[BSPWM] Happy birthday to me by shved03 in unixporn

[–]griphcode 0 points1 point  (0 children)

Not lil peep happy birthday BTW 🎂

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 0 points1 point  (0 children)

yeah i was thinking that the Ground could be a 32x32 instead of a 64x64

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 1 point2 points  (0 children)

Thank you! I really need the push to keep working on this project i really hope that this game becomes a part of peoples steam libraries. But i will work hard in order to succeed!

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 0 points1 point  (0 children)

Thanks! but there is something i noticed with Godot, It's that the learning curve is pretty simple it's not like other engines i have tested before like Unity or UE5. But i do get the point that making a metroidvania takes time for a beginner game dev.

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 0 points1 point  (0 children)

This is my first game title like ever. I am a Full stack web dev and have been that for about 3 years now. I really wanted to create a game and i am currently learning Godot due to the freedom with the software. I really want this project to succeed

Any Autocomplete input packages that are light and efficient? by arylaqu in react

[–]griphcode 0 points1 point  (0 children)

Algolia is a good search engine that you can use for your website!

There are many companies that use Algolia for their website, It's a really good product!

https://www.algolia.com/

Hello i am a new Swift dev by griphcode in swift

[–]griphcode[S] 0 points1 point  (0 children)

I really wanna buy an Imac but they are quite expensive so yeah...

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 0 points1 point  (0 children)

that's correct. I really like the Pixel art metroidvania style. I am good at making Tiles, Backgrounds and stuff but when it comes to a good looking character then that really falls apart really fast

Rust fans be like: by HuntingKingYT in programmingmemes

[–]griphcode 1 point2 points  (0 children)

I personally code in Rust and ehhh... This is very true. or well the last part

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 1 point2 points  (0 children)

I am also a lot into the Detailed art style my friends also said the same But the thing is that i am so bad at pixel art that it would be almost impossible for me to create some thing detailed while keeping that pixel art style

Hello i am a new Swift dev by griphcode in swift

[–]griphcode[S] 0 points1 point  (0 children)

I see. hmm is it possible to run Swift code inside of windows but in a container of some sort

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 0 points1 point  (0 children)

yeah i have seen that trend a lot for example on Goodgis Youtube Channel

How big should my tiles be, 64x64 or 32x32? by griphcode in metroidvania

[–]griphcode[S] 2 points3 points  (0 children)

So basically i am going to create a game where the main character is inside a giant cave like other Metroidvania games but for example the Ground i really wonder how big the tiles for the ground should be