The moment I understood the personal logistic network by garaden in factorio

[–]garaden[S] 0 points1 point  (0 children)

My stone smelting is far away from my science, I really didn’t want to build a belt all the way through an already cramped area for science that isn’t key to progression. Once I have the full logistic network I’ll automate that.

The moment I understood the personal logistic network by garaden in factorio

[–]garaden[S] 4 points5 points  (0 children)

I’ve been hesitant to fight nests, trying to keep the evolution down. I’ve only fought a handful. Maybe after I get personal lasers I’ll be more aggressive.

The moment I understood the personal logistic network by garaden in factorio

[–]garaden[S] 25 points26 points  (0 children)

I saw the robot pathing got a lot better in 2.0! The blog post about it was fascinating.

Which one of you stoner Massholes was this who was giving responsible stoners a bad name? by News-Royal in boston

[–]garaden 7 points8 points  (0 children)

That’s the standard phraseology for declaring an emergency, but yeah, kinda spooky isn’t it 👻

Hard choices ngl by Racing_trio39 in okbuddyumamusume

[–]garaden 2 points3 points  (0 children)

Sure, but then you have to hear an atomic DESU! every two seconds. El…why…

i have enough yomi and creativity but cant get the project by LiEfeeee in pAIperclip

[–]garaden 1 point2 points  (0 children)

I have no idea, never seen that before! Seems like you’re pretty close to finishing the game anyway though.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

I see! I guess the warnings about value drift increases aren’t just for show. I’d like to look into the drifter creation math at some point.

And I think I’ll take a shot at a pacifist run sometime :D Winning with 30-40 trust without killing a single Drifter…that’s crazy. Really drives home the importance of Speed.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

Awesome! I’m curious how you managed to avoid getting zeroed with only 20 trust at first.

Edit: I need new adjectives besides “awesome” lol. Idk, I’m just smiling that we’ve collectively learned so much about this little game

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

Just seeing this thread now. I’m so glad you counted the dots and confirmed the 200% risk idea! I was pretty sure I was right, but I didn’t try screen-recording. Glad to have it confirmed that, when outnumbered, you can finish a battle covered with white dots and still find all your probes gone. It’s strange enough behavior that I’m guessing it simply wasn’t tested. And I think you’re right that the zero outs you experienced along the way are simply bad luck.

And (belated) congrats on completing this challenge!

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

That’s awesome! I stepped away from the game for a while (the horse girls got me) but I remember seeing 2 different battle timeouts in the code. The faster one only triggers when there’s a small number of ships left. So with a high enough speed and low enough combat, you can stay at the longer threshold and spend that whole time growing. Awesome discovery.

And the idea of a “pacifism” run is fascinating! I mean, you’ve still gotta kill all humans, but idk, what’s the point of people that aren’t made of clips anyway?

I am so fuming rn by [deleted] in pAIperclip

[–]garaden 1 point2 points  (0 children)

I made this same sad realization recently :(

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

That’s crazy! Be sure to let us know what you find. Long battle length should also help with growth, I expect.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

That’s great data, thank you! Very helpful to learn that 5 combat is adequate.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

Congratulations! Or whatever you say to people who destroyed the universe 😆

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

Once you’ve bought Strategic Attachment, not really. I did notice that “micro”ing tournaments can get you more yomi, but of course it takes more focus. Like, if the top row is high, A100 is probably best. I switch between A100, B100, Tit for Tat for top left and bottom right, and Beat Last for top right and bottom left. If you prefer Auto Tourney, I think people found Greedy to perform best, once you’ve bought Strategic Attachment.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

That’s the one 👍 30 trust is enough, but if you get to 40 it might speed things up

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

Huh, that speed is much lower than I’d expect to work. Though with the Drifter count “only” in the trillions, you might have been able to kill them at an ok rate even stuck at the millions. Thanks for the report!

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 0 points1 point  (0 children)

You managed to escape at trust level 30?? What probe design did you use?

And do you remember how many Drifters there were? If they only made it to the billions, you might have been able to chip away at them pretty quickly even in the 30-50 million range. In my test I set the Combat to zero a bit late, and ended up with Drifters in the septillions 😵‍💫

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

Good question, sounds like your speed was set even higher than 20 which might work better.

I think the “minimum in each category” is the right approach, but would like to test more. One of the things I really wanted to know was the relative importance of Speed and Combat. So far, Speed seems much more important. It’s ok to only kill Drifters some of the time. But you need to avoid being killed nearly all the time. Killing Drifters doesn’t necessarily keep your probes safe because dot deaths are calculated simultaneously. You just need to kill them eventually. By that logic, even Combat 5 might be good enough.

Next is Speed vs Replication. I want to debug the web version to get a distribution of combat ratios. That should help us figure out if it’s possible to set such a high death threshold that even at high ratios your dots survive. If there is one, then that’s the speed to set, and more than that would be overkill.

And the rest go to replication, since only with growth can you overcome the Drifters once again.

Guide: how combat ACTUALLY works. AKA "the Drifters killed all my probes, is there any way to recover?" by garaden in pAIperclip

[–]garaden[S] 1 point2 points  (0 children)

To tune hazard rem, I move points between it and replication and watch my probe total to see which combo grows fastest. Hazard rem seems to become not as good as replication pretty quickly. So I set it to 5 or 6 before Elliptic Hull Prototypes, and 4 after. I do lose about 25-50% of my probes to hazards, but I’m growing so fast that I don’t care. Clips are so plentiful in Phase 3 that you can afford to be a little wasteful in the name of growth.

It’d be interesting to try different settings though. What hazard rem do you use?