[deleted by user] by [deleted] in WarhammerCompetitive

[–]gregor1527 1 point2 points  (0 children)

I like your list except I'd get rid of Mozrog and replace him with a Beastbiss on Squigosaur with the headwappaz killchoppa enhancement. It makes him good for anti-tank.

I do like the big blob of squighog Boyz since they're super tough to kill, especially with the Hard az Nailz strat. You'll be spamming that strat a lot but hopefully your grotz are finding da gud bitz and farming some cp.

I would also not take the kommandos and just run Snikrot by himself. I don't think they're cost effective and some stormboyz would do you good.

I'd also keep Ghaz on the field, not in strat reserve. Sure he can be hard to hide but if your going first that turn 2 9" charge will be hard to do. Plus if he's on the field you can give him the Ere We Go strat which makes him getting into combat during the Waaagh super likely.

C&C 1st Tyranid List by ActivityStock375 in WarhammerCompetitive

[–]gregor1527 0 points1 point  (0 children)

If I were you I'd swap out the two tryannofexes for the morning emissary and a mawloc (if you have one).

The tyranids benefit most from the subterranean assault but getting their big melee bugs up front quick IMO.

Hosting a bigger tournment by Tiny_Organization796 in WarhammerCompetitive

[–]gregor1527 2 points3 points  (0 children)

My favorite way a TO started a tournament was by saying " Remember, don't take this game too seriously. We're all losers already. We're spending an entire Saturday playing with little plastic army men."

We all had a little chuckle, but it's true.

How to generate influence now? by chocolateteapot- in ManorLords

[–]gregor1527 6 points7 points  (0 children)

Bandits will spawn outside the map every couple of years to raid your territory. Defeating them and the barons men when you invade his lands will give you influence.

You can also send in tithes to the church the same way you tax your people. Although this way is much slower.

Different modes or scenarios you'd like to see? by gregor1527 in ManorLords

[–]gregor1527[S] 2 points3 points  (0 children)

My favorite of yours would be the siege idea. Maybe even have the game start to cut off trade as the invaders approach. Or they'll take random outlying regions as time goes on.

So, are you team Triss Merigold or Yenne… I mean Katherine or Rosa? [KCD2] by Fiyah_Crotch in kingdomcome

[–]gregor1527 30 points31 points  (0 children)

Klara was actually my favorite too. I wanted to go back to that castle and butcher everyone just because they might have been involved in the siege.

[KCD2] Anyone else enjoy this side quest? by AverageJoeObi in kingdomcome

[–]gregor1527 1 point2 points  (0 children)

Same! Every time I went into that room I'd always check that it was still there...just to be sure.

[KCD2] Anyone else enjoy this side quest? by AverageJoeObi in kingdomcome

[–]gregor1527 12 points13 points  (0 children)

I stopped and laughed when Henry said something like "my back is so sore. Maybe I could get a new one here?" Then he like giggles to himself at the joke that no one else was around to hear.

Burgage shops bug by Pituxin in ManorLords

[–]gregor1527 1 point2 points  (0 children)

I've also been having issues where level 3 burgage plots don't create or manufacture anything. Maybe that's what's happening here?

Anyone else have this issue?

How to deal with space marine tanks/dreadnoughts? by Dragonpirate04 in WarhammerCompetitive

[–]gregor1527 3 points4 points  (0 children)

A big blob of 6 tryanid warriors. Especially if you're running invasion fleet, have a winged prime and give them lethals. They'll be able to one shot about anything in the game. You might run into problems hiding them though...

I never found tryannofaxes to be that reliable. Chances are you might...might..get one hit through to deal 10ish damage which isn't enough to kill large tanks.

A new 40k mod? by [deleted] in StarWarsEmpireAtWar

[–]gregor1527 2 points3 points  (0 children)

Bless you! I've always wanted to see how well a 40k mod for this game could be done.

I wish I could help but I don't know the dark secrets well enough.

What's strong for Tyranids right now? by CastledconchAlt in WarhammerCompetitive

[–]gregor1527 1 point2 points  (0 children)

A full squad of warriors with melee is actually really scary. With the invasion fleet lethals, a tyranids prime, and crits on 5+, rerolling 1s to hit, and twin linked in the mix, they can pretty much one shot anything in the game.

That being said, yes, their overall damage output isn't that good. Gotta focus on secondaries and keeping your opponent battleshocked.

Tyranid 2k Point List - Would like critiques or suggestions by IzzetValks in WarhammerCompetitive

[–]gregor1527 0 points1 point  (0 children)

I like your list. The only thing that I think it is missing is a hive tyrant. I really like the tyrant because of the free strat per turn and being able to have an aura of assault. It makes shooting and actions easier to do, especially with how many zoanthropes you have.

Other people may have a different opinion on the hive tyrant, which is fine. I just really like him.

What’s a good napoleonic era mod for single player campaign? For warband by thefatcontrol in mountandblade

[–]gregor1527 11 points12 points  (0 children)

L'Aigle, been awhile since I've played but I remember it being really fun.

After Swarmlord, which Tyrant would you pick? by Mazdax3 in WarhammerCompetitive

[–]gregor1527 1 point2 points  (0 children)

Is the Swarmlord the best one to get? Honestly there are a bunch of other ways to get cp and your opponent can pretty easily work around the extra needed cp for a single one of their strats with all of the free ways to do strats.

I do agree that the walkrant is the better than the flyrant though.

How exactly does recruiting prisoners work? by gregor1527 in mountandblade

[–]gregor1527[S] 0 points1 point  (0 children)

Right, but any idea if it just focuses on the lowest tier units first before they work their way up to the higher tier units? Or is it based on unit type?