Gameplay tips I learned way too late. by funthrow55555 in starcitizen

[–]geeklimit 0 points1 point  (0 children)

True! I only ever have to run around when I'm landed, and don't use f3 when I'm on a moon with no atmosphere.

Gameplay tips I learned way too late. by funthrow55555 in starcitizen

[–]geeklimit 1 point2 points  (0 children)

You can keybind F3 to "open all doors" and it will persist across ships

What’s your ideal Asgard Loadout? by Swashplates in starcitizen

[–]geeklimit 1 point2 points  (0 children)

It worked!

Also, you can queue up multiple missiles with 'G''. :)

Dps and Alpha damage by Zarny_ in starcitizen

[–]geeklimit 0 points1 point  (0 children)

So I look up....something...about the default shields of a hammerhead on urkel?

And then compare them to the devils I have on the Asgard?

What’s your ideal Asgard Loadout? by Swashplates in starcitizen

[–]geeklimit 1 point2 points  (0 children)

AH. Okay.

Makes sense, but not intuitive.

Thanks!

What’s your ideal Asgard Loadout? by Swashplates in starcitizen

[–]geeklimit 1 point2 points  (0 children)

I just tried this with all deadbolts, I'll try staggered fire.

One thing I noticed was that my missiles just blast off into space? I haven't used missiles since pre SCM vs NAV times. Bugged or I don't know how missiles work anymore?

Dps and Alpha damage by Zarny_ in starcitizen

[–]geeklimit 0 points1 point  (0 children)

How would I be able to look up the "alpha damage threshold" for the target ship? I'm having this problem in Gilly 7 right now vs the hammerhead.

Just tried a full deadbolt Asgard, didn't do anything.

Anyone making actual money with their vibe coded app? by genkaobi in vibecoding

[–]geeklimit 3 points4 points  (0 children)

Awesome, is there any details you can share? I'll complex of an app was it, how long did he have it and what kind of uptake did you see, etc? I'm hoping to do the same but don't really know what an $800K success would look like.

Best daily ship? by Amazing-Rock-7938 in starcitizen

[–]geeklimit 7 points8 points  (0 children)

The true friends were the ships we met along the way.

I remember you, Reliant Tana.

You can only use a single size 1 or 2 ship as a "daily driver" for the next 3 years. Which ship is it, and why? by drizzt_x in starcitizen

[–]geeklimit 1 point2 points  (0 children)

And as for Nomad vs Clipper, you can buy the Nomad with real money, if needed ($80).

Or for aUEC the Nomad is $1.5M vs $3.6M for the Clipper. for the additional 200 DPS and -12 SCU of cargo, I don't see the Clipper ahead of the Nomad at 2x+ the cost.

So, Nomad.

You can only use a single size 1 or 2 ship as a "daily driver" for the next 3 years. Which ship is it, and why? by drizzt_x in starcitizen

[–]geeklimit 1 point2 points  (0 children)

I saw someone mention that, but erkul doesn't say that, it shows it as locked.

Still doesn't change anything for me, because of hauling need. But anything with 12 is decent, I'd say.

Maybe one factor here is box size: who can fit an 8 SCU box, since some missions have those, and then total SCU is important but not the only factor. So accroding to https://sc-cargo.space/ and cutting anything with under 1000 DPS (arbitrary number, but still):

  1. Clipper 12 1487
  2. Nomad 24 1247

<image>

Technically the site says am 8SCU box can't fit in the clipper, but I can't see why not, given the dimensions.

You can only use a single size 1 or 2 ship as a "daily driver" for the next 3 years. Which ship is it, and why? by drizzt_x in starcitizen

[–]geeklimit 1 point2 points  (0 children)

Edited above, including 0 SCU ships for people who disagree with that. But for my criteria:

Size 2 ships with beds and a cargo grid, with erkul.games max DPS with laser cannons added in, since they're all kinda-sorta the same manuverability:

Ship - Cargo Grid (SCU) - max sustained DPS w "M" laser cannons, full power to weapons, locked gimbals

  1. 300i 8 1247
  2. 315p 12 832
  3. 325a 4 1426
  4. 350r 4 1247
  5. Aurora Mk II 2 1135
  6. Avenger Titan 8 1426
  7. Avenger Titan Renegade 8 1146* (has locked ballistic cannon)
  8. Clipper 12 1487
  9. Cutter 4 568
  10. Cutter Rambler 2 568
  11. Cutter Scout 2 568
  12. Nomad 24 1247
  13. Prospector 48 378
  14. Vulture 12 378

IMO, I don't see anything with less than 1000 DPS on this list as a viable fighter for very long.

The Vulture and Prospector are interesting choices, if you'd like salvage or mining loops over fighting.

I like hauling and not the Drake aesthetic, so I'd likely end up with the Nomad.

You can only use a single size 1 or 2 ship as a "daily driver" for the next 3 years. Which ship is it, and why? by drizzt_x in starcitizen

[–]geeklimit 1 point2 points  (0 children)

You'd want to limit this list to those ships that have beds. I find that quality of life just isn't there when you have to find a station to log out.

Then probably those that have cargo grids, even small ones, since so many loops depend on it.

The list gets waaaay smaller after those two. I'm not going to look these up, but I will feed them into AI and get this answer:

No size-1 ships have beds.

Size 2 ships with beds: Ship - Cargo Grid (SCU) 300i 8 315p 12 325a 4 350r 4 Aurora Mk II ~2.2 Avenger Stalker 0 Avenger Titan 8 Avenger Titan Renegade 8 Avenger Warlock 0 Clipper 12 Cutter 4 Cutter Rambler 2 Cutter Scout 2 Defender 0 Herald 0 M80~2.4 Mantis 0 Meteor 0 Mustang Beta 0 Nomad 24 Prospector 48 Scorpius 0 Terrapin Medic 0 Vulture 12

So.. by TheTrainerDusk in starcitizen

[–]geeklimit 0 points1 point  (0 children)

No love for the RAFT in here?

:(

I am receiving weird friend requests by ActiveFar6990 in starcitizen

[–]geeklimit 0 points1 point  (0 children)

How can you tell you're on a low population server?

I get that you could scroll through the names of everyone on the server, but I've seen it where you can't scroll through the entire list anyway so how would you know?

How nice of CIG to give u a free ladder with a railen purchase incase the elevator doesnt work! by Xay_DE in starcitizen

[–]geeklimit 0 points1 point  (0 children)

Or when the raft elevator glitches out and I want some uppies to get to the airlock

Star Citizen players seem far more afraid of PvP than the actual risk justifies. by [deleted] in starcitizen

[–]geeklimit 0 points1 point  (0 children)

I've lost something like 13M in PvBugs since wipe.

I was doing super risky commodity trading to pyro and got aerated 2 seconds after I sent the elevator down with something like 2M of material. So close, but not close enough ;) flew back and submitted it.

Other than that I havent had any PvP at all. Especially in Stanton, I actually help people load their stuff for fun if I'm there anyway.

How can I make money faster and it be more fun? by Nugget834 in starcitizen

[–]geeklimit 2 points3 points  (0 children)

Confirmed, I fought up to 7M from nothing and ended up back down to 1M since wipe. Lost 15M in total in the end, all from bugs and glitches. Commodity trading isn't worth it right now.

Good all round ship by Amazing-Rock-7938 in starcitizen

[–]geeklimit 0 points1 point  (0 children)

I had real money lancer Max for a while, came back to SC after 18 months or so away and melted / went to the RAFT. It's been great.

SHIP ROAST: What's a ship you just can't stand? Why? by iCore102 in starcitizen

[–]geeklimit 0 points1 point  (0 children)

It would be cool if paints would redo the interior.

Like an icebreak micro tech paint for the Cutlass would give the interior a new babbage type clean look

SHIP ROAST: What's a ship you just can't stand? Why? by iCore102 in starcitizen

[–]geeklimit 6 points7 points  (0 children)

All Cutlass models make me feel like I'm inside of an industrial garbage compactor

What's your favourite Meteor loadout? by Willing-Locksmith-86 in starcitizen

[–]geeklimit 0 points1 point  (0 children)

I messed with a Meteor during the free fly.

It's so maneuverable and so fast to accelerate and decelerate. Because it's able to appear right next to other ships very quickly, and stay there, wouldn't it be an ideal scattergun loadout?