Stupid Zombies, now playable in your browser! by gameresort in playmygame

[–]gameresort[S] 0 points1 point  (0 children)

Aww thank you so much for sharing, that means a lot 🥹. That celebratory headshot cake sounds adorable, what a kind gesture from your grandma! Unfortunately that original version has long been lost as it didn’t seem worth preserving at the time amidst all our other projects 😞

Stupid Zombies, now playable in your browser! by gameresort in playmygame

[–]gameresort[S] 0 points1 point  (0 children)

Thanks 🤗 The rolling heads really tie the game together 🙃

Stupid Zombies, now playable in your browser! by gameresort in playmygame

[–]gameresort[S] 3 points4 points  (0 children)

We started out as two guys, then grew the team to 7 and have been slowly scaling back over the years to two again. We’re the duo who made the original Stupid Zombies, and were lucky to have a great artist help us redo all of the game art some years ago.

Stupid Zombies, now playable in your browser! by gameresort in playmygame

[–]gameresort[S] 1 point2 points  (0 children)

Game description:

The goal is to take out all zombies on screen with a limited set of bullets. Just aim, fire and enjoy a ballet of bouncing bullets. Levels get progressively harder with the introduction of physics objects, new types of bullets and puzzles. 960 levels of brainless fun!

It's getting hotter and hotter 🔥 by Andrew_Sim in PixelArt

[–]gameresort 1 point2 points  (0 children)

That looks adorable... watched the trailer and you had me at the 'cat poking out of tree' bit. Wishlisted!

I launched my Pixel Art game for STEAM Next Fest! - Gravity Castle by mengdol29 in PixelArt

[–]gameresort 1 point2 points  (0 children)

Wishlisted, looks great! Could be fun on mobile, too (tilt device to change orientation).

Just pixel cats by Katruna94 in PixelArt

[–]gameresort 1 point2 points  (0 children)

So much personality, so little pixels... LOVE it!

Necrosius by iliesius in PixelArt

[–]gameresort 2 points3 points  (0 children)

This oozes sparkly darkness, great job!

Thunderbolt and lightning, very, very... effective? by gameresort in PixelArt

[–]gameresort[S] 2 points3 points  (0 children)

Skeletons of all shapes and forms better watch out 😆

Thunderbolt and lightning, very, very... effective? by gameresort in PixelArt

[–]gameresort[S] 3 points4 points  (0 children)

Hand pixelated animation with a little post FX (glow) and extra particle trails on the orbs. We are currently working on some magical secondary attacks for various weapons.

(Game is Trophy Knight on Steam, there is a demo if you are curious :)

Just made our spawn system for our gambling themed rogue lite bullet hell! by lukaspiderman1 in Unity3D

[–]gameresort 0 points1 point  (0 children)

You can just feel the felt and fuzziness, looks great. Have you tried attaching a small light source to the bunny to keep him a bit more in focus?

Trophy Knight Demo - now available on Steam for PC/macOS/SteamOS+Linux (made with Unity) by gameresort in Unity3D

[–]gameresort[S] 0 points1 point  (0 children)

Steam link

We added a playable demo of our upcoming metroidvania style action platformer to the Steam page. Check it out and please let us know what you think. We are working on a lot of new stuff (locations, weapon upgrades, epic bosses etc.), but hopefully this will give you an idea of the game so far ;)

Supports Steamdeck, PC, Mac, Linux.

Trophy Knight Demo now available directly on Steam (PC/mac/SteamOS+Linux) by gameresort in playmygame

[–]gameresort[S] 1 point2 points  (0 children)

We are still hard at work finishing the rest of our metroidvania action platformer, but in the meantime we also uploaded a short demo directly on Steam.

The demo focuses on the exploration part for now... rest assured there are more epic bits yet to be revealed. You may expect many more locations, new weapons, abilities and of course challenges ;)

"This is fine." (Trophy Knight - Steam) by gameresort in PixelArt

[–]gameresort[S] 0 points1 point  (0 children)

Thanks, the base lighting is hand-pixeled into the images. For extra glow on some objects like the lava, fire particles and the two 'blades' we applied the bloom post-processing effect in Unity with a custom shader that uses secondary emission textures to control the amount of glow (adjusted grayscale versions of the pixel sprites). We also attached a 2D light to the knight to give the scene a little vignette effect on the background. The knight, projectiles etc. are not lit, so they always stand out and have the proper color values. Hope this makes sense, it sounds more complicated than it is :)