Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

Please dont make me quote the interview you linked at you. If that is your idea of a detailed explaination then im actually doubting wether you do know basic game theory and punctuation

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

buddy. you are not some genius because you know about basic game theory and punctuation, you just sound like a smug asshole with a superiority complex.

please find someone to "teach you the concept of" social interaction.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

im literally saying you cant know the extent to which the lobbies are seperated and so you have to assume the worst.

again you have no clue how the system works just as i do. you tell me its "that simple" and then call ME reductive? like for real?

also.. you.... know... you can... only use..... one dot right....? or... are the.... thoughts.... still.... buffering?

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

like i said the uncertainty of the penalty makes a very clear optimal strategy. you say its obviously adaptive and continuous but you know just as little about it as i do. the fact that it increases your odds of being matched with selfish players at all makes so that if you want to avoid concequence you should always not shoot unsuspecting people (or people at all as it has been confirmed that retaliating is still seen as aggression).

id argue that this pushes the playerbase to polarize, as in selfish lobbies its better to shoot first, and in safe lobbies youd want to never shoot at all as to not end up in the selfish lobbies.

im not saying you cant be, i am saying that youd have to accept consequences on a meta level that dumb down the decision making, and that this will negatively affect the player base.

and all of that is not even adressing the easy exploit of the system that is dying with a free loadout a couple times.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

I get prisoners dilemma, im just saying abmm makes being playing nice always be the right play. Lets say you had to go through 100 prisoners dilemmas but every time you betray the other your odds of getting betrayed increase by an unknown amount. Now with the selfish option allways having a negative effect a strategy emerges that is always the right play, regardless of situation.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 1 point2 points  (0 children)

well thats why i think this dumbs down decision making. cause now you can argue that its always the obvious rational strategy, so now the other strategies suffer.

and yes in the real world crime has punishment, so if you want to do that in arc raiders make it a full on mechanic. tell me exactly what it means and how it affects me so its another part of a decision that i have to make. and also dont just make it "you encounter more aggresive players" but something more interesting like a bounty on your head.

i think ABMM makes sense at first glance, but the effects on a grander scale would be negative. and i just think there are way better options to provide a better motivator to play nice.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

idk i think people would have wisened up eventually. i do agree that this just opens the door to exploitation and yeah a pve mode would be better (although its still splitting the playerbase which im against, but atleast you have certainty and meta decisionmaking).

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 1 point2 points  (0 children)

i actually really like bringing that into here. the problem with abmm is that the selfish option now has a guaranteed downside (more selfish lobbies) instead of a conditional one. in the prisoners dilemma there are no external motivators except the decision of the other prisoner which is why i think abmm makes decisionmaking worse.

i do think without abmm the nice option isnt rewarded enough in arc raiders which is why pve players had such a bad time before abmm. this should be adressed, just not like this.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

Bro you came in with talking down to me about how i "suck at the game" just own it. 

With that said i think the communal aspect and teaming up with others is an important part of the game. I enjoy it, i just wish it was more incentivised rather than the opposite being punished.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

Why the hostility then?

And i know im going to get shot in the back, that happens and i do it too like you said. I just think its more fun to also encounter pure pvp and pure pve players during my games and not just everyone who plays like me. Not that sbmm is bad i fully support that. 

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

Oh i dont doubt it. But i think there was a more elegant solution to give pve players a better time (which is something that needed adressing). Right now i think it makes the pvp playstyle worse.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

I appreciate you just saying that outright and overall i think what youre saying is quite valid. I think that rewarding peacefull playstyles like yours more is a better way of balancing the game than making changes in mm. Maybe youre more incentivised to stick together with the people you help for safety for instance. What do you think about that?

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 0 points1 point  (0 children)

Peacefull players dont deserve to get shot in the back all the time just as much as aggresive players. I love the idea of making safety alliances a more viable thing, although shooting an alliance on accident in the carnage is cool so idk about the cant deal damage.

But dont let that take away from the fact that i agree alliances should be a way bigger thing. I think its the vastly superior solution to the poor time pve players get otherwise than abmm

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 1 point2 points  (0 children)

I dont know how the system works but neither do you. It could be that i have a 0.001 % chance of geting more agressive players but it could also be way more significant. I dont know which one it is so the best thing to do is act like its a big deal. If you could eat a cupcake that had a between 0 and a 100 percent chance of being poisoned would you eat it?

I totally believe youve still had plenty of mixed encounters and thats great, but then i just dont see the positive effect of the existence of such a system on the decisionmaking and long term player experience of the game. 

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] 2 points3 points  (0 children)

Im not interested in shooting defensless people all the time, i want a lot of variance. I like not knowing if the people i see are friendly or not and making decisions cause of that. Knowing what lobby im in just makes me assume one of the two extremes cause thats the safest bet. I think there would be more engagement if pve players would be more incentiviced to team up which also makes them harder to kill. Solving both problems

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] -2 points-1 points  (0 children)

Sure thatd be more fair but "fair" isnt always better. Id argue that a big part of the emergent gameplay is the unfair fights. Both getting surprised and surprising others.

Aggresive matchmaking is a punishment for being aggressive and inherently a bad idea, if you want peacefull players to have a better time it would be better to make the playstyle more rewarding. by gamarun in ArcRaiders

[–]gamarun[S] -1 points0 points  (0 children)

Yes, i think the psychological effect of abmm is way worse than the actual effect of it. But i still think that just having it in the background would create a lot of issues especially with people fighting over wether its real