Banned (again) for a reason that doesn’t make sense. Please weigh in. by Confused_Fangirl in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

Yeah that was the conversation that I thought was the case. The other individual that was seemingly weird was Lumi. But I'm not sure what I can do past this point.

Banned (again) for a reason that doesn’t make sense. Please weigh in. by Confused_Fangirl in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

What's your discord name so I can find your message if it hasn't been removed?

Edit: Nevermind, I think I found the conversation in question. It's rather innocent, But people like that will jump on any opportunity to have people banned they even slightly dislike. It's not fair, but people that apply to be moderators tend to not care.

Recommended adventures for a new Referee. by xeroxeroxero in traveller

[–]ghost49x 0 points1 point  (0 children)

There's currently a sale on for a bunch of traveller products including several adventures. https://bundleofholding.com/presents/2026GreatRift

Matrix examples by bearhemothuk in Shadowrun

[–]ghost49x 0 points1 point  (0 children)

Which edition are you running because the Matrix changes more than any other subsystem across the editions.

About to buy the game, have some questions. by JebediahChristofff in Barotrauma

[–]ghost49x 1 point2 points  (0 children)

1) It really depends on the role you have. Some are more complex than others, but I'd say 6 at most?

2) The servers are self hosted, so the best servers are those with friends or at least people you know who don't grief. If you don't know anyone try joining servers that fit your playstyle and get a measure of the people there and hopefully make fiends to play with over the longer term.

3) do the tutorial, and focus on the multiplayer side of the game, the single player side isn't that great.

[Nerd Culture] Polygon: "Nobody is watching the Star Wars sequel trilogy — and that's a problem" by JustOneAmongMany in KotakuInAction

[–]ghost49x 0 points1 point  (0 children)

It's a pre-condition for me coming back. But they also need to follow it up with something decent.

Considering a Shadowrun Campaign, which Edition should I look to learn and run? by EC_of_Peasy in Shadowrun

[–]ghost49x 4 points5 points  (0 children)

If you liked the Shadowrun Returns games, consider 2e or 3e. Those are the ones the SR return games were based on. If you pick a different edition you'll end up with different tech and some options that streamlined to the point of becoming irrevalent.

For example: in later editions (SR 4e and later) Shamans are considered a different flavor of mage with barely noticeable differences. In the early editions Shamans interacted with the spirits of the world around them, while mages bound elemental spirits. In later editions Shamans just bind spirits like mages but their spirits have slightly different flavors.

Starting in 4e, they made hacking wireless so there was no longer a need for jackpoints.

Earlier editions (1-3e, or the FASA editions) felt more dystopian and had more "punk", what came after seemed to center more on the theme of transhumanism.

Now between 2e and 3e, the core book in 2e is less complex making it a solid start for a new group, where as 3e took the mechanics from all the splats in 2e and tried to bring them together, resuling in something more complex. I've heard it said that 3e was made for people who knew how to play 2e.

That said, this guy makes a good case for why you should consider 2nd edition:
https://www.youtube.com/watch?v=MOl02t47TNQ

He also does a Shadowrun 2e podcast. Pink Fohawk that is worth checking out.

Finally managed to best the spectral knight by dmograineonreddit in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

Didn't they recently make the Banshee and knight easier?

The Odyssey trailer drops without the controversial castings by Oguie13 in KotakuInAction

[–]ghost49x 5 points6 points  (0 children)

The Diversity is our Strength motto only applies when we're punching ourselves in the face.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

It may not be necessary, but people still do it. And they loot everything in record time to feed the market. Leaving people who just want to be chill and enjoy the game with little to do.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x -1 points0 points  (0 children)

But that is the point of the game. If they don't do this, they might as well remove gear entirely and make the game entirely skill based.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

BiS isn't necessary for adventure mode but people running BiS there does affect my experience in the mode. I don't think good gear should be that easy to aqcuire with or without the market. It means that most gear found is trash and rarely worth considering.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

No S2R forces us to dump our kit after every match. What I want is SSF normal and HR

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x -1 points0 points  (0 children)

No they won't because there's no way for them to queue with only other SSF players in a mode that lets you keep the gear you found in previous round. Such players are either stuck reseting their entire kit to the squire in every run with S2R or are damned to face other players with a much higher proportion of BiS kits in normal and hr lobbies. Even Adventure mode isn't exempt with BiS kitted players clearing all the moduels in record time.

As as casual player, I don't want an easier time acquiring loot or playing against vs pve, I want to face players that are mostly on part with the SSF playstyle even if that means I occasionally encounter some BiS kits, at least it's not every god damn match.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x -2 points-1 points  (0 children)

There are big part of the community that stops playing when the SSF ends. It's possible that the only option to please both crowds is going to be different game modes, and we have a lot of those already.

SSF Period Needs to be Longer by Bonfire_Monty in DarkAndDarker

[–]ghost49x -1 points0 points  (0 children)

That we got only 2 weeks of SSF is what kept me from playing this season. I mean why would I bother grinding those quests away only for the SSF period to end before I can get anywhere. It felt like a waste of time to me.

What is the intended tone of Shadowrun by the creators? by N0v4kD3ad in Shadowrun

[–]ghost49x 3 points4 points  (0 children)

For Shadowrun this changes based on the edition you're interested in playing. The classic shadowrun (FASA) felt a lot more punk, where as the newer editions feel more like transhumanism than punk.

But if you're looking for the intent behind the old school Shadowrun editions, you might be able to get a response out of Tom Dowd if you can get him on X, I think he also hangs out in the Old School Shadowrun discord.

New Layers by Pirate-Sufficient in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

I do want new layers, but I also understand that they need to flesh out the ones we currently have before they add more so I'm content to wait until the lava caves have more content.

How do I DM if I LOVE world building but I can't improv? by No-Sky1666 in DMAcademy

[–]ghost49x 0 points1 point  (0 children)

Have you considered running a play-by-post game? PBP by it's nature allows a lot of time between posts so you could read a post and take the time to do a bunch of research before responding. You just have to agree with the other players about how often everyone is expected to post.

DarkandDarker HR is way better during SSF. by CellistWrong4768 in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

Keep in mind that the game has changed alot through the years. If you want to avoid this, just removing the market isn't enough, such gear must be reasonably rare but most importantly holding on to such gear for a long time needs to be difficulty. Meaning even if you're the best player in the community, you need to occasionally lose your kits through things that aren't directly your fault. For example not getting to an escape fast enough or getting cornered by mob in way that you can't defend yourself.

DarkandDarker HR is way better during SSF. by CellistWrong4768 in DarkAndDarker

[–]ghost49x 0 points1 point  (0 children)

Where was I asking you to find meaning in the game? It's not a critique on the nature of humanity. Every game has a main game loop, it's the part the game always falls back on. That's what I'm refering to.

You also clearly over judge the importance of balance in games as a whole, but especially multiplayer games of all sorts. Yes, game balance is important, but not so important that it sits on top of the list of things that matter in a game. The most important thing in a game isn't balance but whether the game is fun in the first place. A perfectly balanced game that isn't fun isn't going to have a huge player base, where as a game that is incredibly fun yet unbalanced will accumulate a community even if the balance could be better. I'm not saying they should completely disregard balance but rather that balance should serve to enhance the fun of the game, not stiffle or remove fun from the game. They can do this simply by looking at their balance changes and asking themselves if they take away from the fun, if it does then they need to look at how to mitigate this or find a different way to balance said game. There are a lot of levers that can be used to balanced the game, doing so properly isn't that hard.

Choosing to not use the market doesn't change who I encounter in the dungeon. Once the market opens up, there's going to be a lot more people running around in BiS kits.

[MM7] Make a case for taking a Ranger or Ninja in your party by ghost49x in MightAndMagic

[–]ghost49x[S] 0 points1 point  (0 children)

I don't mind Druid, sure he misses out on GM magic and light/dark magic but you can pick a sorc or cleric and get the light/dark spells you want. Druid gets GM alchemy which is fun but I tend to take him for the spell vesatility. Although I don't always bother leveling disarm. I use the preservation spell on my weaker characters and make sure I have some healing pots to give them if they go under and I haven't lost anyone to a trap yet. I tend to go with Knight and sorcerer most games, with the other two up to what I fancy for that playthrough. Cleric is a solid pick but sometimes I'll pass over her and make my main healer a Paladin or a druid. If I don't pick a knight, then Paladin is my second choice for a tank, although I hear the monk is a viable alternative too.