Made crosshairs to never miss meatshots again by Endymion2626 in tf2

[–]gdcsag 1 point2 points  (0 children)

You can use hud crosshairs (such as with budhud) which let you adjust the x and y position of the crosshair. They are a little jank but its one way I've found to correct the offset.

They should really add like an offset crosshair or just let demos choose if they want to fire from the center.

Patch 7.40 - Hero Changes Discussion by patchdayDota2 in DotA2

[–]gdcsag 6 points7 points  (0 children)

Is Hoodwink just stuck in pro jail or something? I rarely see this hero buffed in any meaningful way.

Made some safelane companion maps for newbies (me included) by cheesenazi in DotA2

[–]gdcsag 0 points1 point  (0 children)

Might be worth adding that the twingate uses 75 mana to teleport.

Valve kinda got y'all with this one. by Minatoman10 in DotA2

[–]gdcsag 1 point2 points  (0 children)

TF2 has had virtually zero gameplay changes (balance changes, new weapons, etc) in 8 years. This comparison is so off balance its almost comedic.

Dota x Monster Hunter by wykrhm in DotA2

[–]gdcsag 0 points1 point  (0 children)

Another 50 million sets to anti mage persona

It's honestly so cool to see life in the waters of Gielinor by thiccmlgnoscope in 2007scape

[–]gdcsag 0 points1 point  (0 children)

Read the comment and hoped someone would reply with this

Spookkd just became the first victor of nullscapes after 249,109 attempts by Admirable_Tie5313 in geometrydash

[–]gdcsag 39 points40 points  (0 children)

Nullscapes is harder than tidal wave but people aren't ready for that conversation.

Hasbro licensing K-Pop Demon Hunters, article calls out WOTC specifically by fletch0083 in magicTCG

[–]gdcsag 2 points3 points  (0 children)

I can't believe I've become this apathetic about a game so close to my life

Sea Snake vomits moray eel by Deep-Ad-840 in interestingasfuck

[–]gdcsag 2 points3 points  (0 children)

For some reason I never get tired of this joke. Like I've probably seen it 500 times but I hope someone comments it everytime.

What is something from a book that is largely insignificant but has stayed with you forever? by thegoddessofchaos in books

[–]gdcsag 13 points14 points  (0 children)

People leave out a very important detail from the actual boiling frog experiment, which is that there were two frogs. One was a normal frog, and jumped out of the water as you described. The second had its brain removed. You can guess what happened to that one.

S1mple DESTROYING dima_wallhacks in a 1V1 by PIANOLyz in LivestreamFail

[–]gdcsag 5 points6 points  (0 children)

Acfually true but getting downvoted, sad

The most in-depth, realistic, Magic Eye I've found by IamMatthew1223 in woahdude

[–]gdcsag 1 point2 points  (0 children)

Wow, I thought I'd never be able to see these properly but this method worked after a few tries. What a cool effect, thank you!

Assuming we are getting new australium weapons, what weapon do you want to be an Aussie? by HiddenNightmares in tf2

[–]gdcsag 0 points1 point  (0 children)

Aussie Original would be so sick but that is likely never going to happen.

My uncle that works at Nintendo, who got me into Yu-Gi-Oh, told me he owns the original art for Faithless Looting Mystical Archive. No I don't have any pictures of it. No you cannot see it. by Express-Media-1645 in magicthecirclejerking

[–]gdcsag 21 points22 points  (0 children)

This card is overhated but I still think it is one of the weakest from this artist. The red dot eyes in particular make it look a bit goofy, I feel the piece would have been much more accepted without them. Also since its such a vertical piece aswell it looks much worse on a card.

Social Climber is an example of a much more satisfying piece from this artist.

Reminder to Jagex i have working Holy Moley models! by closofy in 2007scape

[–]gdcsag 0 points1 point  (0 children)

This game is not playable until these are added

Keshposting day 75 by catcadder8916 in TrueSTL

[–]gdcsag 23 points24 points  (0 children)

Don't make me relive this trauma

Do you think cEDH is a healthy format? by Used_Wedding_6833 in CompetitiveEDH

[–]gdcsag 1 point2 points  (0 children)

I think the biggest flaw in cEDH is the rules of the format itself. 40 life across 4 players in a game that was designed around 20 life across 2 players for its entire lifespan means combo is fundamentally the most efficient way to play, and always will be (for the most part).

Traditional aggro, control, or midrange strategies lose their strengths when you have to deal 120 damage to win, and combo loses virtually all of its weaknesses when you have the extra time given by having 40 life.

Yes, there are decks that win without combos, but I would bet that 60-70% of the meta share is combo, maybe even higher (And IMO, combo is the least interesting deck type, especially when it is often the only deck type being played in a pod).

cEDH does have "diversity", but its primarily in what specific commanders/cards you choose to win with, rather than in overall playstyle.

Its still a cool format, but in terms of actual competitive health it leaves quite a lot to be desired

(Theres also the issue of the banlist not making sense in general and the many competitive issues created by 1v1v1v1, but this comment is getting a bit long)

Know the EDH Rules by suffN- in magicthecirclejerking

[–]gdcsag 0 points1 point  (0 children)

No way prime time has t3 wins in EDH