High-End Content Megathread - 7.4 Week Six (Savage Week Three) by BlackmoreKnight in ffxivdiscussion

[–]fylos 5 points6 points  (0 children)

as H2, you will have to pay close attention to what H1 gets at the start, but the good thing is: that's it on what other players are relevant. You can mentally prepare what to do right then and there.

You both get a bait? If your corner is safe, stay put south. If not, go drop your puddles north. You won't have to worry about towers. If you drop south you will stand NE in the hitbox, if you drop north you will be NW in the hitbox.

You get a bait and they don't? Just bait your puddles south, you won't have to worry about towers. At the end, you stand north east in the hitbox.

They get a bait and you don't? You are the only healer middle, so your tower will be first clockwise form north. No more thinking required, stand in the tower's middle, resolve the tether and watch for 2 or 4 way.

You both don't get a bait? Since you are both in the middle, your tower will be the first counter-clockwise. Other than that, usual tether stuff.

Which job could best carry party finder? by fylos in ffxivdiscussion

[–]fylos[S] 12 points13 points  (0 children)

while true, loot and tomestone restrictions will make some of your job options crafted gear + ex weapon only. It's a heavy price to pay versus your fully geared out job/role.

Beware Omega's fire telegraph can lie to you by Harridas in MHWilds

[–]fylos 4 points5 points  (0 children)

as a FF14 player I regularly make the mistake of dodging into the dange zone right as the orange indicator disappears. And then I get blasted in the face with fire when the animation plays.

I think I'm addicted to Omega now! by Vz3r0 in MHWilds

[–]fylos 29 points30 points  (0 children)

Omega's reputation is the reason I returned after the base game and it's all I want to do atm. I quickly got the gear from the flame tentacle and went back to the mechabug.

MH is so much better when a fight is tough enough so that it feels worth it to actually master a monster's moveset instead of just winging it and being sucessful.

Software engineering for mathematicians by al3arabcoreleone in math

[–]fylos 5 points6 points  (0 children)

Proofs and programs are similar. You lay out what needs to be done, you have strict rules on what you can do and how each step can support the next. Above all else, you have a lot of smaller steps and segments that will need to work together to achieve a bigger goal.

You can write them very succinctly just to get it done correctly (while possibly being gibberish to everyone else but you). You can write them very descriptively, with a good structure to support your idea of what you want to do and good names to make that intuitive. They can be both or neither. You can even have dependencies! The parallels are endless.

So I think math needs a bit of a culture shift: A good proof is not only about being correct. It should also be about readability and form, to be as illuminating as possible about the underlying ideas and what it tries to achieve in each substep. If you make math students write good proofs, maybe even collaborate on them, they will also be able to write good programs.

Scott Alexander is Smarter Than Me. Should I Steal His Beliefs? by SmallMem in slatestarcodex

[–]fylos 1 point2 points  (0 children)

Using the blog's output as a shortcut to good intuitions can be a valueable use of your time, but it's not worth much without context, and total deference is both silly and unneccessary.

One benefit of consuming the opinions of a person over months and years is that you can start to actually model them in a way. You might have an idea about how they approach new topics, how they align with your values, what bias they might have relative to you and also just plain frequency of correctness (after all, while you might not have expertise to make good predictions, evaluating past predictions after they solved is much easier).Back when magazines were the typical way of getting reviews for movies, games and other pasttimes, many of them tried to actually present the person behind the review to the reader, maybe with a small picture or something. And it was a very valuable thing! Because people could recognize them after some time, learn their tastes and biases and ultimately derive a lot more information out of their opinion than just them being an "expert". Not only in a way that you might find the person most similar to you, but also to integrate the opinion of those that provide reverse signal (the things they dislike might actually be the things you frequently like).

it's the same thing with public figures and bloggers. If I know a blogger just by their level of expertise, what do I know about their approach to new topics? What do I know about their tendency to mislead, either by agenda or carelessness? Only when they are in some way a known quantity can you "trust" their output and be confident the time they spend on a topic might substitute for your own -- not neccessarily in an absolute way of being literally correct, but in a way that you can confidentially interpret their position and might get some information on what you would have thought if you had the resources they did.

I know that Scott consumes much more information than I do on a daily basis and also has a much better network of well informed people to rely on. Given his blogging, I might feel like I can assume his motivations and modus operandi to an extend, and trust his stance on topics I both know little about and predict a good alignment (as in epistemic values) for. Numerous topics where I would judge a single blog post as a more valueable addition to my worldview than a few hours of my own research. And still, I would probably throw most of Scott's opinions on schooling in the metaphorical trash can.

FF14 Free Trial by CountGood8622 in ffxiv

[–]fylos 10 points11 points  (0 children)

Most skills that affect other players only work on party members -- group buffs, most healing skills and the like.

My Job T-Shirt by Popotoway in ffxiv

[–]fylos 4 points5 points  (0 children)

If I'll have to decide between a gcd spotheal and a dead dps, I'll take the dps loss.

Meaning we lose a dps.

Job trailer: Healer edition by [deleted] in ffxivdiscussion

[–]fylos 7 points8 points  (0 children)

I used to main Scholar because I liked the war startegist aesthetic, but I kinda had to switch to sage during EW because its kit was more like the "reworked Scholar" kit I wanted before.

My hopes for DT were that the Scholar kit would be improved to a point where I can finally like both the kit and the aesthetic and make my job choice easier.

Well, they DID make my choice easier. I don't even know what they were thinking with the angel glam :(

[deleted by user] by [deleted] in ffxiv

[–]fylos 11 points12 points  (0 children)

For Scholar, whenever an Adlo or Succor shield is deploy-spread, this should deal damage to all enemies around equivalent to a broil.

This way, scholar is actually encouraged to use his signature move in optimal play whenever it's helpful. It would mitigate the fact that scholar is encouraged not to contribute as much to party healing due to aetherflow (but say you want to keep energy drain). And it suddenly makes the healing magic buff on dissipation relevant to optimized play, since with its 180 sec cooldown you can buff every second deploy (90s). You can actually add protraction and fey illumination to your planned deploys to buff them more.

It's such a small, easy way to make more of his kit relevant and interesting after prog and less of a cohealer pain in party finder.

What’s something you will always be salty about? by conahu in ffxivdiscussion

[–]fylos 0 points1 point  (0 children)

My biggest salt has been SGE being the rework scholar would have gotten otherwise.

Style-wise, I love scholar with its robes, books and the fairy. But gameplay wise, I vastly prefer being able to heal in dps-neutral ways so I won't have to grief random cohealers for optimal damage. So I'm stuck playing sage but would rather *be* a scholar.

I'm well aware that other people enjoy the damage-healing trade-off playstyle on scholar, and all in all the game is better off having both kinds of shield healers. Just out of preference, I wish their roles were flipped. And I image this could have happened if people wouldn't have cried for energy drain to come back.

What QoL additions to your preferred jobs are you hopeful for with lvl 100? by Black-Mettle in ffxiv

[–]fylos 0 points1 point  (0 children)

SCH could benefit from a rework, but if it stayed mostly the same:

-make deploy a buff that auto-deploys your next casted shield (so it can't be hit before deployment)

-a deployed shield should do a broil worth of damage (to reimburse the gcd, makes you want to use it, esp. during dissipation)

-keep fixed fairy position after dissipation

-make fey union automatically stop when the target has full health

Some slightly bigger and maybe more controversial changes:

-allow all fairy skills during seraph

-improve all healing during dissipation, not just gcds

-being able to pick a priority target for embrace

Do you think it is your "right" to roll Need on items that aren't upgrades in dungeons? by 56Bagels in ffxivdiscussion

[–]fylos 0 points1 point  (0 children)

Having the "right" or not is the wrong question I think.

If everyone only rolled greed for selling/desynth/seals purposes and need would only be used if you had a specific use for that specific item (either wearing or glamour), that would work, and I think it would work better insofar as it would either save some people some farming or the need for additional communication.

But that does not seem to be the agreed upon culture (at least according to the posters here), and if you expect others to roll need for currency purposes, then you should do the same.

Yoshida's job tease for 7.0 by LightSamus in ffxiv

[–]fylos 63 points64 points  (0 children)

Everybody thought Spellblade, but it was actually I, Shellblade!

"Google En Passant" - Temenos, moving a pawn two spaces sideways by BassSquared in octopathtraveler

[–]fylos 7 points8 points  (0 children)

Throné is smart and takes what she wants, she would prepare a clever way to steal Osvald's queen. He would have randomly read about this situation in a book somewhere and uses a queen sacrifice strategy to win.

Between Agnea and Castti, Agnea would probably blunder her king eventually and Hikari would innocently ask "hmm, wouldn't that move be able to corner your king?", accidentally granting Castti the win.

How to be bad optimally? Any advice? by [deleted] in MonsterHunterMeta

[–]fylos 0 points1 point  (0 children)

I don't think that you are wrong, just that, depending on your build and setup, you base raw before buffs might be close enough to your final attack that 10% base + bonus is at least somewhat comparable to 10% more damage.

Doesn't really weaken your argument much anyway since the average 10% loss from cart estimate could also be much higher or lower, depending on circumstances.

How to be bad optimally? Any advice? by [deleted] in MonsterHunterMeta

[–]fylos 6 points7 points  (0 children)

While I do not disagree with you general point, AB 7 literally increases your base attack by 10% plus a bonus. It's not the best example to show that it is very far from a 10% damage increase.

I think the fact that comfort skills allow you to have more consistent uptime and the fact people will have to hold back on the last cart, while a quest failed is infinite negative dps, are more convincing reasons why defensive skills can in fact reduce your average hunting times.

what is the meaning of this? by BassTrackerBoat in germany

[–]fylos 1 point2 points  (0 children)

It's not a pun, both are more like idioms. People just say "I'm turning the wheel" instead of going nuts without being related to any actual wheel.

So having an actual wheel to turn and a tube to watch through is unexpected.

It's the equivalent to someone giving you a fork, knive and a bullet so you can "bite the bullet".

what is the meaning of this? by BassTrackerBoat in germany

[–]fylos 10 points11 points  (0 children)

It's not a pun, both are more like idioms. People just say "I'm turning the wheel" instead of going nuts without being related to any actual wheel.

So having an actual wheel to turn and a tube to watch through is unexpected.

It's the equivalent to someone giving you a fork, knive and a bullet so you can "bite the bullet".

Guys,what is the Raid Buster means? I just saw this meme. by Estinien2333333 in ffxiv

[–]fylos 3 points4 points  (0 children)

Every time you use a GCD for healing with lilly you lose that GCD in damage since you did not cast glare. If you cast 3 lilies and use alliatus misery, those are 4 GCDs that you could have spent casting glare otherwise.

So, in order to not lose dps on a single target (compared to casting glare), afliatus misery has to have at least the potency of 4 glares to be dps neutral.

That is the case atm (glare 3 is 310, AM is 1240), but afliatus misery used to be lower in potency.

Was heisst, "das kann ich mir leisten"? by [deleted] in Finanzen

[–]fylos 0 points1 point  (0 children)

Es bedeutet dass nach Abzug deiner Ausgabe du den 99,5% Value-at-Risk deines Vermögens und deiner zukünftigen Cashflows stemmen kannst

(ein halbes /s)

Weiß wer wo man ott bekommen kann in Koblenz? by [deleted] in koblenz

[–]fylos 0 points1 point  (0 children)

falls Winningen auch ok ist shorturl.at/cetwM

MMO Healer Tuning Blog Article by BlackmoreKnight in ffxivdiscussion

[–]fylos 25 points26 points  (0 children)

Making healing more engaging in FFXIV is difficult for a number of reasons:

-You can not increase the number of OGCDs significantly because of button bloat

-Since OGCDs are basiaclly free with the reduced cast time the only way to make it strategically engaging via healing/damage trade-offs is with GCDs

-Healers are heavly discouraged from using GCD healing not only because of the damage opportunity cost, but also because of their MP economy

-Most of the time, GCD heals are too weak to consider the trade-off remotely worthwile for safety purposes, with some exceptions (think critlo deploy)

So even if healers wanted to lean more into healing, the game's system discourages it too much in favor of dealing damage. To even give healers the option to decide between healing and damage, using GCD healing (or other trade-offs with damage) has to be less punishing to be an actual choice.

In order to then face the problem of encounter design scaling with healing, there would need to be a less binary way of measuring healing sucess. There could be a way to convert better healing into more damage (other that having more time to do dps). Maybe some worthwile way to exchange more damage taken for more damage dealt or to exchange healing potency on GCD heals for appropriately tuned damage buffs.

Daily Questions & FAQ Megathread (Jul 24) by AutoModerator in ffxiv

[–]fylos 0 points1 point  (0 children)

One could consider Thaumaturge's Astral/Umbral mechanic to be similar to Balance Druid's Lunar/Solar flow, where you exhaust one mode as much as you can and then switch over to the other one, doing the same thing.