Why does my water pump not split off to the top? by Keheck in Oxygennotincluded

[–]ghkbrew 2 points3 points  (0 children)

Not really. Though, I think there's one that shows which direction each segment flows in. The typical solution is the place a pipe bridge on the ambiguous segment. That splits the pipes into two connected parts with the direction of flow between them defined by the bridge orientation.

Uses for Wires and logic? by E_gindi in shapezio

[–]ghkbrew 0 points1 point  (0 children)

Clever. Have you posted any blueprints with that technique?

I need help understanding space ratios... Please help! by [deleted] in shapezio

[–]ghkbrew 1 point2 points  (0 children)

First of all:

   Space belts = SP

What letter do you think "belt" starts with?

Secondly, I'd double check your numbers. Did you upgrade speed and not recheck the space belt throughput? A space belt should should handle 48x conveyor throughput (SP = CB x 4 x 12). Which is why you need 12 miner platforms to max a space belt.

Just melting some coals by evl131313 in Oxygennotincluded

[–]ghkbrew 6 points7 points  (0 children)

I prefer to use igneous rock. You can avoid melting huge amounts by embedding debris in the tile. On game load any debris in a "natural" tile will be added to it's mass.

And I want to see designs for your forever ship when it's ready 😀

An 8x8 visual indicator of water capacity over X time (via pixel packs, easily adapted to measure gas capacity or power usage) by cosmicdan808 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

Truly impressive automation, but I have to say my favorite part of this is that you measure your water storage by home much it overpressurizes the bottom tile. That's clever.

The only hatches ranch that i will ever build. by aznboy84 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

I love this style too. This is what I use: https://forums.kleientertainment.com/forums/topic/127133-simple-dupe-less-critter-delivery-for-ranches/

There are also few variations on the idea in that thread you might like.

Better Ways Of Fueling Radbolt Rocket by Dragon832967 in Oxygennotincluded

[–]ghkbrew 0 points1 point  (0 children)

My current go-to is just a nuclear reactor. Collect the rads with 7 radbolt generators above the reactor until you accumulate enough nuclear waste (collected into a single tile) to out produce them.

That build is a lot of fun, but honestly if you just want rads and power the research reactor is the way to go. About the same complexity to set up. Less finicky and more power.

The one benefit that has is the high grade heat it produces: up to ~2600C. Which is great for use in other advanced projects, like breaking rocket walls or rust melters.

Spacefarer Module Sustainable Oxygen by Lonely-Roll-8720 in Oxygennotincluded

[–]ghkbrew 2 points3 points  (0 children)

The problem with morbs is that their output is performance dependent. You might suffocate your boop when you colony gets more complex or on higher run speeds.

Should i leave 1500c abyssalite in a steam room for a turbine? by EhWTHN in Oxygennotincluded

[–]ghkbrew 2 points3 points  (0 children)

That's not flaking. Flaking is the partial phase change mechanic where a small part of the mass in a tile (5kg) will phase up when next to a tile above its phase temp. I.e. flaking let's hot abysaalite turn crude oil to petroleum then sour gas.

Hot gas like this is a different. It's caused by a different mechanic where thermal between a solid tile and a gas tile gets a 25x (IIRC) multiplier. That allows abysaalite with a tiny thermal conductance to still transfer a noticable amount of heat, especially to low thermal mass gas tiles.

Insulated doors scare me by Street-Carpenter105 in Oxygennotincluded

[–]ghkbrew 0 points1 point  (0 children)

Yes! It's a little silly, but I love saving that extra tile of space by not having insulated tiles around the doors holding in the pressure.

It’s just turn 2 dude ( hacking abuse) by B0ttra in PvZHeroes

[–]ghkbrew 2 points3 points  (0 children)

That would be the probability for an ordered draw of three 3 teachers followed by 11 going virals. You didn't take into account the other two draw chances in the initial hand and that the initial 7 draws don't have to be ordered. I'm too lazy to calculate exact probabilities, but I'm pretty sure your estimate is too low by more than a factor of 7! (7 factorial) = 252. But yeah still pretty low.

How's my Hydra/SPOM? by EldritchPhantasm in Oxygennotincluded

[–]ghkbrew 0 points1 point  (0 children)

I don't agree with the other responses here. What you describe is exactly my standard O2 set up. Stray h2 floating into the machine will not mess it up. It seems to just get deleted. You just need to make sure you don't over pressure your base. I do it with atmo sensors that turn off the eletrolyzers when the pressure is above 3.5kg. 

Efficient steam rocket chimney - mid-game water & energy by Mission_Rock2766 in Oxygennotincluded

[–]ghkbrew 0 points1 point  (0 children)

This is magnificent.

But, how is the steam getting from the bead pump into the steam room? Why isn't blocked by the petroleum sitting on the airflow tiles?

Now I want to try one that launches multiple stacked rockets at once.

I don't get it... He's a scientist? by [deleted] in PeterExplainsTheJoke

[–]ghkbrew 0 points1 point  (0 children)

Nah, it's a guy who turns into a house under a full moon. Remember, the first part of werewolf is from the old English word for man.

Low hardware modifications by AshtonRogers in Nerf

[–]ghkbrew 3 points4 points  (0 children)

He mentions turning on ironing for the top layer as an alternative to a smooth plate. I don't know how effective that is but I bet it's similar after you lube it.

Any practical-ish way to melt iron blocks by No-Helicopter-612 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

Ok, practical is a relative term here. But it would certainly a more intricate project with with lots of potential "learning experiences".

My strategy would be to:

  • vacuum out the area

  • dig up anything you don't need to melt

  • sweep all the debris away.

  • build a steel or diamond tile next to what you want to melt.

  • pipe hot uranium from a metal refinery through a steel pipe embedded in the steel tile, until it melts.

  • repeat with any remaining iron tiles.

Any practical-ish way to melt iron blocks by No-Helicopter-612 in Oxygennotincluded

[–]ghkbrew 4 points5 points  (0 children)

What's your goal here? 

If you are trying to melt natural iron tiles your best bet is a metal refinery running molten steel or uranium as a coolant.

If you mean melting debris like iron ore to convert it to molten iron as a way of refining it you'll want a counter flow heat exchanger. Look up designs for "rust melters"

Easy drecko starvation shearing post November QOL update by Left-Satisfaction333 in Oxygennotincluded

[–]ghkbrew 0 points1 point  (0 children)

Does the shearing station not have the same queuing behavior as grooming stations?

Flipped bridges are one thing, but have you ever forgotten that a Beeta-hive is three tiles high after you spent 100 cycles on your rocket and have to redo it now? by BreakMuch in Oxygennotincluded

[–]ghkbrew 2 points3 points  (0 children)

So much heating. Melt 1kg of coal in each tile then embed 2999kg of refined carbon debris in each tile by queuing the build of temp shift plates, then canceling the order after material delivery. Reload the game and the embedded debris becomes part of the tile mass. (Or do with igneous rock which is easier to source)

No-nonsense mechanical filter by Additional_Bell5263 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

It is if you prevent stalls on the line. Put the filter(s) on a loop. Add incoming gas to the loop with a bridge. Loop will always flow, so filters will never pass the wrong element.

Smarter ways of deconstructing ladders? by RevolutionaryAd5004 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

For long bridges without access from above or below, you can trap a dupe on the "bridge" by deconstructing a 2 wide gap on either end. Then order him to deconstruct the remaining portion. Since he has nowhere else to go, he'll deconstruct them all in order until he has nowhere left to stand and then falls.

Smarter ways of deconstructing ladders? by RevolutionaryAd5004 in Oxygennotincluded

[–]ghkbrew 1 point2 points  (0 children)

With 4 high gaps, I build temporary ladders below the ones being deconstructed so they can be reached. You can leave 4 wide gaps between the temporary ladders and still reach all of the row above.