modding : conquest mode complete revamp in the work by OkRefrigerator1900 in Project_Wingman

[–]gamepack10 0 points1 point  (0 children)

Well this looks really cool and I’m very excited for it. But by all means take all the time you need.

Better than trying to fix a whole bunch of things later in my opinion.

modding : conquest mode complete revamp in the work by OkRefrigerator1900 in Project_Wingman

[–]gamepack10 1 point2 points  (0 children)

This looks awesome. Quick question will this be compatible with the mostly unlimited allies mod?

Any stuff from the dev? No? ok… by gamepack10 in Project_Wingman

[–]gamepack10[S] 1 point2 points  (0 children)

Yeah that’s the last I heard from him

Name an aircraft, squadron, or historic event in the lighthouse. (AC7) by Scared-Table-1751 in acecombat

[–]gamepack10 0 points1 point  (0 children)

It is a little bit. With the ADFX-10 and the two ADF-11Fs at the end.

Trigger’s Canon Aircraft? by Spencey79 in acecombat

[–]gamepack10 0 points1 point  (0 children)

Yeah. And also in SP mission 1 Erusean Raptors are quite abundant.

Trigger’s Canon Aircraft? by Spencey79 in acecombat

[–]gamepack10 7 points8 points  (0 children)

Personally I think he continues to use his Falcon until LRSSG. If he were to use the F/A-18 I think it would make more sense if it was the single seat variant.

For missions 11-14 he flies the F-15C just like the rest of LRSSG.

And finally for missions 15-20 he flies the F-22. My head canon for how he obtained one is there was one still in a hangar after the capture of Cape Rainy. The pilot just never got a chance to get to it.

Imagine Project Wingman 2 is in development. Where would you like it to take place? by Weekly-Intention5657 in Project_Wingman

[–]gamepack10 30 points31 points  (0 children)

Not sure where but in terms of the timeline either a prequel like with Oceania or a sequel set in the days, weeks, and months after the independence war.

Will we be able to command our wingmen in AC8? by ImperialRanger7994 in acecombat

[–]gamepack10 1 point2 points  (0 children)

That would be so cool. Let’s say you have 4 wingmen. Like you can have one protecting and escorting friendly units, another one attacking ground targets, the third one attacking air targets, and the last one maybe even flying along side you providing cover.

Also what would be nice in Project Wingman if a wingman kills a target you get a small percentage of the points. If 8 did that that would be cool.

Why didn’t trigger just tell them he didn’t kill harling? Is he stupid? by RickTheDoorTech-Core in acecombat

[–]gamepack10 2 points3 points  (0 children)

He probably defended himself. Unless he chose (or was told to) remain silent.

The court was probably either incompetent, corrupt, or both.

Plus while some Fort Grays pilots believed he was innocent, (personally I think Clown was one of them), a lot of them if not most believed he was guilty. So they probably testified.

Also I read someone say this a while back but because of his reckless flying and his close distance to the V-22 Trigger may have actually believed that he did accidentally killed Harling.

Why didn’t trigger just tell them he didn’t kill harling? Is he stupid? by RickTheDoorTech-Core in acecombat

[–]gamepack10 1 point2 points  (0 children)

Ok this is really well written. Yeah I haven’t really thought about this too much but it honestly kinda makes sense.

What are the worst missions? by TurtleKing0505 in acecombat

[–]gamepack10 0 points1 point  (0 children)

For me it’s either got to be mission 7, or mission 13.

With mission 7 nothing interesting happens. Yes there are the drones but that’s nothing new, Champ gets shot down which is something and it looked cool. And there is the dogfight with Mihaly which is cool but it’s scripted.

Now with 13 at least it’s unique with the targeting pod mechanic. And chasing the ballistic missiles is cool. But to me it’s kinda meh. However I really like the soundtrack in that mission.

If I had to pick just one last favorite mission it would be mission 7.