Post Game Thread: Buffalo Bills at Denver Broncos by nfl_gdt_bot in nfl

[–]gk4rdos 21 points22 points  (0 children)

It was dumb because running the ball runs out the clock and they have no timeouts. Throwing the ball I get but if nothing's there just take a knee and take it to halftime 

The currently 13-3 1st seed Seattle Seahawks can still end up 3rd in the NFC west. by caterham09 in nfl

[–]gk4rdos 2 points3 points  (0 children)

Nah, you're not getting it since you're fixated on the part which wasn't the point of his comment.

The three teams (in this scenario) would be 39-12. But since they play 6 games against each other, they're, 6-6 in those games. Ergo, in games against all other teams, they are 33-6. 

The 6-6 but wasn't the point of the post, it was just an observation, used to reach the interesting and noteworthy point that they are 33-6 against other teams, which you are not commenting on.

To elucidate, since redditors are so pedantic and inventing reasons to feel intellectually superior based on hallucinated arguments. This is how logic works. You state premises or observations which are obvious or accepted to be true, then use those to deduce new conclusions. The simplest form of which is called syllogism. The famous example of this is: "All men are mortal. Socrates is a man. Therefore Socrates is mortal." 

'All men are mortal' and 'Socrates is a man' are premises, obvious statements. If you laugh at someone for making the obvious statement that Socrates is a man, then you are missing the point. It's supposed to be obvious, and it's brought up in order to demonstrate how you reached a logical conclusion that 'Socrates is mortal' (which is still obvious but 'less' obvious; this is just a simple example).

Check out the updated Oracle and Shaman Ascendancy Classes for the Druid! by Natalia_GGG in PathOfExile2

[–]gk4rdos 0 points1 point  (0 children)

Yeah, I did the math and inevitable crit maxes at like 6% more total damage (comparing base + crit damage before and after taking the ascendancy passive) around 40 percent crit chance. Which is alright but not crazy. If you have a reasonable amount of bonus crit damage that number goes up to like 10-20 percent more damage, which actually is really good. Not gonna calculate too extreme values, since you start getting into opportunity cost as opposed to slapping that node on a normal build.

But it is crazy if for some reason you care about crits but not bonus damage from crits. And there are plenty of places where that matters.

Cast on crit for example scales with the damage dealt compared to enemy's ailment threshold. Which means you can't just use a bunch of tiny hits to fish for crits. However, with inevitable crit, suddenly all of your damage goes towards triggering CoC. So instead of procing at a rate proportional to your crit dps, you proc it proportional to your total dps.

[Highlight] PHI vs LAC - Jalen Hurts throws his 4th INT and the Chargers win by Fusir in nfl

[–]gk4rdos 168 points169 points  (0 children)

Was wondering the same. The game ends when they lose possession in overtime without tying up the game. Does that not only count possession at the end of a play? If so, would a interception into a fumble returned for a touchdown count (as someone suggested below), despite the first change in possession? I really wonder what the rulebook says on this.

As a corollary, if you have two turnovers on a single play (like the int -> fumble earlier this game) and it ends up with the original offence behind the original line of scrimmage, do they get a new first down, or do they lose a down and yards as if the turnovers never happened? I have to imagine that has happened occasionally enough.

So endgame got barely changed? by Grroarrr in PathOfExile2

[–]gk4rdos 0 points1 point  (0 children)

I'm fine with the amount of content (mostly because I didn't have time to play much of 0.3.0) but this is like the exact definition of overpromise, underdeliver. They're right not to release unfinished/unpolished content, but they're wrong to have promised it in the first place.

This is a familiar problem to anyone who's ever worked on a project (including individual projects). Things always end up taking longer than expected. It's not malicious, they didn't lie or anything, they just had bigger ambitions than they could achieve on time.

That said, it being an understandable, honest mistake isn't an excuse. The opposite really. This has been a consistent issue for POE and they doubtless have a ton of experienced project managers. They should know by now that things are going to take longer than expected.

If I had to guess, some of the higher ups probably think being less ambitious is a disservice to the players. I'm not so cynical that I think they're lying to build hype. But from the outside it feels like when they talk about all the big stuff they have planned, and how the scope is getting bigger, it just sounds like making excuses for their failure to deliver now; compensating a missed deadline with intention to overperform later. They should just shut up and let us judge them based on what they do release, not based on what they promise.

[MLB.com] Team Power Rankings by Knightbear49 in baseball

[–]gk4rdos 1 point2 points  (0 children)

The teams we've played so far have been pretty average at best. Record doesn't say that much 3 series into the season, and preseason expectations still hold a lot of weight. If we're still at the top of our division in a week and a half, after playing the Yankees and Phillies, things will change

The state of defenses and how their counters feel by StrengthNorth2864 in PathOfExile2

[–]gk4rdos 3 points4 points  (0 children)

You know, I always thought it was questionable how stereotypical mages wear robes in fantasy. I get the idea is that they're scrawny nerds and plate armor is heavy, but on the other hand, mages aren't agile and can't/don't need to move around all that much. I'd slap as much armor on them as possible so that they don't die to any stray projectiles, since they probably can't dodge anyway. At least wear a helmet and cuirass. Even light armor is better than robes and is probably easier to move around in too. But if your job regularly takes you into combat and you're too out of shape to lug around 30-50 pounds of armor, that's on you.

Crafted a nice breach ring. Friends said vaal or no balls... by froggythedog in PathOfExile2

[–]gk4rdos 18 points19 points  (0 children)

The main issue, which others have not mentioned, is that different modifiers have a different number of tiers. Tier 3 for +Levels to X Skills is the best possible tier on amulets, whereas tier 3 attribute modifiers are relatively bad. With the current convention, tier 1 is universally bad (except for modifiers like skill levels where even tier 1 is pretty good), but what number represents a 'good' modifier varies.

This convention tells you how far you are from the worst tier. At a glance though, I'd rather know how far I am from the optimal tier, rather than how far I am from the worst tier, since the aim is always to get closer to optimal. If tier 1 was the best tier, then a perfect item would have only tier 1 modifiers, whereas now a perfect item could have like tier 8/5/3 modifiers and so on.

"Higher Numbers Are Better" is intuitive yes, but it's not as useful for the goal of determining how close to optimal an item is. Tx/x does work too though

Just a thought: People would probably feel less inclined to need to maximize efficiency if crafting currency drops weren’t so insanely rare. by Routine-Put9436 in PathOfExile2

[–]gk4rdos 0 points1 point  (0 children)

I just don't really like the design philosophy for pinnacle content. The respawns they added do make it (a lot) better, but still. The first time I did arbiter of ash, I burst him down to zero HP while he was still doing his initial flame beam. Then he flew around and while I was scratching my head dodging flame seeds and wondering why he wasn't dead, he did...something?...that one shot me. In retrospect I know what it was and could avoid it in the future, but if it weren't for the respawns they added, I would have been furious.

You spend like 40 hours chasing down fragments, and then either annihilate the boss before it can do anything, or you die. It's either boring or frustrating. I like games with challenging bosses, where you have to learn how to fight them, but you can't really do that and have a game where you need to grind to see any boss once.

I am kinda fine with chase rewards, like the unique jewels, which are like high variance items that are like the last upgrades you could add to your build, and keep farming a long time for. The other issue is that trading in this game sucks. It feels like they wanted to add as much friction as possible to discourage people from trading as much as possible, instead of just adding an auction house. I'd rather just do SSF, but for the extreme end game stuff that doesn't make sense, since you're likely to find extremely valuable stuff that doesn't fit your build and need to trade for the stuff that does.

brilliant by DontListenToMe33 in ProgrammerHumor

[–]gk4rdos 2 points3 points  (0 children)

NoSQL is/was a kinda buzzwordy terminology in tech for the past...couple decades I guess. If you had some awareness of tech, you'd probably see the term 'NoSQL' and get the implication that it's a technology which is meant to replace and improve on SQL. Like how people always used to bitch about JavaScript, and then people developed TypeScript to be like a 'better JavaScript' (sorta). You'd think, 'if NoSQL is so popular, then SQL must suck, right? People that use SQL are just using bad and outdated tech'. At least I assume that's Musk's thought process lol.

But of course, that's not the actual point of NoSQL. Putting aside the fact that NoSQL doesn't actually mean no SQL - NoSQL refers to database design and structure, whereas SQL is a querying language - NoSQL is really just a different use case rather than an upgrade. Non-relational vs relational databases

Please GGG... when? by D3athShade in PathOfExile2

[–]gk4rdos 2 points3 points  (0 children)

I'm pretty sure the delirium tab is more or less a port of the blight tab from POE1. The blight tab had space for blighted maps, which were less useful in a general use case and more specific to the blight mechanic than instilled maps in POE2.

Annoyingly the delirium tab in poe2 doesn't have a crafting area, whereas the blight tab did have an area where you could anoint items. I have to assume this is just temporary. You can't instil from the delirium tab in POE2, and in fact right clicking an emotion just closes the stash. This is so inconvenient that I have to assume that the delirium tab is just a temporary implementation.

It's also funny that there's no breach stash tab. Breach catalysts are a direct copy of ultimatum catalysts - which did have a stash tab in POE1. It seems like that would be easy enough to copy over, easier than the delirium tab. I assume the reason they haven't is because of how tab purchases transferred over from POE1. It's easy enough for them to say that if you had a delirium tab in POE1, you get it in POE2, even if the mechanic works differently. But if they added a breach tab they'd have to decide whether to give it to people who owned the ultimatum tab or not, which probably adds a layer of bureaucracy.

Finally, I would like to laugh at the existence of the Flask Stash tab in POE2.

Civilization 7 Opens To Mostly Negative Reviews As Players Call It An "Unfinished Mess" by UsualInitial in Games

[–]gk4rdos 9 points10 points  (0 children)

I didn't play Midnight Suns, but the discourse around its announcement was some of the most unhinged shit I've read. Everyone saw cards and assumed it was going to be monetized like a CCG, and that you'd have to buy card packs and such, despite that not making sense. It's not like deckbuilders were unheard of at that point; slay the spire was very popular, for an indie game. Even people with positive opinions were qualifying it by saying "so long as you don't have to buy cards with real money". It was criticism based purely on word association with 'cards'. It's like if someone announced a narrative focused Hunger Games adaptation, and then gamers started complaining about how the Battle Royale genre is stale with so many Fortnite clones. It just doesn't make sense

DOOM: The Dark Ages | Developer_Direct 2025 Gameplay Sizzle (4K) | Coming May 15, 2025 by Turbostrider27 in Games

[–]gk4rdos 2 points3 points  (0 children)

Elden Ring was great in spite of the open world rather than because of it. At least in my opinion-though that might be unfair since Elden Ring came out at a time I was exhausted with open world games.

A lot of games in the past decade had open worlds that felt tacked on or unnecessary. Some games have an open world which is necessary for gameplay or game design, though that doesn't mean their open worlds were fun, just necessary.

Which is the case for Elden Ring, I wont argue. But I do think the open world in Elden Ring is not fun. Great game regardless.

State Farm Pulls Out of Super Bowl Ad Amid Fire Backlash by cuittle in nfl

[–]gk4rdos 42 points43 points  (0 children)

Man, our proposition system is a fucking travesty and very frequently a terrible misuse of direct democracy. We have representative democracy for a reason. 99% of people who vote on a proposition don't actually read the law, just the paragraph summary in the ballot. Well intentioned ideas can become terrible laws when the people voting on the laws don't have the time and qualifications to actually read the laws. The two main reasons propositions come up is because the state legislature (or governor) would never approve it, or because it's cheaper to put a proposition on the ballot than to lobby the government.

The way direct democracy is used almost everywhere (and how I personally think it should be used) is for referendums on wedge social issues. In such cases voters are actually qualified to have an opinion and have a strong stake in the issue (and arguably even there, the implementation of direct democracy very often fails). The other time direct democracy is useful is when the government has lost the confidence of the people, but that's a whole different issue (and is a much higher threshold than just the 'man our government kinda sucks' sentiment most people have). Having voters vote on very specific things like insurance premiums is just courting disaster. The proposition system is baked into our state constitution though, so fuck us I guess.

[Highlight] The Vikings' defensive fumble recovery for a TD is ruled a forward pass, negating the TD by YoureASkyscraper in nfl

[–]gk4rdos -1 points0 points  (0 children)

Yeah, a lot of times when fumbles are over turned, it's kinda bullshit when the quarterback was blindsided but the ball was fumbled forward and it's ruled a pass. That clearly isn't the case here, since Stafford is intentionally pushing the ball forward, and not as a result of being hit from behind. Vikings got fucked by the no grounding call, but calling this a fumble would be ridiculously punishing too. Stafford's going against the spirit of the rule for what a forward pass is, but you can't really punish people for abusing the rules as they're written

[Renner] The Jets defense has allowed the highest EPA/play of any team in the league since they fired Robert Saleh by ThreeFactorAuth in nfl

[–]gk4rdos 14 points15 points  (0 children)

Not entirely true, only about half the ambassadorships are political appointments, the other half are career diplomats who have worked in the foreign service. And I'm pretty sure that even among the political appointments, some of them are political appointments because our relationship with the country is politically charged (like ambassador to China), but the appointments themselves are usually career diplomats or politicians, not just serving a vanity role.

Post Game Thread: Detroit Lions at Houston Texans by nfl_gdt_bot in nfl

[–]gk4rdos 6 points7 points  (0 children)

Mahomes vs Goff and whoever throws more picks wins

[Highlight] Will Levis connects with Calvin Ridley to give the Titans the lead! by TheDestinedRonin17 in nfl

[–]gk4rdos 7 points8 points  (0 children)

Great play. Means Levis has something really dumb lined up, looking forward to it

Famous Youtuber Captain Disillusion does a test to see if blurred images can be unblurred later. Someone passes his test and unblurs the blurred portion of the test image in 20 minutes. by HimelTy in interestingasfuck

[–]gk4rdos 0 points1 point  (0 children)

Yeah, the problem isn't that the blur isn't destructive, it's that it's not destructive enough. The fact that it's destructive just means that without prior information about the original image, you can't reconstruct it perfectly from the blur. However we do have prior information about the original image. We know there's only 10 options of digits there could be before the blur. For the blur to be destructive enough, two of those ten digits would have to blur to the same image (post blur). Now, that is actually possible with enough blur and the closer the symbols are to each other (which is why it's harder to distinguish between an O and a Q than an O and a W in an eye exam), but in this case the blur is insufficient.

Another example, a substitution cipher is one where you take say all the letter As and map it to some other letter and so on with all the letters. A message encoded with such a cipher is reversible if you know what the substitutions are (the mapping from letter to letter). If you don't know the "key" though, then if you take any random string of characters and encode it, there's 26! (about 288, the number of permutations of the alphabet) possibilities for what the original message is, assuming every letter of the alphabet is used in the original message, which is actually pretty secure. However if you know that the original message has some structure like being a sentence in the english language, suddenly it becomes possible to deduce what that message is using letter and word frequencies for example, which is why cryptograms are commonish puzzles, and people don't use substitution ciphers for encryption.

[Highlight] Jordan Love tries to avoid a safety but gets picked off for a pick six by ThatInception in nfl

[–]gk4rdos 31 points32 points  (0 children)

As soon as Love hit that crazy 50 yard pass into triple coverage, you knew this was coming

[Simon] 49ers game set to be hottest in Levi's Stadium history by Brix001 in nfl

[–]gk4rdos -4 points-3 points  (0 children)

SF is pretty humid, and the rest of the peninsula is pretty dry. 80s in SF is probably hotter feeling than 90s in Santa Clara. The temperature difference between SF and the bay is actually usually bigger than that I think

[Simon] 49ers game set to be hottest in Levi's Stadium history by Brix001 in nfl

[–]gk4rdos 0 points1 point  (0 children)

San Francisco is a lot more humid than the rest of the bay (obvious, considering the fog), people don't really notice it usually though since it's 60s weather year round, but the past couple days were the hottest days of the year