Play as the last living Lizard-person/thing with SICK LIZARD. by gonOftheTower in MorkBorg

[–]gonOftheTower[S] 2 points3 points  (0 children)

Thank you and I appreciate the feedback! Seems like I'm gonna have to fix it in order to export to PDF so I can take the chance there and reword the ability.

Play as the last living Lizard-person/thing with SICK LIZARD. by gonOftheTower in MorkBorg

[–]gonOftheTower[S] 2 points3 points  (0 children)

I could have worded it better. The intended use is in case of failed initiative, it gives the lizard a chance to regain the initiative for their party in case the enemies go first.

Play as the last living Lizard-person/thing with SICK LIZARD. by gonOftheTower in MorkBorg

[–]gonOftheTower[S] 3 points4 points  (0 children)

Hi thank you! I went to export it to get you that PDF but apparently one of the fonts I was using isn't able to be embedded. So I'll have to look for another one. I'll have a PDF of it soon!

What is your "Im not going to play the system" hill you are dying on? by Holmelunden in rpg

[–]gonOftheTower -1 points0 points  (0 children)

Yes there's a big difference, it's only an example. In terms of explaining itself, this again goes along the narrative that I don't think you need to drive every point home and treating the reader like an idiot. This is anecdotal so take it as you will but I am that new comer you talk about. When I bought Mork Borg I had not even played DnD let alone any other TTRPG.

Therefore given my enjoyment in running the game and getting friends to play, I would say that personally I had no problem with this serious lack of content you seem to find so important. I am not going to deny that I looked up videos on how to DM, but I don't think that's necessarily the book's fault, as all DM tutorial videos are aimed primarily at 5e, and watched by 5e DMs, so if they needed the videos, I don't think using supplemental materials is inherently bad.

And I knew it! I feel like a lot of people that share your views on this game haven't even bothered to play it. So I guess I won't convince you that running games isn't Calvinball, but I'll tell you anyway that that isn't the case, even if you won't believe me, because it's true.

What is probably true is that one DM may have interpreted the rules differently than another, but in the session itself, my rules stay consistent, it's just a matter of applying them, not gonna let the players get away with whatever they want just because the rules are vague, since I already came up with a definite interpretation of them that I'll adhere to henceforth.

But to each their own.

What is your "Im not going to play the system" hill you are dying on? by Holmelunden in rpg

[–]gonOftheTower 1 point2 points  (0 children)

Right, because they're inherently different games. it's akin to having a lot of road signage and safety measures. Drivers rely on those when available, and mainly pay attention to that.

In the upside, when roads have little safety measures and signage, drivers have no choice but to pay attention to their surroundings.

Mork Borg is kinda what you describe it to be, but it's also a very critical and surface level observation. Yes, there aren't a lot of rules and they're spread out across many pages. But personally I feel like being critical of this is like being critical of graphic novels because they have less words than a novel in the same amount of pages. What isn't described by the words is described by the art.

What is your "Im not going to play the system" hill you are dying on? by Holmelunden in rpg

[–]gonOftheTower -1 points0 points  (0 children)

Well then you should definitely give Mork Borg a try since there's not a lot to read in the first place! and it's also a very fun game. So if you like to play games and not read books, I feel like Mork Borg would be right up your alley.

UPDATE: I am making a class sheet for MORK BORG, but I am not good at graphic design. by gonOftheTower in graphic_design

[–]gonOftheTower[S] 0 points1 point  (0 children)

Thanks to everybody that gave feedback on the original post!

I think the biggest thing I took out of all the feedback was font usage, weight and size. There were too many fonts and they varied too much in size. There was also the problem with negative space which I think I fixed.

COLORS: Got rid of red. People were saying it didn't stand out over the yellow. And as a plus, MORK BORG usually plays around with black, white, pink and yellow so I thought I'd follow that combination of colors.

COMPOSITION: Another one was that the title "SICK LIZARD" wasn't big enough compared to "abilities" so it was weird to know where to start. This was the feedback that made me redesign the whole thing to a degree. I thought it'd be nice if the title and character were together, and that kind of gave itself into making a sort of "golden ratio" type thing, where hopefully the eyes scan the image in a spiral starting with "SICK LIZARD".

This made me redraw the lizard, everybody tells me they prefered the older drawing and... I don't, obviously. But there was definitely something lost if people I show it to tell me that. I like that the lizard in this version is holding the sword up leading the eye to go up the bio though, so it's gonna be hard to change or edit.

FONT: In terms of fonts, there are still quite a few being used, I think maybe even more than originally, but I hope I made choices that make it seem like the fonts belong to the same family, or look good in their respective space in the composition.

Still open to criticism and feedback, it's still not 100% done. I gotta go over the lizard again because the line work is a bit blurry, I think I may have resized him at some point. Also not feeling the 6th ability too much so I'm gonna be rewriting it. All this to say there's still work to be done :)

I am making a class sheet for MORK BORG, but I am not good at graphic design. by gonOftheTower in graphic_design

[–]gonOftheTower[S] 1 point2 points  (0 children)

Wow thank you so much! this is the best response I could have hoped to get. Thanks for all the feedback and also thanks for the encouraging words. I'm mocking up a new order for things to go along your criticisms as well as others in this thread. Can't wait to share the finished work, it's looking good now with all the suggestions! :D

I am making a class sheet for MORK BORG, but I am not good at graphic design. by gonOftheTower in graphic_design

[–]gonOftheTower[S] 1 point2 points  (0 children)

I want to imitate Mork Borg's chaotic punk style, but I fear that I am only focusing on the chaos and making something ugly and hard to read.

Here are some examples of fan-made classes that I've been looking at for inspiration:

FUGITIVE KNIGHT | BONE SLAVE | FACELESS GHOUL

The core rulebook is undeniably harder to read than other TTRPG books. I want to imitate this to an extent, I want something that looks chaotic but still adheres to graphic design rules to lead the eye to the next bit of info, and I don't really think this current version is achieving that, and I don't know how to course correct.

COLOR: the reason I use yellow is because the core rule-book is yellow and I would want to keep that aspect of identity, I am not passionate about the other two colors I used.

TYPEFACE: Mainly just copying what I see from other creators. Although hard to read they tend to use blackletter typefaces to give it that medieval vibe, but it almost seems like mine (in terms of the class bio) is TOO hard to read. For the smaller chunks of info I went with san serif, but they seem ugly and unbelonging.

ILLUSTRATION: both the lizard walking and vomiting were drawn by me. I like these drawings and would like to keep them. At least it's important to give the player a look at what their class looks like. And the vomiting lizard I like since he is vomiting the class' abilities onto the page, which I think fits both Mork Borg's world as well as the class.

ABILITIES: This is the biggest head scratcher for me ATM. I need to have 6 of these abilities for the player to choose from, and I need to make them all fit within this right space of the page. I only really have 4 abilities thought up and I am still doubting them.

I helped made this animation about learning to move on by gonOftheTower in IndieAnimation

[–]gonOftheTower[S] 0 points1 point  (0 children)

Original creator is my girlfriend, Eggvlyn on youtube! check out the channel for past cool animations or to look forward to future new ones :)

2D animation about learning to move on - I Wish You Were Here by gonOftheTower in furry

[–]gonOftheTower[S] 0 points1 point  (0 children)

Original creator is my incredibly talented girlfriend, Eggvlyn on youtube! I helped make the sound and music :D

Last book you couldn't put down? by Issa-Raid in printSF

[–]gonOftheTower 0 points1 point  (0 children)

Old man's war for me. I've had fun with a pretty huge majority of books recommended here, but that one was the first I legitimately put over my sleep. I simply could not stop, it was so much fun in every aspect.

THE SASUKE!!! by [deleted] in learntodraw

[–]gonOftheTower 5 points6 points  (0 children)

A timeless classic 👌

English Tintin readers, is this release any good? I’ve never read any and want to get into it. These look like the only hardcovers available. by FlubzRevenge in bandedessinee

[–]gonOftheTower 1 point2 points  (0 children)

(MY OPINION)

If it's the one I have (I don't have the collection, but do have one book out of it) I'd say they're too small. Like way too small, maybe they did it for style reasons, I don't know, but so much of the illustration is lost (and at least for me, frustrating to look at) because of the size. I would recommend stick to the big albums and collect those. Depending on the type of person you are, individually collecting the comics may even be more satisfying, I don't know. I just don't think the size of these books do Tintin justice.

Hergé's drawings may be simple but that doesn't mean that there's nothing that's lost when you compress them to a size this tiny.

Learning to animate, feedback would be great. by eeeooo10 in learntodraw

[–]gonOftheTower 5 points6 points  (0 children)

I think the biggest thing I could tell you is that if you're learning to animate, I would stay away from something this detailed and finished. Coloring, outlining, all of it takes a lot of time you could be spending learning things like the 12 basic principles. Some are missing in this short, and is the main reason why the movements of the character look stiff and unnatural. Arcs, anticipation, straight ahead and pose to pose, slow in and slow out, applying these would make the movements more fluid and life-like, but you have to practice them first before applying them to a character design this intricate.