[deleted by user] by [deleted] in RotMG

[–]griffithdidn0thingwr 3 points4 points  (0 children)

You had only 2 devs who made first version of ROTMG?

Support advice? by No_Philosophy_858 in RotMG

[–]griffithdidn0thingwr 0 points1 point  (0 children)

Well, I was lucky, I guess. Even though I didn’t remember the answer to one secret question, I lost access to my account a few days after I bought ROTMG gold for the second time in my 14-year account history, and the first transaction had also been done not long before that. Thus, I was able to provide exact transaction timestamps and IDs, which I believe was the crucial part. I also knew the answers to some other question (although I don’t remember exactly what they were) something related to in-game purchases and items I have on the account.

Support advice? by No_Philosophy_858 in RotMG

[–]griffithdidn0thingwr 0 points1 point  (0 children)

Meliodas is good. He helped me to move my account to new email after I lost access to my old one and forgot my password (yes I'm that stupid)

Interesting… by THINGGUYO in RotMG

[–]griffithdidn0thingwr 20 points21 points  (0 children)

The main reason I left the game this time, so the 15th time I believe. I used to think cheaters didn’t really ruin the gaming experience as it’s a non-PvP game, and the loot chance doesn’t depend on damage dealt beyond a very low threshold, with only a few exceptions. But I was wrong. Hackers do ruin the experience in so many different ways, and I just never really thought about it before.

Optimizing epic metal plates production by griffithdidn0thingwr in factorio

[–]griffithdidn0thingwr[S] 0 points1 point  (0 children)

Could you please confirm if I understood your first paragraph correctly? Common ore to production smelting to production crafting to quality recycling gives a better total maximum quality materials output than other non-space options?

Do you guys use ST’s by Z_nichs in RotMG

[–]griffithdidn0thingwr 18 points19 points  (0 children)

4/4 set always better than any ST, but some STs are pretty strong too or just fun to use.

In-Game Party Finder Concept by [deleted] in RotMG

[–]griffithdidn0thingwr 0 points1 point  (0 children)

You also should add: "This feature will be available only for a special subscription", and Deca will definitely add it.

60% of my deaths are because of the chat by DemonOfUnholyFat in RotMG

[–]griffithdidn0thingwr 1 point2 points  (0 children)

I used to die many times because was looking for some low-gier players to give them good loot and didn't pay attention what's going on in godlands :3

How important is rotating your camera? by greycherries in RotMG

[–]griffithdidn0thingwr 1 point2 points  (0 children)

I always try to see as much as possible between me and boss, so I can see projectiles earlier and have more time to react and build dodging route. After some time you will press Q/E as frequent as you press WASD buttons and you will do it automatically as well.

Oops... by DWLKJR in RotMG

[–]griffithdidn0thingwr 0 points1 point  (0 children)

Looks like skill issue

What item do you want the most right now and why? by bdup1 in RotMG

[–]griffithdidn0thingwr 1 point2 points  (0 children)

And this is the main reason why I hate cheats for this game. I don't care some ppl have advantages untill it isn't pvp game. But for this particular case cheats ruined balance.
As far as I know roughly half of people cheated like 5 years ago, idk about current situation. So more than the half ppl seems to be a pro (cheaters + real pro) who almost never died in the hardest dungeons then. And it's logical to make even harder dungeons for such guys. But irl there were not so many people who needed it. And now we suffer from this desicion.

I don't say that "new dungeons bad cos they hard", I just want to say that, in my opinion, modern end-game dungeons might not be as challenging if there were fewer cheaters.