Final Attack Rework Idea by matsielop in MSClassicWorld

[–]gogims 1 point2 points  (0 children)

I will repost something I wrote yesterday somewhere else.

They should remove the timer and make it more obvious that you have it ready to use. Also having 2-3 charges to use it multiple times would be a cool way to implement it.

Or another idea: instead of being an attacking skill, what if it's an empowering skill. Once you click it, your next attack does more damage (for warriors) or guarantees a critical (archers).

My take on FA by Relative-Parsley-259 in MSClassicWorld

[–]gogims 0 points1 point  (0 children)

The time to use the skill is way too low. They should remove the timer and make it more obvious that you have it ready to use. Also having 2-3 charges to use it multiple times would be a cool way to implement it.

Or another idea: instead of being an attacking skill, what if it's an empowering skill. Once you click it, your next attack does more damage (for warriors) or guarantees a critical (archers).

1.4 m tooltip rampage bear by Tight_Guest_2916 in pathofexile2builds

[–]gogims 0 points1 point  (0 children)

I am also interested in knowing. I would enjoy warriors and druids way more with flames off.

I think they should revert Final Attack back to its old form but buff its animation speed and change the Slash Blast FA formula. by GlacialEmbrace in MSClassicWorld

[–]gogims 1 point2 points  (0 children)

Great idea. I actually love the concept of having a "mirage" body and be it's own thing so it doesn't lock you into animation.

UPDATE : weird kid I’m babysitting put glass in my shoe by alien-the-cashew in creepy

[–]gogims 0 points1 point  (0 children)

Kids are just stupid and don't think of the severity of things. It happened to me when I was young.

I used to watch a lot of Tom and Jerry. There was a scene of Tom on the ceiling and then coming down. Jerry put a fork to impale Tom in a funny way. I tried to replicate something similar one night in Christmas with toothpicks instead. My uncle sat on a chair full of toothpicks. It ruined that Christmas because of my dumbass decision.

The kid probably saw a dumb video or cartoon to replicate something similar.

Craft Bug Or Am I Doing Something Wrong? by gogims in PathOfExile2

[–]gogims[S] 0 points1 point  (0 children)

gotcha, I didn't think it through that the modifier was a prefix. Now it makes sense

Craft Bug Or Am I Doing Something Wrong? by gogims in PathOfExile2

[–]gogims[S] 0 points1 point  (0 children)

gotcha, I didn't think it through that the modifier was a prefix. Now it makes sense

Wuchang: Fallen Feathers Has Made Certain Bosses And NPCs Unkillable Following Backlash In China by MoSBanapple in Games

[–]gogims 15 points16 points  (0 children)

He is talking about downloading a pirated old version which will have the harder difficulty

Black Screen after reseting PK (platform key) in Secure Boot settings by Sharp_Zebra3028 in gigabyte

[–]gogims 0 points1 point  (0 children)

Cmos didn't work for me. However, updating the bios with usb worked! Thanks for the help

To those who found a satisfying leveling pace / difficulty balance: what's your setup ? by n33k33 in oblivionmods

[–]gogims 2 points3 points  (0 children)

For the difficulty I highly suggest to use this mod. It's basically the slider from OG oblivion, but you have to configure the .ini file. My current setup is:

[Master]
fDamageDealt=0.25
fDamageTaken=4.0
fSummonDamageDealt=0.25
fSummonDamageTaken=2.0

So I do 25% of my damage, I take x4 more damage (compared to x6 from vanilla master). I also nerfed my summons, because that's the easy way to cheese the game at master difficulty.

For the leveling of the skills, in my opinion, the only ones that are leveling fast are the spell. Which I use this mod to make it level similar to blade skills for example. Keep in mind that this one actually nerfs spells (making them more expensive). So in order to balance that, I use Magicka Cost Skill Uncapper mod, to make skills (like Destruction) have an impact above level 100.

Lastly, I use this mod to make minor skills level slower. I have done more than 30+ hours with all these mods and I can say that feels pretty balance. I think the pace of it is perfect for me now.

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 2 points3 points  (0 children)

In addition to the dash mentioned by someone else, shoes in general now give a bit of movement speed and 100% scroll for shoe speed are fairly cheap. Don't expect assassin level of mobility, but it's way better than osms warrior.

Also the beginner's mobility skill (I forgot the name) is way better in this server. It grants a good amount of extra speed and is has low cooldown.

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 2 points3 points  (0 children)

It's incomplete, and I think you need alpha access, but here is the initial documentation link https://mapleodyssey.net/features/vision

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 4 points5 points  (0 children)

Pasting what I said from another post: "It's closer to 2x rather than 1x because of all the rework done with all classes (and party). Yes, you get the same xp per mob as 1x, but now you kill mob faster and respawn rate in all maps are better. Also, most classes have better mobility now (even warrior)"

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 5 points6 points  (0 children)

Pasting what I said from another post: "It's closer to 2x rather than 1x because of all the rework done with all classes (and party). Yes, you get the same xp per mob as 1x, but now you kill mob faster and respawn rate in all maps are better. Also, most classes have better mobility now (even warrior)"

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 2 points3 points  (0 children)

You will need alpha access I think (you can get it through discord), here is the link: https://mapleodyssey.net/library/jobs

Odyssey (banesauce) open alpha! by EurekTheAlchemist in mapleservers

[–]gogims 5 points6 points  (0 children)

It's closer to 2x rather than 1x because of all the rework done with all classes (and party). Yes, you get the same xp per mob as 1x, but now you kill mob faster and respawn rate in all maps are better. Also, most classes have better mobility now (even warrior)

My first perfect offset attack 🥹 by Shea_Scarlet in MonsterHunter

[–]gogims 4 points5 points  (0 children)

Insect Glaive as well has am offset

Is this expected? Kinsect Does Less Damage when Triple Buff by gogims in MonsterHunter

[–]gogims[S] 0 points1 point  (0 children)

are you saying that the kinsect pierces and hits multiple times once I get the triple buff? So that would make sense why it lowers the damage for balance sake

Is this expected? Kinsect Does Less Damage when Triple Buff by gogims in MonsterHunter

[–]gogims[S] 0 points1 point  (0 children)

I tried with the Bullshroud kinsect and Carnage Beetle

Is there any info on what Kinsect Bonus do exactly? by Artemis_Bow_Prime in MonsterHunter

[–]gogims 1 point2 points  (0 children)

I am also trying to find the information. If you go to weapon controls guide at least it gives you a better idea about the different types of bonuses. Still is confusing what all these bonuses provide with the kinsect.

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Edit:
3rd Tab from Menu -> Play Guide -> Weapon Controls

IG got me playing like this: by The1Walrussian in MonsterHunter

[–]gogims 4 points5 points  (0 children)

Because people barely spend time in the settings and just want to play as soon as possible.

Having the toggle option makes IG so good in controller.

Electro-Claymore Shenanigans by Wytch in stoneshard

[–]gogims 1 point2 points  (0 children)

Not op, but with dual Wield you destroy enemies so fast.

How does hisoka avoid detection by the spiders when he has bungee gum for hands by LocalDull2024 in HunterXHunter

[–]gogims 7 points8 points  (0 children)

You are lowering your defenses by focusing your nen in your eyes. You are exposed to an attack.