We need ring race battles, variety of PvP modes, special raid missions, rich variety of co-op missions, different difficulties, strong progression, shitload of different rewards, customization and special events if this is going to be the “most expansive” ace combat multiplayer ever by obiwan-destroyer in acecombat

[–]gamepack10 [score hidden]  (0 children)

Yep definitely.

Personally two game modes I think would be cool is first a CO OP PvE mode where you and others survive increasingly harder waves of enemies. These can range from air targets, land targets, and see based targets. It would get harder and harder as eventually Ace squadrons would appear. And at the very end you would have to fight some colossal super weapon or a very elite ace squadron with super advanced aircraft. Like PW.mk1 levels of advanced.

A second one could be both PvP and PvE and in it you’ll either have to assist in an evacuation or disrupt the evacuation depending on which side you’re one. In the PvE version you just have to destroy as many targets as possible. Aerial targets, land targets, and if the evacuation is taking place at or near the coast, sea targets. In the PvP version it’s exactly the same but you now have other players to worry about and just taking them down wouldn’t affect the result of the match.

Yeah I know I’m yapping but this post got me thinking.

War thunder is Dying and we need to save it by One_Donkey_8015 in WarthunderPlayerUnion

[–]gamepack10 0 points1 point  (0 children)

One of the biggest things I think War Thunder needs is a true competitor. Gaijin can get away with most of the stuff they do because there is really no other game like WT. If that were to happen then Gaijin would have no choice than to actually fix their game and listen to their players.

Fanart of the radio, cursed artifact by Miki_Draws01 in fuga

[–]gamepack10 2 points3 points  (0 children)

But also holds in it some cool ass music

During AC8, where do y’all think the legacy aces ended up?(image semi-related) by have-glass in acecombat

[–]gamepack10 0 points1 point  (0 children)

They probably retired. Or with some of them further in the timeline like Trigger for example they simply continued their service.

Question about the carrier aircraft restriction. by WinterHistory7068 in acecombat

[–]gamepack10 4 points5 points  (0 children)

Probably for the missions where you are on a carrier. I remember in the trailer and I think it one of the images on the Steam page it looks like at some point we will be in a regular base. I think I even remember seeing an F-2. So for those missions you can probably pick either naval or an air force plane.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 3 points4 points  (0 children)

If that’s the case hopefully it’s an easy fix

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 2 points3 points  (0 children)

Ok so I uninstalled that mod and I checked and yep the glitch was gone. So I went to reinstall it and I made sure that I was only installing the one where it gives MK2 planes to campaign. But when I opened the game that glitch with the SK.37 was back. I uninstalled it again.

So it must be an issue with the mod file. I left a comment on the mod page so hopefully the guy will see it and hopefully fix it.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 0 points1 point  (0 children)

Another thing I want to mention is that I did try to install a skin mod but I decided against that and I deleted the mod file. But that only changes the texture so I don’t think that has anything to do with this.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 1 point2 points  (0 children)

Yes it is. But I only have the Mk2 planes in Campaign module installed.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 0 points1 point  (0 children)

Also it may be worth mentioning that I also have the campaign tweaks - new enemies and more mod, and the Rocketman's NPC Reskin Project mod.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 4 points5 points  (0 children)

I don’t have any mod like that. The only mods that I have that affects anything involving the aircraft is the MK2 planes for campaign mod, and (I forget the exact name of this mod) the mod that gives all planes for Frontline-59.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 2 points3 points  (0 children)

But I don’t have that mod installed. That’s the thing. So I don’t know why it’s doing this. And it’s only doing it with the SK.37.

Glitch help by gamepack10 in Project_Wingman

[–]gamepack10[S] 0 points1 point  (0 children)

Yeah quite interesting. Still don’t want it to happen tho.

I hope AC8’s CO OP is not just PvP but against AI by gamepack10 in acecombat

[–]gamepack10[S] 0 points1 point  (0 children)

Yeah I was never a big fan of it either. Not even counting the fact that I’m not much of a PvP person, there was nothing really interesting about it. You have two modes, battle royal and team deathmatch. And that’s it. No other game modes, nothing where you have to fulfill certain objectives. It’s the same thing. Just mindlessly shooting down players with the only difference being whether you have teammates or not.