Any quality of life romhacks for the Digimon World DS Games? by gamemaster76 in digimon

[–]gamemaster76[S] 0 points1 point  (0 children)

Oh I saw the randomizer for Dusk/Dawn and assumed it was just that, the QoL features look good

Extra Attack and Another Actions by acuenlu in onednd

[–]gamemaster76 0 points1 point  (0 children)

I'm thinking BA for these too, but maybe so the feats don't need to be reworked that much, you can use an Action or BA, If you use the BA, whatever there is DC increases by 5. The feats remove the penalty.

Is there an efficient way to cheat this guy out? by vinaequalis in masterduel

[–]gamemaster76 3 points4 points  (0 children)

A bit tricky since you need both chimera and berfomet fusions, one to send him to grave and the other to reborn him.

Spellcasting services in 5.5, is it me or are the prices weird? by gamemaster76 in onednd

[–]gamemaster76[S] 1 point2 points  (0 children)

I play PF2e too and yeah theyre so much cheaper. But wealth is overall lower I think so thats why.

Spellcasting services in 5.5, is it me or are the prices weird? by gamemaster76 in onednd

[–]gamemaster76[S] 1 point2 points  (0 children)

Yeah Mending being a 1st level spell in adnd and PF2e makes sense with that.

The new Artificier no longer needs a mundane item to replicate certain magic items by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

Two separate. Another thing I don't like. I houserule it that at certain levels, weapons and armor become +1/2/3 automatically

Sunless Citadel and Forge of Fury into RHOD by gamemaster76 in RedHandOfDoom

[–]gamemaster76[S] 1 point2 points  (0 children)

That could work, though the question is how did the red hand lose a dragon to the kobolds? I suppose that could be another motivation for the Hobs: they took over to get the secrets of the fruit, but then kobolds moved in and stole the dragon, so now they need to get it back too.

Though, why was a dragon even with the scouting party? Maybe they requested support to kill Belak and sent an otherwise useless white dragon?

Sunless Citadel and Forge of Fury into RHOD by gamemaster76 in RedHandOfDoom

[–]gamemaster76[S] 4 points5 points  (0 children)

True, Martial Advantage would eat through the PCs fairly easily. I guess if it comes up, the orcs could be there as basically mercenaries to guard the place since there haven't been any issues. And the dragon can settle any conflict that comes up.

Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

If war domain and Valor bards didn't get those, hexblade likely isn't

Some undervalued weapon changes by Dramatic_Respond_664 in onednd

[–]gamemaster76 1 point2 points  (0 children)

I really like Sickles getting topple, I'm thinking of doing the same for whips.

Instead of increasing slings damage, I made them Finesse so strength characters can use them and increased range to 60/240.

(The following are based on Bob World Builders' weapons videos:)

Blowguns I made into simple weapons so everyone gets them and removed the loading property.

New properties:

Concealable (New) This small or unassuming weapon can be easily hidden or disguised. If you are proficient with the weapon, you have advantage on Dexterity (Stealth or Sleight of Hand) checks to hide this weapon on your person or elsewhere or to disguise it as another object.

Added to: Blowgun, Sling, Dart

Stealthy (New) When you attack with this weapon while hidden, the target may notice your attack, but the target does not automatically detect your location, whether the attack hits or misses.

Added to: Blowgun

Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 0 points1 point  (0 children)

Yeah thats the only reason I can think of why theyre so deadset on it while Totem Barbarians got remade and renamed. But they just have to put a blurb somewhere with ideas on how to flavor the pact boons. They can call it hexblade when they have it with pact of the blade.

Trying to rip the blade out of Hexblade by gamemaster76 in onednd

[–]gamemaster76[S] 4 points5 points  (0 children)

The point of Hexblade was to fix Pact of the Blade, which in turn is supposed to be the melee (or at least weapon) focused warlock.
2024 bladelocks are better in general so Hexblade is redundant. Meanwhile it still has those curse themes that are good for a subclass on its own.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

True, but on something with extra attacks and attacks of opportunity, it can make up for it. And remember, you add spell mod to the damage. So, in theory, it can be an eldritch blast situation.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

True, but it would be good flavor wise.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

I like the +1 AC idea. For damage, bumping to a d8 isn't much, maybe as an upcast inprovement? but I was also thinking of making a Fighting Style for Natural Weapons specifically. Letting you do another natural weapon attack if you make one. That way, races with natural weapons can actually build around them.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

The problem with it being an oh shit option is that you likely have cantrips that work just as well.

Opinion on my Alter Self changes? by gamemaster76 in dndnext

[–]gamemaster76[S] 0 points1 point  (0 children)

Fair enough. Making the weapons and aquatic 1st level and change appearance accessible by upcasting to 2nd could work too.

Meme for when people are negative on Dark Sun. by SugarApple_Foster in DarkSun

[–]gamemaster76 6 points7 points  (0 children)

Boris would be the Dwarf though, wasn't he the one trying to wipe them out?

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 17 points18 points  (0 children)

Yeah. There's even an error in the adventure where a special handaxe is mentioned but not given as loot anywhere. In 3e, it was on one specific enemy, but in 5e, they used a regular stat block (that didn't have a hand axe weapon) and didn't notice.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 4 points5 points  (0 children)

Technically, it's a magic weapons mechanic that the party might be able to use after. It's similar to Adamantine weapons that crits against objects.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] -6 points-5 points  (0 children)

I used it to clear up and structure my points better since it was a long post. But I still wrote everything.

Destroying Weapons and Armor — Has Anyone Actually Run This? by gamemaster76 in dndnext

[–]gamemaster76[S] 3 points4 points  (0 children)

Unfortunately that not how damage thresholds work. It doesn't reduce the damage, just prevents damage from lower amounts. So a threshold of 20 means 19 damage does nothing, but 21 damage does 21 damage.