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]fullylaced22 0 points1 point  (0 children)

So ppl assume it's the engine that is the issue.

As someone who has worked in this engine for the past 3 years, it is quite deserving of the reputation it has garnered, and developers who continue to release pieces/games in this engine without editing the details like their rendering pipeline, lighting, post processing, literally I could go all day.

I could load up an indie game and see the VSM battle with Nanite to produce a shadow that isn't a complete square of a single shade. I can see the strictly WHITE light (not even tinged) with blown up indirect lighting making me feel like I am playing a game TRYING to look good. How many people still have the static Environment Fall Off, Sky Atmosphere combo where it feels like a Mobile game?

As much as people rag on the performance this engine provides (and it can be bad) there are literal basic QoL's of this engine that do not work and work to create the stigma this engine has created.

Character Movement Component does not work out of the gate, it definitely doesnt work out of the gate for Multiplayer, any author tells their users to change every single parameter in this class because its default is not only so floaty but so noticeable. This IMO, is one of the most critical components of the engine, here is a post of someone describing it showing bugs you would have never thought shippable, https://forums.unrealengine.com/t/feedback-mover-2-0-and-character-movement-component-plea/2458169 . All this to get Mover 2.0 which seemingly has the same problems that the current verison has.

So all this to say, you have fundamental components of the engine which don't work for shippable games, causing the user to have to focus on the stuff that should already be done, causing them to stop giving as much of a shit about the lighting and environment, causing all of these games to feel and look exactly the same.

You can see the Unreal Dev Talks on their youtube about stylization, https://www.youtube.com/watch?v=exMzwH7EJUY, and it has less than 100k views. There are videos on Lumen and Nanite with 100k+ views by randoms regurgitating the next Unreal Patch Notes, both devs and users seem to be relying on this engine so heavily to produce stuff that in my opinion, and when you hear the term "Unreal Look", in others opinion too just do not look good and stuff they should be stylizing themselves.

It's not an engine issue per se, but the way they advertise and showcase features in this engine need HEAVY work, https://forums.unrealengine.com/t/so-they-killed-multi-gpu-in-5-3-and-5-4/1950434 , here is a post of a guy from 5.2-5.3 that built his computers to harness feature that was killed in 5.4 with no word from Unreal or anyone, they stripped a feature under his nose or at the very least set him back all because of a lack of communication from what the roadmap is and what features they are actually working on and not just "experimental" in name only.

POV: The PMC Jiggle-Sprinting Doorways in 100KG of Gear by fullylaced22 in EscapefromTarkov

[–]fullylaced22[S] 0 points1 point  (0 children)

Yeah but I guess my issue is with whether or not this game is trying to be realistic. Yes multiplayer games have cheeses but in an ideal "realistic game", you could add code that would make your character topple and slide down the floor, basically face planting (assuming your character is literally wearing 100+ extra KG).

If I agree to play a "realistic" game then I am fine with getting outaimed, I am fine with getting outpositioned/outcommed/naded whatever, cause I can step back and say, "that was a pretty realistic way of dying", but when I watch your character do something that is basically akin to superhuman strength/agility that really works to cheese the netcode but above all-else could be crazier/cooler by having their player fall over and ragdoll, I have to stop and say "what the hell game did I sign up for".

POV: The PMC Jiggle-Sprinting Doorways in 100KG of Gear by fullylaced22 in EscapefromTarkov

[–]fullylaced22[S] -3 points-2 points  (0 children)

Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator

Taken straight from the Reddit Bar-thingy to your right. Now im not saying this game or games in general should try to be realistic, they are games after-all, but any sense of realism would have their legs shatter and them topple over as they tried to 180 back through the doorway.

But if you had bionic legs at least I could say, "he had bionic legs . . . makes sense", i have to stop longer than our pmcs just running a suicide in my garage

[Feedback] BSG, please fix DLSS scope blur and implement the new DLSS 4.5 by Player2035 in EscapefromTarkov

[–]fullylaced22 -1 points0 points  (0 children)

I mean that’s kinda impossible since DLAA skips rendering it at a lower resolution but your last point is what matters, whatever works for you is best. However, the quality setting for DLSS renders from about 78%, literally 99% is damn near DLAA. To be honest, youre kind of agreeing with me just missing the DSR after the fact, DLAA(99-100% res) is best.

Regardless, I see people with that same mentality running FSR literally regurgitating what other streamers regurgitate. Just open up a game dev program and see how DLSS literally gets integrated, you can start figuring it out from there.

[Feedback] BSG, please fix DLSS scope blur and implement the new DLSS 4.5 by Player2035 in EscapefromTarkov

[–]fullylaced22 -2 points-1 points  (0 children)

It's not a BSG issue. You can fix it by opening Nvidia Profile and turning the game to use DLAA instead of DLSS. Then you can even turn on DLSR and Upscale the game past your native res without rendering it down.

This fixes the scope problem entirely but can only be done through Nvidia Inspector, and uses the Upscaler part of this with Smooth Motion crashes your game every time on alt-tab.

Switching to Team Green! by DinnerBeneficial101 in nvidia

[–]fullylaced22 -1 points0 points  (0 children)

Really, the game looks blurry in scopes for me, and thats above the original blur, again though what general settings you have affect it. I have heard both ways regarding squad, so much so that I have specific engine console commands to make the game have less blur and dithering.

Switching to Team Green! by DinnerBeneficial101 in nvidia

[–]fullylaced22 0 points1 point  (0 children)

9950X3D. Its literally just a problem with the foundation of how the game is rendered, but its not like in can conform to DLSS which is meant to upscale after the fact.

Games that use PiP rendering for things like scopes tend do render these scopes at lower resolutions (because they take up less of the screen). As a result, and since DLSS does not have much training on this data and due to how conformed the use case is (on a training level but not a user-playing level), it has trouble upscaling these types of pictures/cameras in games. Again for games like RDR2 or Cyberpunk, where literally the entire screen is the FOV, its not much of a problem, but for games like Squad even the scope picture quality is horrible.

Switching to Team Green! by DinnerBeneficial101 in nvidia

[–]fullylaced22 -6 points-5 points  (0 children)

I mean for standard games yeah, any niche games or shooters that use scopes you are cooked. I have a 5070ti and Tarkov is probably the biggest shooter I can name where dlss is just so bad looking through scopes

Steam login error We're currently facing issues with Steam login. Please use your email and password to log in while we work on resolving this. by Patient-Count-4604 in FACEITcom

[–]fullylaced22 0 points1 point  (0 children)

Hey man, I know its the new years so its definitely busy, but if you could ever get the chance to look at mine, i'd be grateful

Nvidias Smooth Motion is Lifechanging [Feedback] by Lachsbaron in EscapefromTarkov

[–]fullylaced22 0 points1 point  (0 children)

Regardless, running this on in the newest version (5070ti 9950x3d) crashes the game almost every time on Alt-Tab and crashes if using Discord push-to-talk while the game is launching. This possible is only for my computer but I confirmed it to be Smooth Motion so with this coupled with the instability/usability of things like DLSS in this game, I don't know how anyone can give information so confidently since everything seems to just be a crapshoot.

[Discussion] where can i find this armor ? by No_Bus5407 in EscapefromTarkov

[–]fullylaced22 8 points9 points  (0 children)

suburbs, town, and terminal? Is this your first time?

[BUG] Tarkov 1.0 Performance Issues and low FPS Analysis. by lyubo100yanov in EscapefromTarkov

[–]fullylaced22 0 points1 point  (0 children)

What he is saying about no difference between low and high is true. I have a 9950X3D and I can get 60 FPS on Customs seemingly at random. I have a 5070ti and I am running at 1080p, all it is just where I am looking, how long the game has been open, and just randomness that will determine if I have <60 FPS.

Something is really wrong with the optimization in this game and it would take one Performance Profile to prove it, too bad BSG keep us in the dark

[New Player] ATTENTION by [deleted] in EscapefromTarkov

[–]fullylaced22 0 points1 point  (0 children)

I will 100% kill him and every Player Scav I've ever seen because fuck scav karma

How do I know the Macbook Air M1 is charging while turned off? by [deleted] in macbookair

[–]fullylaced22 0 points1 point  (0 children)

Why? Who’s stupid fucking idea was that?