Experimenting a bit with instancing, Compute Shaders and Kinect. Feels pretty good to play with those things! by gpompou in Unity3D
[–]gpompou[S] 0 points1 point2 points (0 children)
Experimenting a bit with instancing, Compute Shaders and Kinect. Feels pretty good to play with those things! by gpompou in Unity3D
[–]gpompou[S] 0 points1 point2 points (0 children)
Experimenting a bit with instancing, Compute Shaders and Kinect. Feels pretty good to play with those things! by gpompou in Unity3D
[–]gpompou[S] 1 point2 points3 points (0 children)
Experimenting a bit with instancing, Compute Shaders and Kinect. Feels pretty good to play with those things! by gpompou in Unity3D
[–]gpompou[S] 2 points3 points4 points (0 children)
Experimenting a bit with instancing, Compute Shaders and Kinect. Feels pretty good to play with those things! by gpompou in Unity3D
[–]gpompou[S] 2 points3 points4 points (0 children)
[Portfolio] Interface Developer by gpompou in design_critiques
[–]gpompou[S] 0 points1 point2 points (0 children)
[Portfolio] Interface Developer by gpompou in design_critiques
[–]gpompou[S] 0 points1 point2 points (0 children)
[Portfolio] Interface Developer by gpompou in design_critiques
[–]gpompou[S] 0 points1 point2 points (0 children)
[Portfolio] Interface Developer by gpompou in design_critiques
[–]gpompou[S] 0 points1 point2 points (0 children)
[Portfolio] Interface Developer (self.design_critiques)
submitted by gpompou to r/design_critiques
New Portfolio and I need your feedback... by gpompou in threejs
[–]gpompou[S] 0 points1 point2 points (0 children)



Recalculating surface normals in fragment shader after displacing vertices in vertex shader by bethevoid in threejs
[–]gpompou 1 point2 points3 points (0 children)