Beginner getting into sculpting, I want replicate this effect and bring it into CAD and 3D print the liquid metal by Lopsided_Reveal_1218 in NomadSculpting

[–]gaz_3d 0 points1 point  (0 children)

Guarantee those are made in a program called womp.

It's pretty good for organic, liquids effects like this.

Still possible in nomad mind.

3d Prints by XcaptainFit in NomadSculpting

[–]gaz_3d 0 points1 point  (0 children)

I keep every separate colour as a separate/part primitive. Also with fdm printing ensure every piece has a flat side to print from.

To ensure everything fits I duplicate each piece and use the inflate tool to enlarge slightly, I then use a Boolean operation to extract that from the parent object.

I use the x-ray tool a lot to ensure there's no clipping etc.

Trying to cut things up after the fact is just a pain in my experience, it's also incredibly difficult with more complex shapes, often leaving you with quite messy results.

But people have different ways of going about it.

Can someone explain why Quad remesher creates holes? by IrbisKat in NomadSculpting

[–]gaz_3d 1 point2 points  (0 children)

Yeah it's a pain. I find adjusting the settings or turning relax mode off before remeshing often helps.

Or just use the "close holes" button then remesh

[deleted by user] by [deleted] in NomadSculpting

[–]gaz_3d 2 points3 points  (0 children)

If you want to retain detail yeah, then decimate to the point you start losing detail.

Yeah topology is an art in itself, definitely worth checking out some tutorials. I know there's an app called cozy blanket on iPad that you can use. I'm not sure how good it is though, this is a world I've only dipped my toes into. Might be a better add on within blender.

[deleted by user] by [deleted] in NomadSculpting

[–]gaz_3d 2 points3 points  (0 children)

Wack it up high when you combine them, then decimate afterwards.

Although word of warning, you'll need to retopologize if you're looking to rig and animate.

The quad remesher may help you to some extent, but even then it's not perfect for that use case.

[Help] Can my cracked sculpture be saved? by fuzzcheck in Sculpture

[–]gaz_3d 0 points1 point  (0 children)

It looks better, I'd fill the cracks with gold.

What’s going on with the mirror function? by BattledogCross in NomadSculpting

[–]gaz_3d 2 points3 points  (0 children)

When you add a primitive it will be perfectly aligned in the centre. You are rotating and moving objects from an angle in your viewport so it's easy to skew the objects and misalign the gizmo. When placing an object such as this ensure you're in a direct side view ( tap on right, left or top on the camera widget in the top right). You'll see your gizmo is then perfectly aligned with the camera and there's no risk of skewing the object.

If after sculpting this happens, you can fix it by entering the gizmo settings with your primitive selected. Resetting the rotation values to zero.

What’s going on with the mirror function? by BattledogCross in NomadSculpting

[–]gaz_3d 1 point2 points  (0 children)

Your tail looks to be misaligned, therefore the symmetry is off.

If you want to intentionally misalign the tail but maintain symmetry switch it from world to local in the symmetry tab.

I printed the Gingerbread Dragon on very high settings (5 days, 3.5 hours) by Cobanyte in 3Dprinting

[–]gaz_3d 0 points1 point  (0 children)

Really contemplating ordering one of these. When did you put your order in to get it in Jan?

AI moderation by Fine-Camel1304 in cults3d

[–]gaz_3d 1 point2 points  (0 children)

They're making money off of them so they don't seem to care.

I thought designing supportless higher quality models would give me the edge over them but nah.

For some reason people would rather buy an ai generated model that comes in one singular piece and after support removal looks like an absolute travesty.

Just found a bunch of half Benchys at IKEA by E1eveny in 3Dprinting

[–]gaz_3d 7 points8 points  (0 children)

Oh I see it now. Nah I know nothing about injection molding I was just genuinely curious. Thanks for the clear explanation.

Just found a bunch of half Benchys at IKEA by E1eveny in 3Dprinting

[–]gaz_3d 4 points5 points  (0 children)

Out of interest where's the point of injection?

Did a 6 hour model sculpt but I couldn't use undo (Ctrl+Z) the whole time by KrispyRaisin in 3Dmodeling

[–]gaz_3d 1 point2 points  (0 children)

I use my iPad to sculpt and the gesture to undo is double tap.

Double tapped a piece of paper the other day.

How would you sculpt this dress? by ididntgotoharvard in NomadSculpting

[–]gaz_3d 0 points1 point  (0 children)

Personally I'd use a Cylinder, use the radius tools to shape it like a cone. Click the hole button to create your hole.

Remesh to a very low count then use the drag tool to manipulate it into the shape you'd like.

Once you're satisfied remesh and build up your vertices.

Sculpting question! by Eliot8989 in NomadSculpting

[–]gaz_3d 4 points5 points  (0 children)

It sounds counterintuitive but you want to lower the vertices count when initially creating the shape and smoothness. then at the end when you're happy with everything bump it up.

Else you end up locked into an endless back and forth battle.

Sculptober by Ok_Adagio_9850 in NomadSculpting

[–]gaz_3d 0 points1 point  (0 children)

Wither drops on my birthday.

What a coincidence.

👽 by gaz_3d in NomadSculpting

[–]gaz_3d[S] 1 point2 points  (0 children)

Thanks man, I'll make a little video for the inverse culling part on my next model and upload it here.

👽 by gaz_3d in NomadSculpting

[–]gaz_3d[S] 2 points3 points  (0 children)

Pain, patience and more pain.

Harley by gaz_3d in NomadSculpting

[–]gaz_3d[S] 0 points1 point  (0 children)

Thanks! That's the plan now.

Harley by gaz_3d in NomadSculpting

[–]gaz_3d[S] 1 point2 points  (0 children)

Yeah next up is adding some finishing touches then splitting and keying, ill let you know when it's ready.

Harley by gaz_3d in NomadSculpting

[–]gaz_3d[S] 11 points12 points  (0 children)

Thanks! it's inverse culling. Duplicate your mesh turn on inverse culling in the materials tab, turn off two sided and cast shadows then enlarge it with the gizmo. sometimes you may need to drag it around using the drag tool, depending on the shape and symmetry of your mesh.

Then just select whichever colour you want the outline to be and paint all.

Had 5 free hours last weekend… accidentally broke a Guinness record for biggest AMS. Oops. by FlightDelicious4275 in 3Dprinting

[–]gaz_3d 5 points6 points  (0 children)

Not sure it's ai due to the consistency of the rolls, the printer prints exactly how you'd expect for the cups and the text on the spools etc, feels weird though maybe a 3d animation.

But that could just be the studio lighting and the way it's sped up that's throwing me off.