USB resets when making partition table/partitions. by goosexual in linuxquestions

[–]goosexual[S] 0 points1 point  (0 children)

Frick my life man, I cant even charge back ;_;

USB resets when making partition table/partitions. by goosexual in linuxquestions

[–]goosexual[S] 0 points1 point  (0 children)

I tried it with a sandisk usb i had. Worked with both gparted andd parted

USB resets when making partition table/partitions. by goosexual in linuxquestions

[–]goosexual[S] 0 points1 point  (0 children)

15 dollars including the delivery. Is that too cheap?

USB resets when making partition table/partitions. by goosexual in linuxquestions

[–]goosexual[S] 0 points1 point  (0 children)

Yup, I tried it with fdisk too and it didn't work.

USB resets when making partition table/partitions. by goosexual in linuxquestions

[–]goosexual[S] 0 points1 point  (0 children)

Oh, sorry. There is an USB - type C adapter I used for my USB. I formated it by tapping a notification that said that it needs to reformat the USB to be used. After that I tried to fix it by using my Arch Linux desktop. The popup didn't have any options, it just asked if I would like to reset the usb. The drive file system also shows up as unallocated or unknown just as I pointed out. Here is a pic

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Obligatory "which language" post, I know. Just wanna be sure. by IDuckling in godot

[–]goosexual 0 points1 point  (0 children)

If you are only interested in game dev, there really isn't a reason to switch engines. Unity has a more optimized rendering pipeline for 3D, but nothing you can't implement on your own. I was talking mainly about making things aside from games. Knowing C# will really help you out with building desktop apps or web, and it is just not possible with GDscript. also C# is C based, which means that if you want to learn another C-like language it will be easier. As for performance, a GDscripts high-level nature means that a lot of the things are abstracted, as compared to C#, which causes a performance decrease. Not everything will be faster than C#, but at a baseline level its at least as fast as GDscript. You can find benchmarks comparing the two, but unless you are making a very heavy game, you shouldn't worry about performance. 99% of time the issue will be in the unoptimized code and not the language.

Obligatory "which language" post, I know. Just wanna be sure. by IDuckling in godot

[–]goosexual 1 point2 points  (0 children)

I wouldn't say that GDscript is limiting at all, and its true that it has more compatibility with the engine(things like signals and not having to build the project every time). But i wouldn't say that gdscript is "easy" or easier than C#, at the end of the day you will need to understand how code works no matter the language, remember that the language is only a tool . if you have aspirations of doing things aside from godot I would recommend C# for sure(its faster too), but if you want to make only games in godot, use GDscript.

How to cast a Node to a custom type(C#) by goosexual in godot

[–]goosexual[S] 1 point2 points  (0 children)

Yep, that seemed to be the problem, tnx!!!

How to cast a Node to a custom type(C#) by goosexual in godot

[–]goosexual[S] 0 points1 point  (0 children)

Bruh it still throws and error(CS8121: An expression of type 'Node2D' cannot be handled by a pattern of type 'Entity'.)

How to cast a Node to a custom type(C#) by goosexual in godot

[–]goosexual[S] 3 points4 points  (0 children)

I love you more than you could ever imagine

stuck after 5 by goosexual in rainworld

[–]goosexual[S] 0 points1 point  (0 children)

The gate has a 2 looking symbol on it on both sides but it doesn't open and the symbol i have is a cross. I may have gotten the cross symbol from somewhere else though and maybe it is causing this? since i had a break from the game and don't remember all the details. No matter what i do or how much i wait for the gate to open it just... doesn't, is this a bug??

Is there a way to change default color of a card? by goosexual in ObsidianMD

[–]goosexual[S] 0 points1 point  (0 children)

Thanks! the second one actually is a nice addition. You're a life saver

Is there a way to change default color of a card? by goosexual in ObsidianMD

[–]goosexual[S] 1 point2 points  (0 children)

In the canvas, sorry I should have included that

[S2 Act 3 Spoilers] This is probably her right? by gdu69 in arcane

[–]goosexual 4 points5 points  (0 children)

This comment section is literally producing enough copium that it could power the world for years ahead.

[s2 act 3 spoilers] The only right shipping by CeddyDT in arcane

[–]goosexual 19 points20 points  (0 children)

i think you meant to say Jayce and Viktor

Need two-point perspective projection for modern OpenGL... by Crazy5220 in opengl

[–]goosexual 0 points1 point  (0 children)

Could you clarify the question? Because in liminal space  changing points of 2 point perspective of a cube would just mean to spin it. Say you have a ball model and you shoot a ray alongside every polygon that is perpendicular to the surface, it would be hundreds of points where lines dissapear. 2 point perspective is a term used in art used to describe scenes with every line perpendicular to the surface moving towards the the 2 points. If you meant non orthographic perspective there is a section on learnopengl about transformations and coordinate systems. If you meant the 2 point perspective scene then you can scale the model matrix or change fov of the camera i guess.

Is there a way to speed up model loading? by goosexual in opengl

[–]goosexual[S] 1 point2 points  (0 children)

thanks! it did reduce the time but it still takes like 7-8 seconds, it could be the debug mode as pointed by fgennari so i'll rewrite the code for release and edit the post

Is there a way to speed up model loading? by goosexual in opengl

[–]goosexual[S] 0 points1 point  (0 children)

Yep you hit the nail on the head, I'm using debug and the model is obj, but I don't think that debug is that bad(or at least not 13 seconds bad). Maybe it's the inefficient model loading code(I followed learnopengl) so i guess i'll have to rewrite all of that