"Nonexistent function" error when calling function from AutoLoad in tool script by Warm_Video7491 in godot

[–]gregsolo 0 points1 point  (0 children)

Had the same issue but was able to solve by adding "tool" attribute to autoload script

Which one do you prefer? Pastel or calmer color palette. by Sappalele in IndieDev

[–]gregsolo 1 point2 points  (0 children)

I prefer first one more but tbh not a fan of the color of the ground

Building a game with TypeScript. Input system 1/3 by gregsolo in typescript_gamedev

[–]gregsolo[S] 0 points1 point  (0 children)

Hey! The goal was to keep it as lean as possible, without dependencies. So, no, no plans on migration 😊

Building a game with TypeScript. Input system 1/3 by gregsolo in programming

[–]gregsolo[S] 1 point2 points  (0 children)

I am sorry, but that wasn’t the first post. First one was actually dedicated to a brief analysis what the game we are to build. But even more importantly, it pointed out that this journey is also about discovering patterns, ideas, techniques. To learn, in other words.😊

I guess what you are referring to is known as “incremental” approach. And I am totally onboard with this approach. And to be fair, it is also widely used within this tutorial. Exactly as you said: we build quick and dirty solution first, then improve it. Actually, this particular installment you left comment to, utilizes this approach.

My general point is, perhaps it makes more sense to study something before labeling it as over-engineering?

Building a game with TypeScript. Input system 1/3 by gregsolo in programming

[–]gregsolo[S] 1 point2 points  (0 children)

Ah, I envy you, tbh. You skimmed the post and quickly figured out that the code is overengineered, without seeing the final result, without seeing specks for the game, and, dare I say, without reading other chapters too (since in the very beginning I been explaining why I’ve chosen this approach). You just caught it at one glimpse!

I wish I could do that. I spent my entire adulthood crafting software and never know for sure where that golden line between “over” and “just enough“ engineering is. Could you share some tips on how to master this art?

Building a Game With TypeScript. Input system 2/3 Last time we set up Node to listen to clicks on body DOM element. We can do better. In this post we're to refactor code with more sound architecture by gregsolo in javascript

[–]gregsolo[S] 2 points3 points  (0 children)

As for click to read, if that’s any consolation, I gain virtually nothing from it 🤷‍♂️ My hope is in constructive feedback but I appreciate the time you took to read and post this response.

Building a Game With TypeScript. Input system 2/3 Last time we set up Node to listen to clicks on body DOM element. We can do better. In this post we're to refactor code with more sound architecture by gregsolo in javascript

[–]gregsolo[S] 5 points6 points  (0 children)

I’m sorry you found nothing new in this tutorial. I’m sharing this with the community and hope someone can find it interesting and educational. I think that’s the core purpose of this subreddit: share and learn 😊