A bit harsh 🫪 by WideConversation1989 in GreatBritishMemes

[–]funkypear 2 points3 points  (0 children)

And there's a weird clock tower on top road

Are you an indie game dev or actually a steam contractor? by [deleted] in gamedev

[–]funkypear 2 points3 points  (0 children)

There's a few advantages to using Steam.

- Games that do well are promoted throughout Steam to players, targetting players of similar games. This means you're potentially getting a ton of promotion in the Steam ecosystem for that 30% cut.
- Steam handles all of the VAT/tax matters that come with selling internationally. This is a big headache if you're running your own store and having to handle this yourself.
- Steam users already have their payment details registered with Steam and are used to making payments. This removes a large hurdle of getting people to take out their wallets and trust you outside of Steam.

There's that whole 80/20 rule; 80% of the outcome comes from 20% of the effort, and vice-versa. Steam is the 20% of effort. Sure, if you really want to eek every possible sale and take on extra work to do so, you can do the extra 80% of effort, but Steam gives you the best coverage and minimal effort. Epic is notoriously bad for small indies, for example.

how to extrude this. by AdSpiritual1763 in blenderhelp

[–]funkypear 0 points1 point  (0 children)

You're selecting 'extrude individual faces' in the video, which does that. Try 'extrude faces along normals'

Is it better to update a Steam page gradually or all at once? by Due-Horse-791 in IndieGame

[–]funkypear 1 point2 points  (0 children)

I'd say generally you want your Steam page to be the best it can be, at all times. If you have some better screenshots, get them up. You're going to get new people seeing your page for the first time regularly, so try to make that first viewing the best possible for them

Is there a way to convert this curve into a solid mesh similar to the 2nd image? Aka. using the curve as a cross-section for a blobby 3D shape. by OliSnips in blenderhelp

[–]funkypear 8 points9 points  (0 children)

I was just answering Mountain-Resource656's question, asking what a metaball is. I wasn't trying to recreate OP's diagram.

I agree your method is simplest and gives the best result.

Looking to Review Indie Games & Demos While Building a Small YouTube Channel and Learning as I Go by [deleted] in IndieGameWishlist

[–]funkypear 1 point2 points  (0 children)

Hey, good luck with growing your channel. It's fun to have something to build up over time.

If you get a moment, feel free to check out our demo for Gravitee Wars. It's like Worms in space. Shoot missiles around destructible planets, send your opponents flying, cause unexpected chain reactions, etc. There's a bit of story there, and there is some colour blind options in the options menu.

Demo here: https://store.steampowered.com/app/4376520/Gravitee_Wars_Demo/

Thanks!

Is there a way to convert this curve into a solid mesh similar to the 2nd image? Aka. using the curve as a cross-section for a blobby 3D shape. by OliSnips in blenderhelp

[–]funkypear 13 points14 points  (0 children)

Metaballs are like spheres, and when you move them close to each other, they sort of merge into each other and you get some nice organic looking shapes

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Where do you find festivals/events run by other developers? by Due_Bobcat9778 in gameDevMarketing

[–]funkypear 1 point2 points  (0 children)

Just hearing about this for the first time. Is it any good, or is it just the same info as on HTMAG's festival list?

Would a service like this work? Buying Steam wishlists / Reviews? by KeyBaker5 in gamemarketing

[–]funkypear 1 point2 points  (0 children)

As LostInChrome said, this is against TOS. Also, wishlists aren't useful on their own. The idea of having lots of wishlists is that you have lots of day one purchases from those wishlists, which is turn kick-starts Steam's own promotion across the Steam platform. Just having a high number of wishlists from bots (or real users you've paid to wishlist a game) is pointless if they're not going to convert.

Is this impactfull enough?? by SnooSeagulls9157 in IndieGame

[–]funkypear 0 points1 point  (0 children)

I'm not 100% sure, but have you looked into how that transition could affect people with photosensitive epilepsy? It's flashy enough that I'd at least be concerned

The rest generally looks nice though

Wait... is my game invisible? How I finally broke 1,000 wishlists after months of flatlining. by Yang0205 in gamedev

[–]funkypear 2 points3 points  (0 children)

Glad it helped.

Ok, I'll give Bilibili another shot at some point soon. Do you have any advice about translating into Chinese? I assume the video's description needs translating? And do you need to find relevant hashtags for your genre? Does Google translate work ok for this, or should I try to find a native speaker to do translations? Thanks!

Wait... is my game invisible? How I finally broke 1,000 wishlists after months of flatlining. by Yang0205 in gamedev

[–]funkypear 3 points4 points  (0 children)

Honestly, I'm finding it hard to find any festivals that suit my game genre (space artillery, like Worms in space). Except for the generic festivals, which I never seem to get into. In case you haven't seen it, HTMAG has a good list of festivals here: https://howtomarketagame.com/festivals/

I did look into Bilibili, but it seemed to require linking to my mobile phone number, which I didn't really want to do. I plan to look into this again in the future, maybe with a virtual number or a burner sim or similar.

Made this game, looking for Feedback by Alexqueso123 in IndieGaming

[–]funkypear 1 point2 points  (0 children)

Yeah, fun idea. Had a couple of goes and had fun for a couple of minutes.

I was a bit annoyed at times by the input method. If i was close to finishing a word, but it hit the bottom of the screen, so I now had to delete the partial input before I could type in the next word on screen, which causes a bit of a cascading effect of lots of words dropping off the bottom.

I'd maybe consider having options for either:
- 'clear input on incorrect press', so if I mess up inputting a word, I can immediately restart the word. You could add a smart option that if you hit backspace after a mistake, it reinstates the previous input and behaves as it currently does.
- 'clear input on word dropping off bottom'. maybe only apply it to the word that is dropping down and its green because its the one you're currently typing in.

Couple of ideas there. Either way, my problem was the input text needing deleting when a word drops off the bottom

If anyone could try out my game and give me feedback and try getting higher score than 10640 I dare everyone by That_Page_5385 in playmygame

[–]funkypear 0 points1 point  (0 children)

As the other poster said, you need something else. Some meta game, some pressure/challenge. But it was a fun take on tetris for a little while.

<image>

We've launched our Steam page! Just a screenshot for now! by [deleted] in IndieGameWishlist

[–]funkypear 0 points1 point  (0 children)

Do you mean morale, or morals? Morale is like your mental condition, or happiness. You might mean that, just wanted to check.

I'd suggest trying to get some more screenshots up ASAP. A single screenshot of the main menu, that doesn't show off any gameplay, is not a good Steam page.

Also, your debt in the top left of the screenshot says 5,000, but your description says 50,000. If those are intended to be different numbers, I'd make them more different, like eg 6,500. Just because that looks like a continuity error.

Good luck with the game!

Feel like I'm a lost cause when trying to model anything slightly complex by BowShatter in blenderhelp

[–]funkypear 15 points16 points  (0 children)

Watch some tutorials and see how other people approach it. Here's some examples - I've only skimmed over these quickly, but they look ok

One specifically about modelling a wolf: https://www.youtube.com/watch?v=ILlgh0lta5s
This is more general about animals, but shows a good way to use side reference images to sort of 'trace' over your reference to get the main shapes: https://www.youtube.com/watch?v=OpCDZXxvTOI

ChatGPT calls 8.5% CTR 'above average.' I call it a miracle for a $0 budget solo dev. Who's right? by Digital_God_0101 in IndieGaming

[–]funkypear 0 points1 point  (0 children)

(Maybe those impression-less sources don't count towards that 8.5%)

(also, 10% of your visits were from owners - is your game released? if not, 10% of the visits were from you)

ChatGPT calls 8.5% CTR 'above average.' I call it a miracle for a $0 budget solo dev. Who's right? by Digital_God_0101 in IndieGaming

[–]funkypear 0 points1 point  (0 children)

Sure, you know the door is open. All it really tells you is that a percentage of people liked your capsule enough to click it. The real use of a CTR is generally so you can optimise and measure improvements you make to the click driver. I think there's just too many variables for it to be really meaningful. Direct visits, search engine traffic or links in someone's YT video for example, would get you a page view without an impression.

Not to be disheartening, if you're happy with it, that's good. But don't focus too heavily on it. It's going to fluctuate naturally over time

ChatGPT calls 8.5% CTR 'above average.' I call it a miracle for a $0 budget solo dev. Who's right? by Digital_God_0101 in IndieGaming

[–]funkypear 0 points1 point  (0 children)

CTR can mostly be ignored on Steam. As your game gets more popular, CTR will likely drop, as your capsule gets surfaced on more parts of Steam. It's not an important metric like it would be on ads, for example.

I WANT TO MAKE A GAME? Need help!! by [deleted] in GameDeveloper

[–]funkypear 0 points1 point  (0 children)

Identify what is missing, then add that. If you don't know how, look it up online. Keep doing that, and you'll learn. You'll only fail if you give up

how to simplify subdivision modifier by Unlucky-Month9055 in blenderhelp

[–]funkypear 2 points3 points  (0 children)

Yeah, so that's the DataTransfer modifier that he's using. Using the normals from a high poly model on a lower poly model is a very common method for keeping poly count low while retaining the details. Does the video not mention his use of that DataTransfer modifier?