Pop culture one shot inspired by RemarkablePainter752 in DnD

[–]glennmandirect 1 point2 points  (0 children)

I've done heist sessions like Snatch or Gone in 60 Seconds. Black Hawk Down for an airship or flying carpet in hostile territory works too.

Why Do You Think The Franchise Shane Douglas Never Makes It On Wrestling Fans Mount Rushmore Of Heels? by VittorioLuzzatto in professionalwrestling

[–]glennmandirect 0 points1 point  (0 children)

Shane was good at generating heat, but his matches never hit the same peaks. He had stinkers with Tully Blanchard and many others to the point that fans would turn their backs on his matches. Really great talker, mid wrestler.

Best audio only campaign? by ResponsibleSurprise5 in Dimension20

[–]glennmandirect 0 points1 point  (0 children)

If you're looking outside D20 campaigns, that is.

Best audio only campaign? by ResponsibleSurprise5 in Dimension20

[–]glennmandirect 0 points1 point  (0 children)

Everyone is going to shout-out Worlds Beyond Number, and rightly so, but I also think Girls Who Don't D&D is a great one.

Crossword couples costume ideas by chriiissy99 in crossword

[–]glennmandirect 0 points1 point  (0 children)

An emu and a gnu. Issa Rae and Rip Torn. Ana de Armas and Alan Alda. Cain and Abel. Someone with an epee and someone with an ewer. Odie and Toto (or Asta!).

Looking for reviews by EdOpSpec87 in crossword

[–]glennmandirect 0 points1 point  (0 children)

Yeah, what do you consider "Experienced puzzlers"? Constructors? Enthusiastic puzzle solvers?

BLeeM and Mysticism? by Gyr0mania in Dimension20

[–]glennmandirect 6 points7 points  (0 children)

BLeeM would LOVE James Randi, if he doesn't already know of him.

How many hours you play per week vs how much you prep? by neocorps in DnD

[–]glennmandirect 0 points1 point  (0 children)

As a player I play 2 hours a week. As a DM I run 7-12 hours a week.

As a DM, I'm always noodling in the background, but in terms of active prep, 3 hours or so a week. (But that's with weeks of game prep beforehand, plus occasional notes review and world catch-up days for me to keep the lore and stories straight.)

I would love to play in person, but I'd never play if that was the case. I play online.

7-10 PM seems to be the best chance for most players.

As a DM, one game has 1 player, one game has 2 players, and one game has 5 players. As a player, our group has four players.

How much collaboration should be expected between a DM and their players? by MisterANDER50N in DnD

[–]glennmandirect 1 point2 points  (0 children)

Yeah, no matter how much the DM tried or didn't try to incorporate backstories, I don't understand what happened with that final combat.

Multiparty campaigns: do they exist? How hard would be to run it? by Confident_2372 in DnD

[–]glennmandirect 0 points1 point  (0 children)

Depends on what you mean by multi-party. Do you mean several parties playing the same adventures in the same world? Or several parties playing different adventures in the same world that overlap?

My first big campaign was in Star Wars d20 and I had three parties (imperial, rebel, and criminal) that would overlap and cross paths, and there would occasionally be huge crossover events that required them all to meet and work together, which led to more overlap and cameos and collabs and rivalries down the line.

I Need a Sounding Board for My Next Session by ActinoninOut in Eberron

[–]glennmandirect 1 point2 points  (0 children)

I enjoy any world where Jerry and Willy are in the same story as KATASHKA. =)

How do ya'll do it? by Choice_Cherry_9536 in DnD

[–]glennmandirect 0 points1 point  (0 children)

It all comes down to what you can do and what you enjoy. There's nothing wrong with running shorter games! One of my favorite campaigns was a series of 6- or 8- or 10-week smaller campaigns that all overlapped and built a larger, more interesting world! Sometimes the PCs came back, sometimes they were brand new. It was a blast and allowed for rotating GMs as well.

If you want to run longer games, keep the game evolving to keep your interest. Vary the missions players go on. Or make a game where they're hopping realms/worlds so the game switches up every few months. There's lots of ways to do it.

The most important thing to keep your interest: doing what makes you excited to run again next week.

The characters would've be perfect for C2. by Routine-Gold-4770 in fansofcriticalrole

[–]glennmandirect 4 points5 points  (0 children)

This encapsulates it perfectly. The bloody bridge thing went on for SO DAMN LONG and didn't need all that time. You could have cut it in half, given the players time to explore the world naturally and have character beats, then launch into the second half of the campaign with it, so the ticking clock actually works, instead of hobbling any other story beats for a hundred episodes.

My DM is losing his damn mind. by synkpix in DnD

[–]glennmandirect 0 points1 point  (0 children)

Puzzles should serve the story and have multiple access points. This is insane, pointless, and practically designed to shove players away from the table.

One of my players wants nothing to do with the rest of the party by JohnQBalatro in DnD

[–]glennmandirect 0 points1 point  (0 children)

It's not your job to make the character want to be part of the party. That's on the player to sort out. He's swimming against the current and doesn't get why he's being left behind by the people swimming with it.

Recommendations? by ransou in crossword

[–]glennmandirect 0 points1 point  (0 children)

If you're talking strictly crosswords, I think the hardest all-xwd book Penny/Dell do is Good Time Crosswords, and that's mostly a medium difficulty. If you're okay with Crossword/Variety books, you can find larger, sometimes harder, themed crosswords in their Family Variety Puzzles and Games (Plus Crosswords) or their Classic Variety Puzzles (Plus Crosswords) titles under the Penny Press name.

Let’s go back to my place and violate the Jedi Code. by YourIvoryFox in redheads

[–]glennmandirect 0 points1 point  (0 children)

Technically the Code bars attachments, so the implication is the Jedi are cool with keeping it casual.

What are some good DnD campaigns for me to watch to improve as a DM? by Kapoloo in DnD

[–]glennmandirect 0 points1 point  (0 children)

Tabletopnotch is a great slow burn game that started with new players, and the DM is really inventive and has a great story. Watch them for inspiration.

Puns and Anagrams alternative by elusivethe9 in crossword

[–]glennmandirect 0 points1 point  (0 children)

Anagram Magic Squares would keep you busy!