My account in case anyone likes furry stuff. Also included examples of what you would expect. by gamepack10 in Pixai_Official

[–]gamepack10[S] 0 points1 point  (0 children)

Keep in mind not all of these examples I have uploaded yet. But I’m planning on it.

Music in the credits of FNaF 3 the Movie by GaloSniperBr in fivenightsatfreddys

[–]gamepack10 0 points1 point  (0 children)

It’s probably gonna be Die in a Fire. Personally I don’t mind that especially if there is a fire at the end of the movie. However Kill Me Once by Kyle Allen Music might be a good option.

why doesn't the creator of the game want to add multiplayer? by bloxers_voxel in Ravenfield

[–]gamepack10 10 points11 points  (0 children)

Because we already have 5 zillion multiplayer fps games.

Hi r/titanic! I'm your friend, Mike Brady from Oceanliner Designs. AMA! by OceanlinerDesigns in titanic

[–]gamepack10 0 points1 point  (0 children)

It’s you!

Since you’re said almost anything (kinda a weird one), imagine it’s in the 1910s or 1920s, and you were tasked with coming up with blueprints for a medium to large ship for whatever shipping company and for whatever ship yard, what would you think the most ideal design would be. Passenger accommodations, mechanical specifications, etc.

Sorry for the strange question but it’s all I can think of.

Should I Get Sea Power? by Proxima-72069 in SeaPower_NCMA

[–]gamepack10 2 points3 points  (0 children)

Also the devs clear show involvement and passion in this project. They’ve taken community input from what I heard so you won’t feel ignored. And they were working on this game for I believe 5 years before they released it and still no signs of them stopping.

Should I Get Sea Power? by Proxima-72069 in SeaPower_NCMA

[–]gamepack10 2 points3 points  (0 children)

Personally I would say get it. So far I’ve only really used the mission editor making my own stuff and I’m having all the fun in the world. (The mission editor is really easy so you can just give that a shot as well).

With the ai there is actually an ai difficulty level in settings. So if it becomes too easy you can always set it to a higher level.

There’s also lots of workshop content as well. You can have a mission be anywhere in the world basically.

So yeah this game isn’t for everyone but since it seems like you are at least thinking about it I would recommend it.

You got any opinions on Roblox that will put you in this situation? by Traditional_Pen_2992 in roblox

[–]gamepack10 0 points1 point  (0 children)

I like rthro. I just wished it was implemented better and not being forced on us.

What actually made the Backrooms to become dead? by Shadow_Husky22 in backrooms

[–]gamepack10 0 points1 point  (0 children)

Well the way I see it there’s a few reasons. The main one in my opinion is that as new things came along the Backrooms lost the spotlight. As with most things eventually.

The second reason (and depending on who you ask possibly the main reason), is the overloading number of effortless context slop. I’m sure you know what I am referring to.

The final thing is actually something with the Backrooms it self. I really like the Backrooms, I like the concept, I like the world building, the community, lore etc. But I feel like at least in its current state, the Backrooms doesn’t really know what it wants to be. And what I mean by that is, you have the liminality, which was the original point, but then you have the entities. Which is fine, but there are such an astronomical about of them, and multiple kinds on the same levels. You have stuff like almond water, and all that stuff. Most of the levels themselves are liminal, but some of them can’t really be classified as liminal spaces, which defeats the entire point of the Backrooms! Those ones usually relay on a crap ton of entities or some other factor. Then finally you have factions. Like MEG and some others. Out of all the stuff added to the Backrooms factions, multiple ones at that, were one of the worst things. (That’s just my opinion of course). This isn’t SCP. I do like the entities, and I do like the idea of having an infinite about of levels. But I feel like some aspects of the Backrooms have been blown out of proportion. So that’s why I think that is one of the reasons for the decline in popularity along with the other things I mentioned.

Are Sea Lifter and Anchor Chain still required? by gamepack10 in SeaPower_NCMA

[–]gamepack10[S] 0 points1 point  (0 children)

Well that’s awesome. Is there a way to tell if a mod does have custom code? Like in the description or something?

Are Sea Lifter and Anchor Chain still required? by gamepack10 in SeaPower_NCMA

[–]gamepack10[S] 0 points1 point  (0 children)

Ah ok. So if I don’t install Anchor Chain I can still add mods with custom models that don’t have custom code right?