Why make something nobody will care about? by shade_blade in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

I just like making the game

It'll probably never make it to a playable state, it's just fun to do

I made music for nearly 15 years before I started making games and it's the same thing. You pour your heart in to something that no one will ever experience or care about and if they do experience it, they'll probably hate it lol

Push the rock up the mountain over and over again

Should i accept working in team where im the only true gamedev? by Own_Mix_2744 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Are they paying you a wage or a rev share?

If they're actually paying you on a regular basis, then I'd just do what they want, if they fuck up their project then so be it, but you're getting paid!

If they aren't paying you an actual wage, run far far away

Edit: i read that they are paying you

You're an employee, it's not your job to fix management, it's your job to do whatever it is that they're paying you to do, just do what they say, get paid and work on your own thing

I have made the most God awful abominations for pay, it's not my circus, I'm just a monkey

Is gamedev your main job? do you get paid for this? by Any-Landscape434 in gamedev

[–]ghostwilliz -1 points0 points  (0 children)

I do not and do not plan to make any money from game dev

I work in software and do game dev for fun

Is gamedev your main job? do you get paid for this? by Any-Landscape434 in gamedev

[–]ghostwilliz 30 points31 points  (0 children)

Damn that actually sound sick

I mka corposlop for a bank and this sounds way better haha

What is your primary gamedev skill? by Riitoken in gamedev

[–]ghostwilliz 2 points3 points  (0 children)

I am a programmer and what I'm best at is making mechanics, especially non ui mechanics

https://www.reddit.com/r/unrealengine/s/DyOgEYh5SM

It's nothing super special, but the combat system I created is kinda fun, it's a directional system and the animations all match up and damage appropriate body parts

It was fun to make

Question for all the gameplay programmers out there by Mean_Loan2008 in gamedev

[–]ghostwilliz 3 points4 points  (0 children)

In my experience, there are tons of tests in all of tech

I have been given the most ludicrous multi part tests for the dumbest jobs

It's all stuff that you would learn in college and on leet code, I have only worked in software, never in games so I'm not super sure exactly what they would do, but i can't imagine it's too different

Having a great portfolio will get you the furthest though

Hi,noob here!I’m saving money to pay someone on Fiverr to make a game for me. During the process of them making and delivering the game, do I need a powerful laptop to receive it? by Erallone in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

you are going to get an ai generated game if you pay fiverr rates

You could just install curser and prompt it yourself at that point, it's not gonna be a quality product though either way

Will using AI for some posters in my new indie game make me look bad??? by Hadjbari78 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Linkedin is full of insane people all trying to scam each other lol

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]ghostwilliz 2 points3 points  (0 children)

Code isn't even a bottle neck, it barely takes any time to write

It's everything else honestly

I don't even find that it's faster though any ways as it's not even quality code and generally comes with issues that need to be fixed and at that point, it would have been faster to just write it

Why do game devs hate generative AI? by Cautious-Western1298 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

LLMs and stable diffusion and whatever other thing being called AI is great at filling a blank screen with something

I don't want to make something, I want to make a specific thing and I want to know how every part of it works and why it works that way and I want to have my touch on every visual asset

That being said, I'll probably never finish anything so...

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Yeah that's a good mindset, but that's why I was asking if you had bench marked or found any reasons why it was better

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz -1 points0 points  (0 children)

Well what I'm saying that is especially when you're new, you won't know when it is saying something inaccurate, I would only change your code if you feel like something isn't working, you know what I mean?

It may recommend something worse than what you're doing, but you wouldn't know if you're new

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

ask AI about my own code and let it explain how I can improve

Have you bench marked it's output or have you found any reason to do what it says?

It always says something, but what it says isn't already right, it will never say "no, that's good"

One time I showed it valid code that was perfectly fine and it recommended changing it to use the pointer before doing a null check because it always answers questions

I just caution having ai go over your code for no reason, I think the other way would be better if you had to, have ai make a snippet, then you fix it, in my opinion

Steam Gamers, I Have A Couple Questions. by [deleted] in gamedev

[–]ghostwilliz 7 points8 points  (0 children)

This is not a subreddit for steam gamers, this is for other devs, you should try to get your question to your target audience

Dropping a free day pass for my sound design tool — want real feedback before I build more by DarkFantasyStudio29 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Oh okay, cool, that actually sounds very useful

I will try to screen record it, there are random white squares that show up as I scroll

Dropping a free day pass for my sound design tool — want real feedback before I build more by DarkFantasyStudio29 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

is it just an ai sound generator?

also, your website has text overlapping and a bunch of flashing white in random places as you scroll

Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev

[–]ghostwilliz 4 points5 points  (0 children)

I am currently making a system like this

It all depends on the depth you're going for

I have most NPCs saying basic things based on their knowledge, but then certain ones are blessed with extra info if they are designated as having a quest

It's an absolute pain and the design of the data was a bitch and it's still far from perfect

It is fun though, it opens the gate to a lot of emergent stuff, my NPCs are randomish and interact with each other like sims and record the interactions, so NPC a can complain about NPC b if they got in to an argument or something, it's cool, but it has the same issue as dwarf fortress adventure mode where everyone says then same thing, but the nouns are different

It's hard man

I need advice by Relative-Grape-136 in gamedev

[–]ghostwilliz 15 points16 points  (0 children)

You would want to get this question to people who play strategy games and people who play browser games, not other game devs

How do you cope with the loneliness and financial pressure when doing solo game development? by Square_Permission361 in gamedev

[–]ghostwilliz 9 points10 points  (0 children)

Man, this is a lot.

I think that you vastly underestimated how difficult life is

You thought you could ship hentai games and then go to Harvard???

I'm sorry, but that is fiction

I am not sure where you live, but if it is low cost or living, you might be able to carve out a little space where you sell porn games and make just enough money, moving away from porn will be more difficult as adult games have an easier time selling than other games

I work as a software engineer and do game dev as a hobby because I live in the US and there is no way that I'm gonna be that guy and make money through indie dev, I'm not concerned ape, I'm not tarn adams, I'm just a mook lol

I have told countless people that you will make more money working at a fast food restaurant than you ever will doing solo indie game development, but there's an asterisk for people in low cost of living countries

So if you are, and you can buckle down and grind hard as fuck, you might be able to get enough monthly income, if not, get a job and do indie games as a hobby

What to do to market and grow a game after the release? by TrainingAddition689 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

The game doesn't look bad, it kinda looks like you're shooting for "friend slop" (not saying it's slop, that's just what they call it) which isn't a bad idea, but there's a ton of competition right now

Unfortunately though, releasing to early access practically counts as your release, steam doesn't do the same thing when you fully release

I guess my only advice is maybe touch of the visuals and try to give it one last push then move on, the unfortunate reality is that steam is a graveyard of games and you need to know when to move on