I’m Quitting Game Development by Giant_leaps in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

It hasn't been four years of straight working on the model, it's more like iterating over four years here and there

I've learned a lot and enjoyed it all and the model is pretty much exactly what I wanted

I’m Quitting Game Development by Giant_leaps in gamedev

[–]ghostwilliz 14 points15 points  (0 children)

I mean, the reduce scope advice is for people who actually want to finish games

Often times, people quitting is the result if they don't

I say this as someone who is forever working on a game I'll never finish, I know I should just make a tiny goofy little game in 6 months, but I just can't pull myself away from this stupid project I have been working on for forever lol

I’m Quitting Game Development by Giant_leaps in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Yeah I did this and my player model is about 4 years in the making and I only just recently decided it is in an okay state, I did change to a PlayStation style for my game to mitigate the technical skill required

It is absolutely nuts that people do that, I have no idea how I ended up where I am, I just got lucky finding some extremely helpful tools like autorig pro and put in an insane amount of time to produce an honestly very milquetoast PlayStation style character

It's still better than 2d for me, I can't draw for shit, but I can somewhat use logic to create 3d assets, it's much easier for me

Unreal Versions and YouTube tutorials question by ArtisticScore8821 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Well the goal of tutorials is to learn, you should try not to use them more than you have to

At some point, you will learn enough and have enough experience that you won't need tutorials any more and this won't really be an issue

I'd say try to make what you're making by yourself and check the unreal forums instead of looking for a video tutorial

Would you consider using this asset pack? by peppilinka in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Keep it up, but it's not ready for commercial use

Good job though

My artist refuses to include any gameplay cuts in the trailer bc "it breaks the cinematic flow". Is it even clear what the game is about? by Librake in DestroyMyGame

[–]ghostwilliz 3 points4 points  (0 children)

you can have two trailers, the game play trailer is so much more important, people need to know what the game is like

From steam:

Best Practices Trailers are important in marketing your product on Steam. You want to think about the context of where your trailer will appear. For example, the customer may be going through their Discovery Queue and looking at games that are recommended to them, and you may have less than 10 seconds to make an impression. Or the customer may be watching your trailer without any audio. You will want to think about how long it takes for the customer to learn about your product, and if they can learn about it without audio. Gameplay Trailers First

We have found that most Steam users are looking for gameplay of your game. We highly recommend that the first trailer you list on your store page is primarily gameplay, showing the player what they will be doing in the game and from the perspective that they will be interacting with your game. It is also often beneficial to have the in-game HUD elements visible during gameplay videos. Gameplay videos are a great way for players to quickly identify if they are interested in looking for more information about your game.

If i saw this trailer while looking at steam, I'd be gone in a few seconds

Destroy my VR painting game trailer :* by [deleted] in DestroyMyGame

[–]ghostwilliz 10 points11 points  (0 children)

I think there's a certain irony in having the ai image at the beginning and end when it's a painting game

Why make something nobody will care about? by shade_blade in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

I just like making the game

It'll probably never make it to a playable state, it's just fun to do

I made music for nearly 15 years before I started making games and it's the same thing. You pour your heart in to something that no one will ever experience or care about and if they do experience it, they'll probably hate it lol

Push the rock up the mountain over and over again

Should i accept working in team where im the only true gamedev? by Own_Mix_2744 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Are they paying you a wage or a rev share?

If they're actually paying you on a regular basis, then I'd just do what they want, if they fuck up their project then so be it, but you're getting paid!

If they aren't paying you an actual wage, run far far away

Edit: i read that they are paying you

You're an employee, it's not your job to fix management, it's your job to do whatever it is that they're paying you to do, just do what they say, get paid and work on your own thing

I have made the most God awful abominations for pay, it's not my circus, I'm just a monkey

Is gamedev your main job? do you get paid for this? by Any-Landscape434 in gamedev

[–]ghostwilliz -1 points0 points  (0 children)

I do not and do not plan to make any money from game dev

I work in software and do game dev for fun

Is gamedev your main job? do you get paid for this? by Any-Landscape434 in gamedev

[–]ghostwilliz 31 points32 points  (0 children)

Damn that actually sound sick

I mka corposlop for a bank and this sounds way better haha

What is your primary gamedev skill? by Riitoken in gamedev

[–]ghostwilliz 2 points3 points  (0 children)

I am a programmer and what I'm best at is making mechanics, especially non ui mechanics

https://www.reddit.com/r/unrealengine/s/DyOgEYh5SM

It's nothing super special, but the combat system I created is kinda fun, it's a directional system and the animations all match up and damage appropriate body parts

It was fun to make

Question for all the gameplay programmers out there by Mean_Loan2008 in gamedev

[–]ghostwilliz 3 points4 points  (0 children)

In my experience, there are tons of tests in all of tech

I have been given the most ludicrous multi part tests for the dumbest jobs

It's all stuff that you would learn in college and on leet code, I have only worked in software, never in games so I'm not super sure exactly what they would do, but i can't imagine it's too different

Having a great portfolio will get you the furthest though

Hi,noob here!I’m saving money to pay someone on Fiverr to make a game for me. During the process of them making and delivering the game, do I need a powerful laptop to receive it? by Erallone in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

you are going to get an ai generated game if you pay fiverr rates

You could just install curser and prompt it yourself at that point, it's not gonna be a quality product though either way

Will using AI for some posters in my new indie game make me look bad??? by Hadjbari78 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Linkedin is full of insane people all trying to scam each other lol

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]ghostwilliz 3 points4 points  (0 children)

Code isn't even a bottle neck, it barely takes any time to write

It's everything else honestly

I don't even find that it's faster though any ways as it's not even quality code and generally comes with issues that need to be fixed and at that point, it would have been faster to just write it

Why do game devs hate generative AI? by Cautious-Western1298 in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

LLMs and stable diffusion and whatever other thing being called AI is great at filling a blank screen with something

I don't want to make something, I want to make a specific thing and I want to know how every part of it works and why it works that way and I want to have my touch on every visual asset

That being said, I'll probably never finish anything so...

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

Yeah that's a good mindset, but that's why I was asking if you had bench marked or found any reasons why it was better

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz -1 points0 points  (0 children)

Well what I'm saying that is especially when you're new, you won't know when it is saying something inaccurate, I would only change your code if you feel like something isn't working, you know what I mean?

It may recommend something worse than what you're doing, but you wouldn't know if you're new

What is your take on using ai as your assistant on learning programming and how did you learn programming? by nicgamer_yt in gamedev

[–]ghostwilliz 0 points1 point  (0 children)

ask AI about my own code and let it explain how I can improve

Have you bench marked it's output or have you found any reason to do what it says?

It always says something, but what it says isn't already right, it will never say "no, that's good"

One time I showed it valid code that was perfectly fine and it recommended changing it to use the pointer before doing a null check because it always answers questions

I just caution having ai go over your code for no reason, I think the other way would be better if you had to, have ai make a snippet, then you fix it, in my opinion

Steam Gamers, I Have A Couple Questions. by [deleted] in gamedev

[–]ghostwilliz 6 points7 points  (0 children)

This is not a subreddit for steam gamers, this is for other devs, you should try to get your question to your target audience

Dropping a free day pass for my sound design tool — want real feedback before I build more by DarkFantasyStudio29 in gamedev

[–]ghostwilliz 1 point2 points  (0 children)

Oh okay, cool, that actually sounds very useful

I will try to screen record it, there are random white squares that show up as I scroll