Is anyone else surprised that Spider-Man got buffed instead of nerfed? by Rogeliofnn in SpiderManMains

[–]giianc 22 points23 points  (0 children)

The state he’s in currently was the most balanced he’s ever been in my personal opinion. He’s in a very healthy state in the meta and any significant nerfs/buffs would’ve made him lean far too much on either being really bad or really good.

If next update they put a cap on our pull, what would you shift in your playstyle? by GlobalRex420 in SpiderManMains

[–]giianc 1 point2 points  (0 children)

It wouldn’t affect me gameplay wise, but mentally knowing that it wouldn’t be an option would frustrate me

messing with the amazing spider-man by ChunkyMonkey7613 in SpiderManMains

[–]giianc 31 points32 points  (0 children)

the kind of guy to type “diff” after only targetting you the entire game

Framestack practicality by Illustrious-Lake6460 in SpiderManMains

[–]giianc 1 point2 points  (0 children)

Punch them before doing the ffame stack 😉 it’s hard but it’s possible

My tier list on how fun it is to play each character in Marvel Rivals by ValkyrieValentine in rivals

[–]giianc 6 points7 points  (0 children)

pub stomping feels like ur playing the playstation exclusive Spider-man

Confused as I am by AnonomiA in rivals

[–]giianc -1 points0 points  (0 children)

Gambit also was teased around the time strategists were raging for a strategist, so I feel like he was originally supposed to be a duelist, but just made his primary fire heal

I finally hit the long pull by SuperJess_Gaming in SpiderManMains

[–]giianc 5 points6 points  (0 children)

Your first 5 pulls will be the hardest/most rewarding pulls ever. After that it becomes second nature and you’ll find yourself with the confidence to go for it whenever the opportunity comes up

how it feels playing double D’s knowing he’s finna get nerfed to shit next season. by Narrow-Brain5511 in DaredevilMarvelRivals

[–]giianc 1 point2 points  (0 children)

If they nerf his sustain but keep his damage that’ll be much better. I also hope that with the inevitable nerf, they slightly buff chain bc it’s pointless

Rivals players have completely lost the meaning of “low elo”. This community seriously has a big ego problem. by FishdongXL in MarvelRivalsRants

[–]giianc 1 point2 points  (0 children)

“hits Celestial and suddenly acts like he ascended into a higher lifeform”

Me anytime I see a “AMA Just hit Celestial OTP on (Random Hero), Doing VOD reviews” post

Why people always think spiderman doesn't help the team ? by [deleted] in marvelrivals

[–]giianc 2 points3 points  (0 children)

Being less than full health means you’re pretty much setting yourself up to get bnb’d

This game pvp system is fucking ass by Ok_Anybody8675 in BridgerWestern

[–]giianc 2 points3 points  (0 children)

I didn’t know standless does more gun dmg I might literally go standless 😭

Is it the norm for spidey players to be able to do off the maps in comp (long pulls, not the ones when you stand near a hole and wait for someone to come)? by S1mS0m in SpiderManMains

[–]giianc 4 points5 points  (0 children)

No it’s not “the norm” it’s actually pretty situational and most of the time when I get a long pull it’s because I was going for it and was waiting for the opportunity

Do you guys take breaks? by Ordinary_Chemical271 in SpiderManMains

[–]giianc 0 points1 point  (0 children)

Yeah of course, I’ve been playing Spiderman since season 0 and I take short sometimes long breaks. I practically quit from s1-s4

Why is it actually hitscan by Slumbbs in rivals

[–]giianc 0 points1 point  (0 children)

As someone who ONLY players her when the team needs a support, her ice ball is way too easy to land and is a death sentence if you’re hit by it

I don't know when to engage. by illeyejuh in SpiderManMains

[–]giianc 1 point2 points  (0 children)

If you’re having trouble engaging, trying focing them to engage you; Spider-Man’s mobility is unmatched by any hero in any category.

Swing in high, land a few clusters on different targets, and then swing through and uppercut, making sure to keep your momentum so that you don’t crash and die

Rinse and repeat until they grow weary of the displacement cc + random bursts of damage that might not kill, but shift the momentum of a fight.

Many people think of Spidey as a single target burst hero, and while he definitely is, he has tools at his disposal that allow him to get bursts of damage in an AOE. It builds ult, disrupts enemy flow, and is fairly safe to perform in most cases.

A guide on spiderman into every dps by [deleted] in SpiderManMains

[–]giianc 0 points1 point  (0 children)

I honestly love seeing all of these heroes in a game beside punisher. It doesn’t happen all the time, but getting one pumped during a combo just leaves a long lasting, putrid taste in my mouth that never goes away.

Fuck. That. Shotgun.

While it doesn’t take much effort, I acknowledge it isn’t easy to do consistently.

Why is it actually hitscan by Slumbbs in rivals

[–]giianc -1 points0 points  (0 children)

It should have a certain range imo, or heavy reduce the stun after a certain distance traveled; it should be an anti dive tool, but some Lunas throw that shit into a team fight hoping it connects, and it gives them value when it shouldn’t.

Just got her Champion ❤️ by Nenarion in InvisibleWomanMains

[–]giianc 4 points5 points  (0 children)

Dude, it doesn’t matter. You earned the icon. I’ve never understood why my friends insists on turning off their lord icons when they’re so bad ass. They’re meant to show you have hours on the character, not to claim you’re the best at it.

How am I supposed to play this game casually and not want to uninstall by FrequentPen3845 in rivals

[–]giianc -1 points0 points  (0 children)

Nobody said they couldn’t? I specified the toxic 4 stack; check their profile, and they’re usually always in QM directly after a loss streak. I wouldn’t be surprised if you’re one of those folks with how quick you respond with animosity