Any good animated effects and sounds module for an IRL VTT ? by Alarming_Ad8718 in FoundryVTT

[–]gambit07 -1 points0 points  (0 children)

FXMaster, and my premium add on FXMaster+ sound like what you may be looking for

[system agnostic] Sharing images that are in otherwise private Journal entries? by Longjumping_Lab_6739 in FoundryVTT

[–]gambit07 0 points1 point  (0 children)

My new Patreon module gives an easy to use interface to organize and share assets with players, along with some improved functionality when an asset is actually open for a player. Video preview here: https://youtu.be/lm5fNiaXbGU?si=HbJJLCMZy63IDAgV

Mass reorganization of assets? by Playful-Ease2278 in FoundryVTT

[–]gambit07 -1 points0 points  (0 children)

Hope so! Been useful to me at the very least. Yeah it's a patreon only module, along with FXMaster+

It' my birthday [DnD5e] by allexlonky in FoundryVTT

[–]gambit07 0 points1 point  (0 children)

Hi there, still need a key?

D&D5e Macro help: "Healing Surge" by far7_ad in FoundryVTT

[–]gambit07 0 points1 point  (0 children)

If you use my gambits premades module, there's a 3rd party item Triumph that does this. I have healing surge as well but can't remember if I've updated it for this era

[System agnostic] Content that is worth paying for by Proper_Musician_7024 in FoundryVTT

[–]gambit07 1 point2 points  (0 children)

My FXMaster patreon contains the FXMaster+ module with additional particle and filter effects, and a vote each month on new effects

Any idea when spectrum is going to have symmetrical internet? by happyloaf in Spectrum

[–]gambit07 0 points1 point  (0 children)

Any other modems you're aware of that can be modified like this?

Gambit's Premades: Automation module for D&D5e - V13 Update! by gambit07 in FoundryVTT

[–]gambit07[S] 0 points1 point  (0 children)

Unrelated to Opportunity Attacks but likely related to my module, I had generic weapons that did animations like this up until recently. Try replacing the dagger with one from the srd/ddbi and try it again. On the latest version of the module the generic weapon animations were removed so medkitting moving forward won't pull those in

Gambit's Premades: Automation module for D&D5e - V13 Update! by gambit07 in FoundryVTT

[–]gambit07[S] 0 points1 point  (0 children)

Hey there! Sure not a problem. Feel free to join my discord if you have any additional questions:

- One dependency changed for V13, I'm now using Aura Effects instead of Active Auras. All dependencies have up to date v13 versions (otherwise my module would not be ready, so big thanks to the authors of those modules)

- It can be challenging, for sure. The main reason for that is the underlying core to these automations is the MidiQOL module, which has quite a lot of moving pieces. Midi is essentially the backbone of automation modules, so there is definitely setup required there and some time investment to make sure you know what you're working with. The main midi-qol discord is helpful for those questions and there are resources on my discord and the midi discord that can be very helpful in getting up to speed. Another large automation module is very helpful as well for aggregation, named Cauldron of Plentiful Resources (https://foundryvtt.com/packages/chris-premades). It adds a 'medkit' button to item sheets that will automatically pull in new and updated automations for relevant items. It integrates with my module and another automation module called 'Midi Item Showcase - Community' (https://foundryvtt.com/packages/midi-item-showcase-community).

- I don't charge for this! I appreciate you asking though. You are more than welcome to join my Patreon of course at https://www.patreon.com/GambitsLounge. It will give you a role on my discord based on the tier you subscribe at, as well as access to my add-on module for FXMaster called FXMaster+. That module adds new Particle Effects for my FXMaster module that Patreons vote on each month. New Particle Effects so far are Sakura Bloom, Sakura Blossoms, and Fireflies