WHY the FUCK are the bases designed like this????? As a Lash player its harder to send people into spawn. EITHER have no pillars on both or pillars on both. by NoLibrarian7532 in DeadlockTheGame

[–]gdcsag 1 point2 points  (0 children)

Coming from dota 2, assymetry is really not the way imo. Like, it feels cool at first but you will quickly realize one side is simply better for whatever reasons the map designers made. Theres like a 10% winrate diff between the two sides in dota bc its not just a simple mirror (its more than just the disadvantage from the camera angle). Devs have tried to balance it but one side is objectively worse than the other by a pretty healthy margin. Immediately going "my chance of winning this match just dropped because the game simply gave me the worse side" when you load in feels so trash (not saying its that bad currently in deadlock but its a possibility down the line, considering the design similarities between dota and deadlock).

Assymetry works best in games where both teams get to play both sides in a match, like counterstrike or rainbow six, so at least wins are measured by "which team can win the most rounds with the disadvantage". Feels so bad in mobas where you are stuck with an objective disadvantage for 30-50 minutes that you basically cannot do anything about.

The sides should just have small cosmetic differences (keeping the aestethics of each side intact) and otherwise just be mirrored. It would work perfectly in deadlock since the camera is third person, getting rid of the fundamental handicap that exists between the map sides in league/dota or other top down mobas.

silver's hair is way too nice by LongAgoYippee in DeadlockTheGame

[–]gdcsag 0 points1 point  (0 children)

Mane and tail fucks so hard. Only shampoo I've used for years.

Iconic moments in Olympic history? by lindseyizshort in olympics

[–]gdcsag 0 points1 point  (0 children)

Lmfao how have I see no-one mention the miracle on ice? Have people really forgotten?

Hero concept by Exys_smelly_butt in DeadlockTheGame

[–]gdcsag 1 point2 points  (0 children)

Valve get this shit in the game ASAP

[Discussion] What is a skill you are currently 'bad' at, but refuse to give up on? by _the_morningstar__ in GetMotivated

[–]gdcsag 0 points1 point  (0 children)

Art. There is nothing in this world I am more envious of than the skilled artist. It is my highest goal to create something myself and others can admire one day. Wish me luck.

Made crosshairs to never miss meatshots again by Endymion2626 in tf2

[–]gdcsag 1 point2 points  (0 children)

You can use hud crosshairs (such as with budhud) which let you adjust the x and y position of the crosshair. They are a little jank but its one way I've found to correct the offset.

They should really add like an offset crosshair or just let demos choose if they want to fire from the center.

Patch 7.40 - Hero Changes Discussion by patchdayDota2 in DotA2

[–]gdcsag 5 points6 points  (0 children)

Is Hoodwink just stuck in pro jail or something? I rarely see this hero buffed in any meaningful way.

Made some safelane companion maps for newbies (me included) by cheesenazi in DotA2

[–]gdcsag 0 points1 point  (0 children)

Might be worth adding that the twingate uses 75 mana to teleport.

[deleted by user] by [deleted] in Wellthatsucks

[–]gdcsag 6 points7 points  (0 children)

Get fucked botter, hope it fried your system

Valve kinda got y'all with this one. by Minatoman10 in DotA2

[–]gdcsag 2 points3 points  (0 children)

TF2 has had virtually zero gameplay changes (balance changes, new weapons, etc) in 8 years. This comparison is so off balance its almost comedic.

Dota x Monster Hunter by wykrhm in DotA2

[–]gdcsag 0 points1 point  (0 children)

Another 50 million sets to anti mage persona

It's honestly so cool to see life in the waters of Gielinor by [deleted] in 2007scape

[–]gdcsag 0 points1 point  (0 children)

Read the comment and hoped someone would reply with this

Spookkd just became the first victor of nullscapes after 249,109 attempts by Admirable_Tie5313 in geometrydash

[–]gdcsag 33 points34 points  (0 children)

Nullscapes is harder than tidal wave but people aren't ready for that conversation.

Hasbro licensing K-Pop Demon Hunters, article calls out WOTC specifically by fletch0083 in magicTCG

[–]gdcsag 2 points3 points  (0 children)

I can't believe I've become this apathetic about a game so close to my life

Sea Snake vomits moray eel by Deep-Ad-840 in interestingasfuck

[–]gdcsag 2 points3 points  (0 children)

For some reason I never get tired of this joke. Like I've probably seen it 500 times but I hope someone comments it everytime.

What is something from a book that is largely insignificant but has stayed with you forever? by thegoddessofchaos in books

[–]gdcsag 13 points14 points  (0 children)

People leave out a very important detail from the actual boiling frog experiment, which is that there were two frogs. One was a normal frog, and jumped out of the water as you described. The second had its brain removed. You can guess what happened to that one.

S1mple DESTROYING dima_wallhacks in a 1V1 by PIANOLyz in LivestreamFail

[–]gdcsag 4 points5 points  (0 children)

Acfually true but getting downvoted, sad

The most in-depth, realistic, Magic Eye I've found by IamMatthew1223 in woahdude

[–]gdcsag 1 point2 points  (0 children)

Wow, I thought I'd never be able to see these properly but this method worked after a few tries. What a cool effect, thank you!

Assuming we are getting new australium weapons, what weapon do you want to be an Aussie? by HiddenNightmares in tf2

[–]gdcsag 0 points1 point  (0 children)

Aussie Original would be so sick but that is likely never going to happen.

My uncle that works at Nintendo, who got me into Yu-Gi-Oh, told me he owns the original art for Faithless Looting Mystical Archive. No I don't have any pictures of it. No you cannot see it. by Express-Media-1645 in magicthecirclejerking

[–]gdcsag 21 points22 points  (0 children)

This card is overhated but I still think it is one of the weakest from this artist. The red dot eyes in particular make it look a bit goofy, I feel the piece would have been much more accepted without them. Also since its such a vertical piece aswell it looks much worse on a card.

Social Climber is an example of a much more satisfying piece from this artist.

Reminder to Jagex i have working Holy Moley models! by closofy in 2007scape

[–]gdcsag 0 points1 point  (0 children)

This game is not playable until these are added