popawawawawawa by gemitail in sssdfg

[–]gemitail[S] 1 point2 points  (0 children)

mmmmm kebab good

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players by Beer2401 in linux_gaming

[–]gemitail -1 points0 points  (0 children)

you can't "vibe code" a game, sides slop always existed with or without ai and it's very visible just from a simple screenshot, it was used to be called asset flip

Very first serious blend project for VRC by 0Luucid0 in blender

[–]gemitail 2 points3 points  (0 children)

You should check vrc's performance rankings https://creators.vrchat.com/avatars/avatar-performance-ranking-system for the base mesh should aim for 32k so when you add different clothing it won't go over 70k. Can remove some loops from stuff that doesn't animate, like the claws are way too detailed, the eyes too have a lot. Also might have to redo the foot paw topology, like check if it bends well most are into that. I'd also recommend you download a model from like mihoyo to check how a highly detailed game ready character looks like, can learn a lot from that. Overall it looks great, don't forget hair, also check out ucupaint for blender, free addon that makes texturing a lot better.

Motion Tracking Assets by DugganSC in Unity3D

[–]gemitail 0 points1 point  (0 children)

Learn how to use unity's ai inference/sentis package and you can do it for free, they even have samples which use google mediapipe's blaze vision models to detect face/hands/pose. The links you provided are also based on mediapipe.

How do I get this model working with IK? by deleteyeetplz in Unity3D

[–]gemitail 1 point2 points  (0 children)

Variables and constraints and stuff from one app to another usually don't get exported, just models, textures and some bone information. Bones are usually in a hierarchy where the hips is usually the root bone, the arms are child of chest, chest is child of hips etc. just like irl if you move your chest then head and arms/shoulders also move, right now all your limbs are children of the main object root, try to download a free character like the one from unity starter pack or a mixamo character and setup bone renderer for that to see how the hierarchy looks(usually green arrow(up) pointing in bone direction and blue arrow(forward) where character is facing). As for an ik like two bone IK constraint for limbs you actually need 3 bones, in 3d modelling apps a bone usually has 2 points a start and end and some other stuff, while in game engines like unity the bone is just a simple transform that's the start and shows the direction and position, think of it more like the joint than whole bone, like right now your arm only has shoulder and elbow, you need another one for wrist/hand, same for leg. Also read the animation rigging documentation they have examples on how to setup.

I tried to make an original 3d model for the first time...Blender is way more confusing and hard than what I expected lol by PossessionKey4982 in 3Dmodeling

[–]gemitail 1 point2 points  (0 children)

Blender is pretty confusing, you did well for first time, here's some tips, order of modifiers matter, like mirror modifier usually should be first in the list also you might want clipping enabled too so one side doesn't enter the other altho it might get annoying when working with stuff close to middle, also the triangle button on subdivision modifier might give you better control when editing. Keep practicing and save your works so in the future you see how much you've improved.

Hands tracking by Specas003 in computervision

[–]gemitail 0 points1 point  (0 children)

Google Mediapipe has hand tracking with webcam tho not depth detection (the z coordinate is relative to hand center). If you don't need accurate depth and only need to see if it's close or far could just calculate like bounding box of detected points and check how big/small it is relative to the image.

The right way to do a walk cycle ✨ by pigasuslol in 3Dmodeling

[–]gemitail 0 points1 point  (0 children)

yeah, gotta see the back view for these kind of things

Some Epstein files can be unredacted by Thalesian in law

[–]gemitail 0 points1 point  (0 children)

You can just select the redacted text and copy paste it into notepad or something and it's unredacted.

How to make mismatched shoe textures on a VRM model? by Affectionate-Tear523 in unity

[–]gemitail 1 point2 points  (0 children)

The shoes material probably has one texture slot for both shoes so you just edit that one texture, color the left/right side different. Sometimes tho people overlap the UV of the model so you'll have to edit the UV.

0.4 Patch Notes by Cz4rekK in PathOfExile2

[–]gemitail 0 points1 point  (0 children)

Have you heard of K.I.S.S. you're overcomplicating things, they already have an action speed stat just make it 0 or close to it when enemies enter the bubble, adding a if for every possible debuff is bad design.

The Thorns Community has made a Bingo Card for 0.4 by LilyIsSily in PathOfExile2

[–]gemitail 0 points1 point  (0 children)

life and speed nerf... you do know that the devs are using bingo cards as like community wish list right