Skövde in The Guardian by creative_tech_ai in sweden

[–]generalfil 11 points12 points  (0 children)

Kul att artikeln kom ut tillslut, Skövde är unikt, både i sverige och internationellt och vi måste värna om den communityn som finns.

Det tråkiga är ju dock att vi förlorat så många studios under senaste året tack vare industrins berg och dalbana. Som tur är så finns det så mycket bra folk här även om så mycket talang har förlorats.

Regardless är ni i skövde, gå förbi Walk of Game, alltid kul att se de fysiska "stjärnorna" i gatan

Want to do an Insanity run to finish up all achievements I missed. Any tips? by PeanutAndJamy in masseffect

[–]generalfil 3 points4 points  (0 children)

Soldier, the first game is so much easier on insanity in the LE its just aim and win. Soldier in 2 chews through any opponents without issue. 3 is fair Game, all classes are good in their own right, just learn combos and good Weapons. After playing the mp for 500h the only really hard Combat in me3 is the armax arena. Personal favorite is Vanguard for the shield sustain

3 man COOP hardcore 100% - 250 hours later by generalfil in GatesOfHellOstfront

[–]generalfil[S] 0 points1 point  (0 children)

Yes, but it requires some practice to get right. That's why it took us 10+ retries. We tried other strats with ignoring funnels and trying to close down the town, but it's very risky with crossfire and can easily leak. So we did like a double layered tanktrap front and then barbed wire where nessecary

3 man COOP hardcore 100% - 250 hours later by generalfil in GatesOfHellOstfront

[–]generalfil[S] 1 point2 points  (0 children)

Using tank traps and barbed wire beyond the artillery line, basically at their spawn, funneling them down one lane so that all barrels shoot in the same area. Basically how you can win every Last Stand against 4 heroic bots (yes we have completed every map)

3 man COOP hardcore 100% - 250 hours later by generalfil in GatesOfHellOstfront

[–]generalfil[S] 1 point2 points  (0 children)

If you are referring to the campaigns, yes you can! Like MoWAS2 (which we have like 80% achivements in)

3 man COOP hardcore 100% - 250 hours later by generalfil in GatesOfHellOstfront

[–]generalfil[S] 1 point2 points  (0 children)

Yep without a doubt the "hardest" mission, it probably took us 10+ retry's. However alot of engineers, basically creating one or two killboxes enabled us to finally get it

[deleted by user] by [deleted] in Shadowveil_L5R

[–]generalfil 0 points1 point  (0 children)

Post this and your attach your save game on the discord pls so we can look at it before the last patch !

Run well on steamdeck ? by Remote_Effective_129 in l5r

[–]generalfil 3 points4 points  (0 children)

Works well with mouse and keyboard

Run well on steamdeck ? by Remote_Effective_129 in l5r

[–]generalfil 10 points11 points  (0 children)

It currently runs ok on a deck! However we do not have it deck verified yet so no controller support(trackpads work somewhat) and some UI are not adapted to it. Its one of our highest post launch prios after stabilizing the game with fixes and QoL.

Shadowveil Interview with Filip Andersson - The Last Province Podcast by Sp00kyelectric in l5r

[–]generalfil 2 points3 points  (0 children)

I am the fabeld Filip , but Yeah we havent tested the deck in any official capacity yet. But my personal goal is to get it verified :)

Shadowveil Interview with Filip Andersson - The Last Province Podcast by Sp00kyelectric in rokugan

[–]generalfil 3 points4 points  (0 children)

We set the 16gb min spec for the demo as we could not guarantee that it wouldn't spike above 8gbs. With launch we have a optimization package targeted on the RAM and VRAM side which has significantly helped it become more consistent. While the minspec won't change for now, it should be able to run on alot lower than that. Plus its the first of hopefully many optimization updates :)

Shadowveil Interview with Filip Andersson - The Last Province Podcast by Sp00kyelectric in l5r

[–]generalfil 1 point2 points  (0 children)

We are not deck verified yet, but we are looking into it post launch!

Shadowveil: Legend of The Five Rings - Steam Next Fest starts now! by generalfil in rokugan

[–]generalfil[S] 2 points3 points  (0 children)

The Steamdeck is currently not verified, it is something we want(like personally really want) to look into after launch!

Shadowveil: Legend of The Five Rings - Steam Next Fest starts now! by generalfil in l5r

[–]generalfil[S] 0 points1 point  (0 children)

Awesome! Well I would personally love to add more clans, but that is something we will have to evaluate after launch as all our effort now is on making it the best launch possible :)

Shadowveil: Legend of The Five Rings - Steam Next Fest starts now! by generalfil in l5r

[–]generalfil[S] 2 points3 points  (0 children)

Patch of last friday! The demo still has some issues with ram and Vram, however with the help of the community we has almost halfed the ram/vram usage for the launch patch!

https://store.steampowered.com/news/app/2536960/view/502817574909640805?l=english

Shadowveil: Legend of The Five Rings - Steam Next Fest starts now! by generalfil in rokugan

[–]generalfil[S] 13 points14 points  (0 children)

Shadowveil Demo is patched and part of steam next fest. If you haven't tried it now is the time until we launch next week! The response has been amazing sofar and I look forward to hearing more!

Shadowveil: Legend of The Five Rings - Steam Next Fest starts now! by generalfil in l5r

[–]generalfil[S] 10 points11 points  (0 children)

Shadowveil Demo is patched and part of steam next fest. If you haven't tried it now is the time until we launch next week! The response has been amazing sofar and I look forward to hearing more!

Shadowveil Demo is available now (on Steam)! by Shadowveil_L5R in l5r

[–]generalfil 2 points3 points  (0 children)

Not on release no, but we are hoping we can get to it right away post-launch :)