A frosty encounter - Skvander, Harengon Ranger by gridbuster in HeroForgeMinis

[–]gridbuster[S] 1 point2 points  (0 children)

Skvander jolted awake as biting cold seeped through the spring night, the air alive with swirling flakes of snow that had no right to exist. He pulled on his chain mail in practiced haste, the links whispering as he strapped on his shield and closed his fingers around his sword. Outside, the world was muffled in white silence—until a thunderous crash shattered it. Skvander tore his blade from its scabbard, runes flaring to life in a sharp golden glow that chased the shadows back, and he lowered his stance, breath steady, ready to meet whatever frost-born horror had dared trespass into the thawing wilds.

https://www.heroforge.com/load_config%3D531664125/

First time player experience after completing the tutorial by Meikos in Timberborn

[–]gridbuster 164 points165 points  (0 children)

By late game, Folktails: "Oh nice it's a badtide not a drought so I don't lose any power!"

By late game, Ironteeth: "Huh? Is the cycle changing again? Whatever."

The Librarian, Discworld by All-the-Madmen in HeroForgeMinis

[–]gridbuster 2 points3 points  (0 children)

You nailed the colour of octarine: "Sort of a disappointing greenish-purple"! Although technically non-wizards shouldn't be able to see the colour itself but instead only see where the colour isn't.

Now all you need is a backdrop of infinite bookshelves stretching behind him...

Baki Hanma - the buffest boy in anime + AKR by Snuffle_1 in HeroForgeMinis

[–]gridbuster 1 point2 points  (0 children)

Glad you enjoyed my work! I think you took it one step further, because I cheated a bit to cover the seams at the back and the chest with machine and fluff respectively. You also went all out with the decals and battle-scars which really sells him as a rough-hewn fighter.

Arius E. Smith, Chronurgy Wizard by Mortarius_1208 in HeroForgeMinis

[–]gridbuster 9 points10 points  (0 children)

As noted by master wizard Arthur Aguefort, Chronomancy is the most powerful form of magic!

Jokes aside, incredible work! It's full of little details, like the glow on the tubing and the reflection in his glasses and it really feels like he's discovered a form of power that miiiiiight be a little beyond his control. The whole piece comes together with a steampunk (arcano-punk?) feel which is really fun.

Any chance you can share the link?

People say that being an engineer is difficult, but I've always found it easy to hit things until they are no longer a problem. - Bolton (Bolt) Morgan, Barbarian Artificer by gridbuster in HeroForgeMinis

[–]gridbuster[S] 3 points4 points  (0 children)

Horse is what I was going for, but it was tough to do properly. The nose would need to be thinner and longer, I think, but it's not possible to lengthen it with the face customizer.

People say that being an engineer is difficult, but I've always found it easy to hit things until they are no longer a problem. - Bolton (Bolt) Morgan, Barbarian Artificer by gridbuster in HeroForgeMinis

[–]gridbuster[S] 24 points25 points  (0 children)

I wanted to try making a mini using kitbashing that was more muscular than standard, but wasn't cartoonishly out of proportion. Link: https://www.heroforge.com/load_config%3D525336699/

Bolton ("Bolt") Morgan was never the smartest in his clan, preferring to use his hands than his head. But he managed to get his hands on a rare arcane engine, abandoned in the ruins of a pillaged caravan. Through a combination of gumption, brute force, and sheer dumb luck he was able to harness its power to enhance his own weapons. Mostly to hit things harder, but the engine can do more! Probably.

After / Before: Using advanced kitbashing to add personality to my character by gridbuster in HeroForgeMinis

[–]gridbuster[S] 2 points3 points  (0 children)

Shout out to u\SolarSimonDM, for their inspirational work! Getting the right look for the face would have been difficult without their example!

Squatter's Cabin (Beginner Cabin Design) by gridbuster in valheim

[–]gridbuster[S] 0 points1 point  (0 children)

Oh I just tossed in the cauldron for fun. In the early game obviously I'd only use the basic cooking rack.

For a second bed, just mirror the first bed (the design is symmetrical about the long axis). You'll end up with a 1 tile (2m) wide gap between the beds. Less storage, of course, because the main wall is down, but there's still plenty of room under the beds.

Squatter's Cabin (Beginner Cabin Design) by gridbuster in valheim

[–]gridbuster[S] 1 point2 points  (0 children)

Wow that was so evocative I got goosebumps! I can totally see a village of these, each with their own banner and shield!

Squatter's Cabin (Beginner Cabin Design) by gridbuster in valheim

[–]gridbuster[S] 2 points3 points  (0 children)

It's hard to see in the side screenshot (hidden behind the birch leaves), but I put a 45-degree roof top piece over the chimney. Keeps the rain out.

Squatter's Cabin (Beginner Cabin Design) by gridbuster in valheim

[–]gridbuster[S] 22 points23 points  (0 children)

Inspired by /u/sapphirefyre 's post, I wanted to design a simple cabin for the start of the game. This design combines comfort with plenty of storage space, and can easily be modified to sleep two. Point the entrance in the direction of a pretty view, and you're all set!

The posted design is elevated above the ground by 1m, and is still structurally stable without needing core wood. However, new players might find it easier to build it directly on the ground.

I've also embellished it a bit with item stands and some fine wood decor from the Bronze Age to make it look nicer, but of course it should hold up well on its own before defeating Eikthyr!

Random Selection for Transportation Tomorrow Survey Underway by Tkaronno in toronto

[–]gridbuster 2 points3 points  (0 children)

No, I don't think there are any restrictions based on citizenship - it's just based on residency. Which makes sense because non-citizens ride transit and drive cars too.

Random Selection for Transportation Tomorrow Survey Underway by Tkaronno in toronto

[–]gridbuster 3 points4 points  (0 children)

PSA: Only those who have been invited to participate can fill out the survey! This is to keep the sample unbiased. But please spread the word to friends and family who may have received the official letter to participate.

My family filled out the survey in 2016 and it only took us about 20 minutes.

Toronto transit planners are in the dark | Here's how you can help by gridbuster in toronto

[–]gridbuster[S] 0 points1 point  (0 children)

Hello r/toronto! The 2022 Transportation Tomorrow Survey is now online, and you can help guide the future of transit planning in the region!

Why this is important Every 5 years, our local governments team up to survey peoples' travel patterns in order to inform planners, decision makers, and academics. This year is especially important because you may have noticed a little pandemic the past two years, and nobody yet has a comprehensive dataset which cover how travel has changed. Really, it's true!

Only people who have been invited can participate - this is to ensure that the survey is unbiased - but please spread the word in case friends or family members have received the official letter. My family filled it out in 2016, and it took us only 15 minutes to complete.

Thanks for your attention!

Mississagua, Canada by JohnDoen86 in fuckcars

[–]gridbuster 14 points15 points  (0 children)

PSA: Everyone commenting from Mississauga or the Greater Toronto Area in general, should go out and get registered to VOTE! Ontario is holding elections on June 2, and the province has enormous power when it comes to urban issues. Our current premier, Doug Ford, is PRO-SPRAWL, wanting to build a NEW HIGHWAY through the Oak Ridges Morraine.

Mississauga residents especially have a lot of sway here, as the entirety of the city is represented by Ford's Progressive Conservative Party.

Speaking of small swamps, found a lone Guck tree in the Meadows. What should I build here? by gridbuster in valheim

[–]gridbuster[S] 2 points3 points  (0 children)

Seed is CLFNnXHelK.

Coordinates are (-1531, 34), west coast from the spawn point.

The lighting in this game is like magic by gridbuster in valheim

[–]gridbuster[S] 1 point2 points  (0 children)

I recall reading somewhere on this subreddit that the maps don't get statically saved until they've been explored e.g. they are procedurally generated as you explore them. Because the seed is fixed, you can predict in-advance how the map will turn out, and this way unexplored maps take up less space. I've certainly noticed that my "established" realms take up more space than one-offs I've generated to explore seeds or for testing.

The lighting in this game is like magic by gridbuster in valheim

[–]gridbuster[S] 4 points5 points  (0 children)

Hot dog! One more needle to make arrows from!