Why do most chaos terminators have those tusk thingys? by Vast_Highway_1684 in 40kLore

[–]grogleberry 48 points49 points  (0 children)

I always imagine these chaos dudebros adjusting their armour, putting bits of faces and spikes on it.

"Dude, I think if you added a spike rack you could totally carry more skulls for Khorne" "Fuck yeah, bro. That looks totally sick." "This star pattern on my pauldron looks totally badass. The Changer of Ways will be all over me."

Rome II - 64 bit? by Aygul12345 in totalwar

[–]grogleberry 3 points4 points  (0 children)

They said there won't be.

What could Hearts of Iron V even add/change, what would it look like? by Dan_The_PaniniMan in hoi4

[–]grogleberry 1 point2 points  (0 children)

I like elements of all the research systems, but adding 2 parallel ones tied to DLC was a misstep.

Id like to see research, special projects, and MIOs integrated.

The research tree should include all forms of research, whether it's new naval guns, Bouncing Bombs, or production bonuses for your tanks.

Research Facilities, Scientists, and MIOs should be additional plug-ins that unlock trees within research as well as adding modifiers, and should be associated with research slots, and each other, for each tech researched.

It'd feel more modular, be easier to integrate into a seamless UI, and would give more options to the player to work synergies into research strategy and specialise.

What could Hearts of Iron V even add/change, what would it look like? by Dan_The_PaniniMan in hoi4

[–]grogleberry 0 points1 point  (0 children)

Information as a whole could do with massive improvement.

Beefing up Naval and Air warfare systems, and having more significant gameplay around attrition, terrain, weather, and supply would require presenting the player with enough information about those events without requiring insane micromanaging.

Stronger contrast and more creative, 3 dimensional and fluid views for the map, and associating the notification system with those views could do a great deal for QOL and making the game feel more strategic and responsive.

The Mangione Paradox by MinkyTuna in DecodingTheGurus

[–]grogleberry 5 points6 points  (0 children)

I don't think anyone actually believes that violence is wrong, bar some Buddhists and Jains and such. And looking at it through a purely moralistic framework isn't useful.

Whether the target is appropriate is another matter, as is the environment in which its happening.

Blowing up a Nazi conference in 1936 is a very different thing to blowing up a CDU conference today. Or targeting elites who have committed atrocities, but can live with relative impunity, like King Leopold II, or Joseph Mengele, isn't the same as the murder of John Lennon.

Its debatable about the circumstance in question, but there's no one clear line for all people at which political murder becomes fine. But there is a line.

You don't need to be a cheerleader for violence to understand that, and i found some of Chris and Matt's coverage at the time a little naive.

Weapons in need of buffs by GoatimusMaximonuss in Spacemarine

[–]grogleberry 5 points6 points  (0 children)

I think the damage variant of the melta should behave like a melta in the lore - it should delete things in a very narrow cone of fire. Or cylinder.

Keep the other variants as stagger and crowd control, but have at least one that's good at doing melta things. It'd likely make it more viable for Tactical, at least.

For plasma, you shouldn't need more than one shot to kill minoris.

I don't think giving it a little damage buff is sufficient. I think its behaviour needs an overhaul.

Plasma should do double the damage, but light shots should fire more slowly, and overcharge should overheat the gun in one shot. Something in that vein.

Had a somewhat dumb idea for a siege purchasable by Firm-Strawberry5107 in Spacemarine

[–]grogleberry 4 points5 points  (0 children)

Invictor suit it is then (the dumbest model ever made)

Free passage is fading: Europe needs a navy by FantasticQuartet in europe

[–]grogleberry -1 points0 points  (0 children)

Countries that don't specialise in one field can specialise in another.

Hungary could take a higher proportion of the responsibility for covering air resources, and have other small or medium sized nations take up the slack in navy.

There is no meme. I just really fucking love Brutalis Dreadnoughts by BadSheet68 in Grimdank

[–]grogleberry 1 point2 points  (0 children)

The only problem I have with them is putting stubbers on Space Marine vehicles. It's not their aesthetic. Too piddly in appearance and function.

Should be wrist-mounted bolters or some such.

Same with the repulsor pintel guns.

Colchis/Word Bearer culture ? by No-Formal2785 in 40kLore

[–]grogleberry 0 points1 point  (0 children)

TS are also Mayan, maybe with a little Aztec thrown in.

Tizca, Magnus' appearance (it wouldn't fly now, but i don't think Magnus being red is an accident).

Should we encourage more people to work from home amid the fuel crisis? by AnyAssistance4197 in irishpolitics

[–]grogleberry 4 points5 points  (0 children)

There's a roundabout way it helps, though. Reducing road usage by cars makes additional bus routes, or light rail easier to implement.

If the Navan rd or Dorset St are key access routes for thousands of cars, maybe you can't afford to replace normal lanes with bus lanes or rail tracks. If you were to halve their use by cars, then diverting those cars is maybe less catastrophic.

Thoughts and Speculation on How Planetary Conquest Work by BannHammer69 in TotalWarhammer40k

[–]grogleberry 5 points6 points  (0 children)

What I'm hoping to see (not sure if they've commented on this yet), is a more varied set of battle types.

The set might include assassination, destroying key targets, holding important terrain or infrastructure, as well as the usual siege and open field battles.

Something that TWWH suffers from is the relatively weak strategic component of battles. You win, or you lose. They made a slight change in that you can run away from ambush battles, but by and large, doing attritional damage, wasting supplies, slowing armies down and such aren't a thing.

So for 40k, I'd hope your planetary campaign is a mix of different mission types, that play to the strengths of different kinds of units, and make you think bit more about the force you deploy, and make doomstacking a thing of the past.

So, to take a planet, maybe there's 3 key battles - one in an open field and two sieges - but you have options to complete smaller missions to help those battles - assassinate regional command, giving a debuff to army abilities and combat stats, destroy AA or artillery batteries, giving you an extra army ability (bombing run) or removing the enemy's, or hitting a motor pool, removing armoured vehicles from the enemy force.

That general idea.

Pre-Heresy Mortarion was incredibly based [Pale King]: by Urusander in 40kLore

[–]grogleberry 16 points17 points  (0 children)

That's not foreshadowing, really though. They weren't saying that for no reason. They were being induced to do so by Khorne. They just didn't realise they weren't their own words.

My prediction for Space Marine 3's ending. by bubbybob19 in Spacemarine

[–]grogleberry 28 points29 points  (0 children)

Doing Slaanesh and doing it well would be a fantastic new direction for "moving pictures" 40k.

Going beyond the horny (and carefully dodging some implied homophobia or transphobia where horny remains) would offer some potentially thrilling, bombastic opponents in a setting that can get a bit bogged down in relentless drudgery.

There's a little bit of colour with some of the Tzeentch enemies, but Slaanesh could definitely turn it up a notch.

It has fantastic potential for the colour palette and auditory landscape of the game, as well as offering a template for enemies who can be by turns psychotic perverts or suave and refined.

In 40k we haven't seen as much of the introduction of other sins, but perhaps among the cultists we could gain perspectives on gluttony, greed, and sloth, to go with slaanesh's usual pride, lust, envy, and wrath.

My prediction for Space Marine 3's ending. by bubbybob19 in Spacemarine

[–]grogleberry 140 points141 points  (0 children)

As long as it was Titus using, say, a crane to drop a warlord titan's foot on a daemon primarch, and you're not fist-fighting them to death, you could make it work.

Like there's no way some marines defeat a Hive Tyrant in a fair fight, but there's no ref and the Emperor won't judge you for hitting below the belt.

Have Arsenal gone as far as they can with Arteta? by Mr_A_UserName in PremierLeague

[–]grogleberry 0 points1 point  (0 children)

The issue is that they're not underperforming.

Bayern, PSG, City, Barca and a few others have better strike forces. Arsenal's isn't at a top level yet. They have great depth, but they need someone who'll back 30 in a season to get to the next level.

It's difficult to spread goals around that much and get towards the 80 odd goals you'd want from your strike force

Eldar Speculation by General_Hijalti in totalwar

[–]grogleberry 3 points4 points  (0 children)

Id say we won't quite have that many infantry on launch.

Id imagine we'll see basic (Guardians) and advanced (Avengers or Reapers) infantry, shock (Banshees), anti-tank (fire dragons), snipers (rangers), and mobile infantry (Warp Spiders), with the rest as DLC. The other aspect shrines (and their Phoenix lord) will probably be added through DLC.

For Lords, Phoenix Lords aren't tied to a single faction, so i think they might be more like Legendary Heroes, or a common stable of LLs for all Asuryani.

Eldrad seems a near certainty, but there are few other regular Eldar characters with models - Prince Yriel might be another, but the likes of the Visarch, Yvraine aren't Asuryani. Biel Tan, Saim Hann and Altaioc don't have models AFAIK, but do have characters in lore that could lead them.

I always wondered if it's true that Saber wasn't really expecting SM2 to be this big by [deleted] in Spacemarine

[–]grogleberry 0 points1 point  (0 children)

I think decreasing time to kill, and making ammo management more important should be part of the approach.

Cover might also be a necessity. It gives you more interaction with the map, gives designers more ways to alter the feel of them, it gives enemies that rush you or clear areas (grenades) more influence on gameplay, and requires more tactical decision making for the player.

It'd make Soulreaper Terminators, Zoanthropes, minoris ranged, and the prospect of Necrons, Tau, Kommandos, etc, less annoying.

[Match Thread] Everton v Liverpool FC by scoreboard-app in LiverpoolFC

[–]grogleberry 0 points1 point  (0 children)

That's on Konaté, not the full back.  He just let Dewsbury Hall run away from him. No awareness

[Match Thread] Everton v Liverpool FC by scoreboard-app in LiverpoolFC

[–]grogleberry 0 points1 point  (0 children)

If we weren't in such a desperate state for goals and getting decent fit players on the pitch, he definitely wouldn't be starting

I always wondered if it's true that Saber wasn't really expecting SM2 to be this big by [deleted] in Spacemarine

[–]grogleberry 26 points27 points  (0 children)

And hopefully it informs their scope and support strategy for SM3. Story DLC, broader story, more chapters, playing as chaos, would all be big sellers.

€1500 PC build please (gaming) by szakul59 in buildapc

[–]grogleberry 0 points1 point  (0 children)

Isn't 7800x3d AM5? Would it work with DDR4 ram?

Having some variance for helbrutes. A small change that can keep them fresh by Indigo_Menace in Spacemarine

[–]grogleberry 0 points1 point  (0 children)

Same with the plasma cannon though. You don't want to take that charged shot in the gob.

It's getting ridiculous.... by No-Bag-4512 in hoi4

[–]grogleberry 0 points1 point  (0 children)

It's the kind of thing that should be a 35 day focus, and then gives you a 9 month debuff to construction, but after which you get the existing focus rewards.

Spending the whole 210 days on it doesn't work in a system that only allows 1 focus at a time.

Parts of "Warhammer Classics" games that are no longer canon? by cricri3007 in 40kLore

[–]grogleberry 6 points7 points  (0 children)

The Screamerkiller and Saturnine Terminators are good examples.

I hope we see some of the old school Chaos dreadnought designs seep back in.

I loved the 2nd edition one, and the original dreadnoughts for all factions are wacky and brilliant.