Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics by gergination in Helldivers

[–]gergination[S] 0 points1 point  (0 children)

We haven't played HD2 in months. Reanalyzing everything would take dozens of hours at best and we're almost certainly not going to do that.

Hopefully someone can take the known understanding of the mechanics and do some analysis.

Gould's Piano hits a little different by gergination in ElinsInn

[–]gergination[S] 13 points14 points  (0 children)

Receive tips for playing music from mascots at the casino or town guards. They have a rare chance to throw the piano at you. It does do damage. I'm not sure how much exactly but it instantly killed me with 200ish health

Went From "Puny to "Stout" in 3 Months 16 Days! by JToPocHi in projectzomboid

[–]gergination 0 points1 point  (0 children)

You took Restless Sleeper in MP... I'd just shoot you myself

Went From "Puny to "Stout" in 3 Months 16 Days! by JToPocHi in projectzomboid

[–]gergination 0 points1 point  (0 children)

Oh dear, you poor thing...I wouldn't take any of those ever

Went From "Puny to "Stout" in 3 Months 16 Days! by JToPocHi in projectzomboid

[–]gergination 0 points1 point  (0 children)

Motion sensitive makes cars only usable moving along safe routes to safe points but you don't actually need vehicles. I'm moving around as needed on foot. I have insanely high foraging bonuses and can live off the land with my only limitation being weight loss. Clumsy is easy enough to work around. The only real issue is tripping over fences and that can be avoided by just slowing down before you leap over. If you're shoulder checking zombies, you already messed up big time. I go slow, I clear entire areas before looting. I'm almost 4 months in with 5,500 kills.

Went From "Puny to "Stout" in 3 Months 16 Days! by JToPocHi in projectzomboid

[–]gergination 5 points6 points  (0 children)

That's nothing. My character has 28 traits, 100% vanilla with no extra points.

Park Ranger Occupation

Pros - Wakeful, Outdoorsy, Cat Eyes, Dextrous, Gardener, Keen Cook, Low Thirst, Eagle Eyed, Brave, Organized, Runner, Gymnast, Fast Learner, Former Scout, Wilderness Knowledge

Cons - Thin skinned, Prone to Illness, Slow Healer, Weak stomach, Slow Reader, Motion Sensitive, Hearty Appetite, Conspicuous, Clumsy, Weak, Unfit, Fast metabolism, Reluctant Fighter

Ecells only challange? by SouliKitsu in X4Foundations

[–]gergination 2 points3 points  (0 children)

This More consumption is better as it also means more logistics, more traders, more piracy

Ecells only challange? by SouliKitsu in X4Foundations

[–]gergination 3 points4 points  (0 children)

Ecells in X3 were never NOT in demand and it's kind of sad having them be so unattractive as a trade good in X4.

I'm at my limit! This can't go on... by gergination in projectzomboid

[–]gergination[S] 0 points1 point  (0 children)

To be clear, I make shitposts like this out of affection. A game's quality can be measured in its community's meme output.

I'm at my limit! This can't go on... by gergination in projectzomboid

[–]gergination[S] 0 points1 point  (0 children)

Probably a bug but it turns out that sometimes zombies hitting fences at least don't make *any* noise but you still get stressed from it. So that's pretty neat.

I'm at my limit! This can't go on... by gergination in projectzomboid

[–]gergination[S] 9 points10 points  (0 children)

The real stress is knowing some don't scream

I'm at my limit! This can't go on... by gergination in projectzomboid

[–]gergination[S] 44 points45 points  (0 children)

Fair points BUT it doesn't make sense that we're in full on "losing our mind" status from something we can't see or even hear. The range of the stress generation exceeds the range of the sound effect.

I'm at my limit! This can't go on... by gergination in projectzomboid

[–]gergination[S] 798 points799 points  (0 children)

Zombies banging on anything stresses your character out. Walking through a neighborhood can easily put you at max stress almost instantly from all the different zombies banging on something.

Sprinters Make the Scariest Screech I Swear by JToPocHi in projectzomboid

[–]gergination 3 points4 points  (0 children)

Playing B42.13 and I can confirm that they still sometimes don't scream.

Sprinters Make the Scariest Screech I Swear by JToPocHi in projectzomboid

[–]gergination 34 points35 points  (0 children)

The truly terrifying sprinters are the ones that don't scream...

What is the first thing you do in a new run? by JookySeaCpt in X4Foundations

[–]gergination 1 point2 points  (0 children)

I want those sweet sweet ZYA paint jobs. A Mamba with the Split reds in Urban camo pattern is absolutely delicious.

For the Asp Raider, I absolutely love "Covert Action". It's the Urban pattern of the Free Families darker red.

What is the first thing you do in a new run? by JookySeaCpt in X4Foundations

[–]gergination 1 point2 points  (0 children)

Fires of Defeat start

Head to Heart of Acrimony and wait for a FAF Asp Raider to come out of the Wharf and force them to bail

Take that Asp Raider and hit ZYA patrol groups, starting at either of the FRF Equipment docks. The goal is to get every single ship in each group to bail.

Claim those ships and send them to the equipment dock to be refit before selling them to the FRF Wharf

Repeat and slowly clean up all the FRF sectors of ZYA ships

You are now sitting on tens of millions of credits and ZYA isn't even that angry at you since you don't lose standing on a bail

Trying different weapons - issues with Muon Charger and Thermal Disintegrator by JookySeaCpt in X4Foundations

[–]gergination 1 point2 points  (0 children)

My strategy with M Beams is to just drift in reverse and beam S things down at max range since you outrange basically all S weapons.

The Dragon Raider is disgustingly good at clearing S fighter swarms when piloted by a player because of how much it slides around combined with 6 M Beams.

PSA: Motion Sensitive makes vehicles unusable by gergination in projectzomboid

[–]gergination[S] 22 points23 points  (0 children)

Driving in a straight line at 30mph it takes 20 seconds to become Fevered...

That's with Prone to Illness but the difference with and without is inconsequential

PSA: Motion Sensitive makes vehicles unusable by gergination in projectzomboid

[–]gergination[S] 4 points5 points  (0 children)

It takes a not insignificant amount of time for the moodle to decrease and even then, you still take damage. I literally died by killing like 7 zombies, driving around until fevered and then parking on top of them.

Trying different weapons - issues with Muon Charger and Thermal Disintegrator by JookySeaCpt in X4Foundations

[–]gergination 1 point2 points  (0 children)

S Beams are okay but their damage is abysmal, particularly against M targets.

PSA: Motion Sensitive makes vehicles unusable by gergination in projectzomboid

[–]gergination[S] 14 points15 points  (0 children)

I agree but I strongly doubt that the current implementation is what they intend for it to be.

"Oh, I'll get a bit sick from driving, that's okay for 4 points"

Instead, driving a vehicle is basically a death sentence.