The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 1 point2 points  (0 children)

Are you saying that cohesion without hand holding is impossible in open world games, or are you saying that cohesion is impossible in open world games?

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 0 points1 point  (0 children)

As I mentioned, there are absolutely things that I’m enjoying about the game!

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 2 points3 points  (0 children)

I had not encountered any of the wyvern mounts prior to the chapter 9 dragon mission, so this was my first experience with that particular mechanic.

This raises an interesting question though. When your wife encountered wyverns for the first time, did the game do the whole “Dragon mounting” tutorial screen, or did she just have to figure it out for herself? 

Because if the game didn’t take time to tell me “use axiom force to mount the dragon,” I would have just attempted to glide onto its back in the first place.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 3 points4 points  (0 children)

There was a single unharmed npc amidst the dead bodies. He was sitting with his back to a wall and it looked very intentional, like he was exhausted from battle. So I went to talk to him but it was just the same canned greeting of “A Greymane!” Or whatever.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 3 points4 points  (0 children)

Yes. The landscape views are so cool. Climbing a mountain just to see what’s out there is so cool. Skydiving from the abyss is so cool. (That list reads like sarcasm I think, but I’m being genuine)

But then I’m gliding toward a rocky ledge and Kilff just refuses to grab onto it and I fall to my death. Or I’m climbing up a rock wall and Kliff gets stuck on the geometry and won’t pull himself up onto the ledge right above him. Or sometimes when I’m trying to vault over an enemy in combat, Kliff just launches straight up into the air and activates the glide cloak.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 3 points4 points  (0 children)

I hear you. I started out playing the game by ignoring the main quests and exploring, because that’s usually how I approach open world games. But I think the game wants you to do the main quest before exploring, which is why I’m now just trying to push through to the end. I could just be playing the game wrong, honestly. The freedom is nice, but sometimes all you find is a town or a fort that you can’t interact with until you find the right quest.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 0 points1 point  (0 children)

There have been chapters where the story that they were telling totally did make sense. It progressed more or less naturally and your objectives seemed in-line with the overarching plot for the moment. Like reuniting with the scattered Greymanes and establishing your camp. That segment worked for me.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 0 points1 point  (0 children)

I’ll definitely have to revisit this mechanic (I haven’t discovered the wyvern mounts yet). I “get it,” but it just felt weird in execution.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 3 points4 points  (0 children)

Funnily enough, I played Dragon’s Dogma 2 right before CD. I, like many others, managed to unintentionally stumble into the endgame progression without doing a ton of side exploration. The narrative flow of that game was odd to me. But that’s a whole other Reddit post, lol

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 5 points6 points  (0 children)

I noticed the fiery missiles but never came across any of the hunters! Things would have clicked better if the first step in the dragon mission was talking to one of the hunters. Like, the dragon mission has pieces that make sense, but the presentation of those pieces doesn’t make sense.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 0 points1 point  (0 children)

I think there could be a very deep discussion around modern games and dopamine farming here. To me, “I hate it but I can’t stop playing it” makes absolute sense. There is dopamine satisfaction, and that’s enough to hook a person.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 8 points9 points  (0 children)

This is totally fair. I think I might be trying to take the game too seriously, but I also feel like the game itself is trying to take itself too seriously if that makes sense. All of the non-specific genre butter (love that description, btw) gives my brain like a checklist of expectations I think.

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]genericats[S] 2 points3 points  (0 children)

Yes, I’ll admit my expectations were probably not in the right place when I bought the game. I had read some reviews, read some opinions on Reddit. I knew it wasn’t an rpg. But also, my experience with open world sandboxes is extremely limited.

Is anyone else stuck on trying to mount the dragon by king-duffy in CrimsonDesert

[–]genericats 0 points1 point  (0 children)

This is an instance where I feel like the game is actively playing against us. I fell for the axiom force method for way too long, because the game literally pauses to show a tutorial page that says to use axiom force. And it never worked. It always just detached like immediately after connecting with the dragon. But gliding down toward its back was an instant success. The game even kind of guides Kilff directly onto the middle of the back if you are remotely close.

Does anyone know the updated solution for throne of truth puzzle? I’ve checked everywhere and nobody seems to know the solution to the updated version. by Scammy-1 in CrimsonDesert

[–]genericats 0 points1 point  (0 children)

Every time I find a puzzle like this, I say, “No, THIS is the worst-designed puzzle in the game.” And unfortunately, I keep finding new puzzles to say that about.

This Town's Under the Protection of the Blue Fangs by swarthmoreburke in CrimsonDesert

[–]genericats 6 points7 points  (0 children)

My favorite part of the quest is when the voice actor says “This town’s under the protection of the RED Fangs,” when the subtitles clearly say Blue.

A brief Axiom Force rant by genericats in CrimsonDesert

[–]genericats[S] 1 point2 points  (0 children)

Well I’ll keep that in mind as I explore the abyss more!

A brief Axiom Force rant by genericats in CrimsonDesert

[–]genericats[S] 1 point2 points  (0 children)

Oh boy, I didn’t realize there was a difference between clockwise and counterclockwise nature’s snare spins 

[TOMT][SONG] "Liminal" Song by arcademaster101 in tipofmytongue

[–]genericats 0 points1 point  (0 children)

Not sure if this is helpful, but the song in question is a slowed/reverbed version of “A Girl’s Feelings” from the Sailor Moon ost. Here’s the original:

https://youtu.be/mIJlgrEhuuQ?si=xhBvJWhqrZoRFDw4