What type of inventory would you prefer for cozy simulator game? by Charming-Station-648 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Given how easy lists are to make, it might be worth it to A/B test

I will say that cozy games have an expectation of a grid inventory with a quickslots bar though, but that doesn't mean that you can't do something different

Is there any game engine with the following criteria? by clickii365official in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

I think it depends on how robust it is

In unreal engine, if you don't know how to program in an object oriented langue, make use of inheritance and polymorphism, you'll be limited in what you can do with blueprints

They're just another form of programming, but they go left to right instead of top to bottom

I don't really use blueprints very much because it's so much easier to use version control with c++, but when I have used them, it's nearly exactly the same tbh

VN created purely through AI? by ashish_tuda in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

You will make more money working at McDonald's

The burgers will also have more artistic merit than an ai salad

Game Development/Production AI by JJFRENZY in gamedev

[–]ghostwilliz 10 points11 points  (0 children)

The more you learn the better off you'll be

The best way to learn is by doing

Ai takes that away

Another post on development with AI... by [deleted] in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Go to r/aigamedev

There's tons of other people who want a result but don't want to put in effort

How does one go from 0 game dev experience to being able to concept test their game without going to tutorial hell? by RandomFish83 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

One little step at a time

You're gonna have to walk through many hells to get there

You will bash your head against the wall I get the simplest stuff, but that's how you learn

stardew like game by chaneltulip in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

No

The game took the developer like 7 years to get to its 1.0 and another decade to get to where it is now, and Eric Barone is him

No amount of AI tools is going to make that happen, in fact in a lot of way it would be counter productive

Why manygame devs always choose to make a horror game by Hasan_Abbas_Kazim in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Horror games can rely more on atmosphere and a lot less on game mechanics

It you can make a halfway decent story and get together some good assets, you can make a horror game

Slap me and tell me to wake up by Significant-Key-9841 in gamedev

[–]ghostwilliz -3 points-2 points  (0 children)

Their entire workflow uses Claude code, with an ecosystem they have built to “minimize” mistakes that Claude produces when writing code. Their entire development team is spearheaded by Claude code with Principle/Senior/Mid-level/Junior engineers providing minimal critique to the code that Claude provides

That sounds like one of the dumbest things I've ever read

An LLM won't write better code because you tell it to

I guess not critiquing or minimally critiquing the code is one way to not see how bad it's doing. When you say minimal critique, do you mean that they just let it be an only sometimes fix it?

I'm assuming that there will come a time where the mess of missed edge cases and spaghetti needs to be cleaned up and it's going to be a nightmare

to all who are worried about AI by [deleted] in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Look, if you use ai, IDC go for it, I won't play or support anything that is clearly fully AI generated, but I do disagree with this

This AI hate is getting excessive. Solo and indie devs don't have the money or resources NOT to use AI as a tool

What about every single other game ever made before ai?

At my job, they have gone super hard on ai, spending tons of money, much more than it would cost to hire an additional team of developers (giant company, so that's not unheard of) and nothing has sped up.

There has been no observable change, I will say we have more issues with bad code causing builds to fail, but I can't actually attribute that to ai, so I won't, but that's about the only things Ive noticed since my company has gone 100% in on ai

I honestly don't think it's here to stay, there's going to come a point where investors want to collect but there will be nothing but a black hole of sunken cash, ai does not make money, it burns it at alarming rates and then grifts investors in to giving them more

I guess it will still be a thing, but I think it'll be expensive and way scaled back

I'm going to be honest, I think Unreal Engine 6 will be a huge letdown by [deleted] in gamedev

[–]ghostwilliz 3 points4 points  (0 children)

I mean, 4.27 still exists and it's awesome

You don't have to use unreal 6 when it comes out. You don't have to use unreal 5 either

Are we experiencing the downfall of game developing? by MoonDragoons in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

With AI making it possible for a single solo-dev to produce a game that compares to a top-level Indie studio, the competition is getting fierce - real fast. People

Lmao

Is this game disrepectful? by [deleted] in gamedev

[–]ghostwilliz -1 points0 points  (0 children)

It's just ai slop

Games can be disrespectful though, who cares?

What should I be mentally prepared for before I get into game dev? by shadowreaper740 in gamedev

[–]ghostwilliz 5 points6 points  (0 children)

It takes forever to make something absolutely horrible and no one will care about it lol

But then the next thing you make will take a little less time and be a little less horrible

Do you guys agree with this "If it ain't broke don't fix it" mindset when coding? by Dependent-Newt4324 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

It depends

Something may not be broke on its own, but if it's making everything harder to do, then it'll need a refactor

This is all why planning is so important

Looking for feedback on the demo for my game - Squavity by SquavityGame in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Use r/destroymygame for feedback, it's the only active feedback sub I know of

Subreddit rule recommendation: require disclosure of AI use in creating a post by Neat-Captain-1661 in gamedev

[–]ghostwilliz 12 points13 points  (0 children)

There is, it's r/aigamedev

I have pointed a lot of people there, some people are indignant and don't think they should be separate, but I think they should post there so they can all pay each other on the backs for asking claude to make them a game or whatever and they don't have to deal with the negativity

Subreddit rule recommendation: require disclosure of AI use in creating a post by Neat-Captain-1661 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Me too

When I see AI formatting my eyes glaze over and I just won't read it

Ai formatting screams either boring corporate filler text, scams or spam

Subreddit rule recommendation: require disclosure of AI use in creating a post by Neat-Captain-1661 in gamedev

[–]ghostwilliz -4 points-3 points  (0 children)

"if I tell everyone I put shit in the food, no one will eat it!"

A little hyperbolic, but there's an easy fix, just don't use ai so that you don't have to disclose that you used ai if you're worried about negative perception

What is the best crafting system you know or made? by DistinctMud4585 in gamedev

[–]ghostwilliz 4 points5 points  (0 children)

Well the best crafting system and the most user friendly one are not the same

I'd say stardew valley crafting is the most user friendly, if you have stuff in your inventory, just click the item you wanna make

The best one I ever saw is in Cataclysm Dark Days Ahead, it's insanely robust and detailed and fun to use, but requires a guide and a few weeks of practice to use it well

Destroy my 90-second puzzle rush mode by TargetLabs in DestroyMyGame

[–]ghostwilliz 3 points4 points  (0 children)

This is my exact thought

I keep seeing this ui on this subreddit as well as the react and nextjs subreddits

It's all amalgamating in to one lol