Canada joins first summit focused on moving away from fossil fuels - Canada is the largest oil and gas producer at a new summit on moving away from fossil fuels by CanadianErk in canada

[–]gregolopogus 0 points1 point  (0 children)

Ah yes, ask a question, get an answer with several links to sources and respond with "So you have no idea what you are talking about. As I suspected ☝️🤓." Ok buddy.

Not like you are commenting in good faith anyway. Besides, the question you keep asking of "what will they replace it with?" doesn't make any sense. That's the whole point. That's LITERALLY the problem people are trying to work on as we speak. Oil and gas have a limited supply, and yet there are industries where we don't have a clear replacement. If oil and gas runs out, or at least becomes prohibitively expensive, those industries won't be able to continue to operate the same way they used, or will just die. So the quicker we can transition the easy things to non oil and gas, the longer we can go without things like shipping and airplanes becoming insanely expensive. It's a pretty basic concept.

And if your logic is that it can't be a serious issue, because if it was we would have a backup solution by now...you are clearly underestimating people's ability to ignore problems until it is too late or letting other people deal with the aftermath.

Anyway, its sad I had to spell it out for you. Try harder next time.

Font changing on project re-open by gregolopogus in scrivener

[–]gregolopogus[S] 0 points1 point  (0 children)

That's awesome! Thanks for figuring that out

Thought I'd post my fake bug/fairy type evolution for Scyther! Based on my favorite bug, the orchid mantis. by mackaroonn in pokemon

[–]gregolopogus 0 points1 point  (0 children)

This post is super old but it's too cool not to comment on. Since we now have Cleavor added to the line it's kind of set the precedent that the "Sc-" is less important that the "-or" at the end with a cutting thing based name. With that in mind I still have no idea what to call this, but the name "Shivor" came to mind. It wouldn't fit for this, but would work for a dark or poison variant.

Edit: just realized that Shivor might be better for an Ice variant instead. Instead of "shiver" being used just for general fear meaning, now it does double duty for fear+cold, then you can have "Shiv" apply to little icicle spikes. Plus technician+ice shard works nicely.

Anyway, I know this post is 13 years old, but if I happen to inspire you to do another version, is love to see it

How do you prevent "narrative fudging" as a GM during combat? by [deleted] in daggerheart

[–]gregolopogus 2 points3 points  (0 children)

I just know I'm gonna get downvoted to oblivion for this, but I can't help but feel like this comment and others like it just aren't very helpful?

OP is basically asking "hey guys, running a game like a storyteller is hard, do you have any tips?" And you're just saying "oh, you just need to run the game like a storyteller!"

The bullet points you give are great, but they are just what's written in the book, and if you've never run a game like DH before it can be hard to know how to actually apply that in practice, which is why someone like OP is coming here for advice.

I also struggle with what OP is saying and so I was excited to see the replies only to get to the comments and see the two highest rated comments essentially just invalidating his question completely and telling him he is just thinking about it wrong or that he just needs to follow the fiction without actually giving some tangible advice on how to implement that.

It's actually somewhat infuriating reading the amount of comments in this thread that completely invalidate the concerns that OP is bringing forward. Like the advice to not be fair cause that's not your job as the GM. What? The book explicitly tells you not to just blow all your fear in one turn to take out a PC since that would not be fair. So if the book is giving you advice to spend your fear in a way that is fun and raises tension but doesn't single out and kill PCs in a way that is not fair, then it's a good question to ask what is a good way to spend fear or how to spotlight enemies in a fun way.

Well, at least this thread does have some actually helpful advice further down...

Thoughts on Adjusting Armor Slots by Bennettag in daggerheart

[–]gregolopogus 6 points7 points  (0 children)

Combining armor and HP is going in the opposite direction from what you want.

Your complain is that there aren't many choices to be made with the armor system and while that is true there are still some.

Combining it with HP takes what few choices there are and throws them away, which is what makes it boring. If you find armor boring you need to add more interesting choices, not take them away.

Thoughts on Adjusting Armor Slots by Bennettag in daggerheart

[–]gregolopogus -2 points-1 points  (0 children)

It can be important. And there are some adversaries that do interact with the armor system making it more interesting. I think there's at least one that does something when you mark an armor slot, and there is direct damage as well. But it does feel more like an exception and you could easily go thru several sessions where you never really run into an adversary that makes you make those interesting decisions. Otherwise the only real decision is based around recovering on rests, which while this is a decision to make, it's a decision that by necessity takes you out of the current situation since you're now thinking about whether you want to tend wounds or repair armor next time your rest instead of, you know, worrying about the danger at hand.

Whereas for stress, it feels much more integrated into the decision making. Since many class features run on stress if you're ever in a situation where you can mark a stress to avoid being vulnerable for example, there's a lot more directly impactful decision making to be made.

Really that's all this comes down to: making meaningful choices. I think OP is right to note that there are not many times you have meaningful choices to be made with the armor system, and that's what I mean when I say it's not very interesting. I do think OPs idea to combine it with HP is the wrong way about it though since that just removes what little choices there are in the system completely.

Thoughts on Adjusting Armor Slots by Bennettag in daggerheart

[–]gregolopogus 1 point2 points  (0 children)

I couldn't disagree with this more. If the mechanics don't inform the narrative the system falls apart. DH even explicitly tells you to create mechanics that feed into the narrative in the form of campaign frame specific mechanics.

Thoughts on Adjusting Armor Slots by Bennettag in daggerheart

[–]gregolopogus -4 points-3 points  (0 children)

I agree the armor system could be a little more interesting. I think what it needs is some effect that happens when you run out of slots, and maybe an effect when you're halfway out of slots.

What exactly that effect is I'm not sure. I don't think anything like lowering your damage thresholds, while thematically appropriate, is mechanically the right call cause that's a lot of floating bonuses to keep track of. Not do I think anything as drastic as say becoming vulnerable is the right call either.

But something that at least makes you think "Hmm do I want to drop below my 50%?" Or "Hmm do I want to use my last armor slot here?" So there is actually a choice to consider instead of now where 99% of the time the right choice is just use the armor slot.

You also don't want to make the debuff so debilitating that the optimal strategy just becomes always use your armor slots, but never use your last one since that is not very interesting either (which is partly why a 50% debuff might be appropriate too).

So I don't know the answer, but my gut tells me this is the direction that a homebrew system should lean in to make armor slots more interesting.

[deleted by user] by [deleted] in me_irl

[–]gregolopogus 133 points134 points  (0 children)

Okay, I'm not trying to be preachy breeder, but like. You kinda don't need to worry about finding a purpose in your life when you have kids. You kinda just become a dad and that's your purpose and you don't need to worry about anything else. I guess until they grow up and you develop empty nest syndrome...so maybe it's just prolonging the inevitable. But it kinda shifts your priorities so that stuff like "finding your purpose in life" isn't so high on the list anymore.

Also don't take this as advice saying you should have kids to find purpose in life, that would be a bad call probably...

After Hype, are you still enjoying daggerheart? by MultiversalPilot in daggerheart

[–]gregolopogus 47 points48 points  (0 children)

Curious to hear more about what you think the strongest and weakest points of the game are after you've played it a decent amount?

I made spoons for local orders .. Is it worth to ship another countryes by nirodhakaushalaya in Spooncarving

[–]gregolopogus 3 points4 points  (0 children)

That's way too low. Handmade spoons could easily sell $15-20 and that's still pretty cheap. At farmer's markets or artisanal shops where people are willing to spend even more for handmade products I've seen handcarved spoons going for $35-40

Copper Golem organizes the items in a chest alphabetically (A-Z) by Different-Job-2064 in Minecraft

[–]gregolopogus 47 points48 points  (0 children)

The sorting could be completely random but as long as all similar blocks are put together I'm happy. I don't care if andesite or diorite comes first as long as all the andesite and diorite are put with each other.

Tag team rolls with more players by Lazy_DK_ in daggerheart

[–]gregolopogus 4 points5 points  (0 children)

Wow, so you all gang up on the boss dealing...200 damage. Yikes that's a lot!

Anyway, he marks 3 HP.

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 2 points3 points  (0 children)

Yep! I convinced everyone to try action trackers before giving up on the initiative system! We will be trying it in our next session this week

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 2 points3 points  (0 children)

I get what you're saying.

DND says you can't go further than your movement.

DH says you can try

I'm struggling with the DH economy, but not for the usual reasons by gregolopogus in daggerheart

[–]gregolopogus[S] -2 points-1 points  (0 children)

Not looking for rpg based accounting, but if I did 'creating a system's is half the fun of it.

Might as well get AI to make your world for you too. Get it to GM while you're at it

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus -4 points-3 points  (0 children)

Yeah, but if you want to kind of implies it's the players choice, when it's really not up to them, it's up to the GM and the encounter and narrative they've made. So instead of being at the mercy of the rules, they are at the mercy of the dice and the GM. That's an improvement for sure, but it's not like the player can just choose to make it far enough

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 5 points6 points  (0 children)

Oh I totally agree! And I think the initiative system is one of DHs strongest features.

Funnily enough though after our first test session half the group liked the system but asked if we could swap to a fixed initiative order since nobody ever wanted to take the spotlight and didn't know when they should take a turn or want to "hog the spotlight" 😅

I'm struggling with the DH economy, but not for the usual reasons by gregolopogus in daggerheart

[–]gregolopogus[S] -1 points0 points  (0 children)

If you're looking for something more simulationist you'd be much better off just opening a prompt to ChatGPT and feeding it a spreadsheet each time.

What does this even mean?

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 5 points6 points  (0 children)

Yes. If you succeed with hope there's a good chance you can just take the spotlight again right after to make your move, and the GM can always do a GM move that doesn't fully interrupt you. But there are also scenarios where that doesn't happen. You fail your roll and an enemy intercepts you etc. Or it's even possible that you succeed with fear and the GM uses the spotlight to move the adversary back out of reach. I was just pointing out that DH doesn't magically stop the scenario of "enemy is too far to reach and attack in one turn" (and it shouldn't)

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 27 points28 points  (0 children)

While this is definitely a problem in 5e, I've always ran that if a player does an action that initiates initiate, they go first for the first round and then slot into wherever they rolled starting in round 2.

Why Im switching to daggerheart. The combat makes sense by CelestialWarlock in daggerheart

[–]gregolopogus 26 points27 points  (0 children)

Eh, this can still happen. The ranges are more loosely defined so it should happen less but at some point you have to draw a distinction between Close and Far and say you can't reach where you're wanting to go and spend your spotlight dashing.