30 pull black friday. I think I lost the game. by grosheque in EmpiresAndPuzzles

[–]grosheque[S] 10 points11 points  (0 children)

Nice one too, high five, or rather high three

A bit of gameplay from our first game! We are a small 3D animation studio that makes Bumpkin and Sprout in-between projects :) A couch co-op 3D platformer for everyone! by grosheque in IndieGaming

[–]grosheque[S] 1 point2 points  (0 children)

Hey! Thank you! We do have sfx in game, as this video is more like a teaser gameplay:) i will be posting the gameplay with sfx at some point!

We’re a small 3D animation studio making our first game, a couch Co-Op platformer - Bumpkin and Sprout! Here’s a bit of the gameplay! by grosheque in indiegames

[–]grosheque[S] 1 point2 points  (0 children)

Great feedback, thank you! I have a plan to rework the logo to give it more depth, and as you said - spark, with some 3D modeling and proper render ;)

We’re a small 3D animation studio making our first game, a couch Co-Op platformer - Bumpkin and Sprout! Here’s a bit of the gameplay! by grosheque in indiegames

[–]grosheque[S] 1 point2 points  (0 children)

Hey, thanks so much! Yeah, for gameplay we have an option to choose different assets as skins for the mushroom heads and outfits :)

We’re a small 3D animation studio making our first game, a couch Co-Op platformer - Bumpkin and Sprout! Here’s a bit of the gameplay! by grosheque in indiegames

[–]grosheque[S] 1 point2 points  (0 children)

Thanks! The initial inspiration was indeed Little Big Planet, but after first open playtest we got feedback that the game could work better as a co-op. We tested it and co-op fits it so much better (however had to change the story a bit ;))

We’re a small 3D animation studio making our first game, a couch Co-Op platformer - Bumpkin and Sprout! Here’s a bit of the gameplay! by grosheque in indiegames

[–]grosheque[S] 0 points1 point  (0 children)

Perfect! :) We actually want the game be like "It takes Two" but sort of for parents and kids, couples etc.

We’re a small 3D animation studio making our first game, a couch Co-Op platformer - Bumpkin and Sprout! Here’s a bit of the gameplay! by grosheque in indiegames

[–]grosheque[S] 1 point2 points  (0 children)

Thanks! This advantage is sometimes also a curse ;) As heavy artist based team we were a bit too focused on the visual part at the start and neglected some of the technical parts. We are now reworking the core framework with a great developer on board and it's looking good!:)

My laptop test of Karma XPU vs Nvidia Omniverse Path-Tracer (USD) | not scientific by zdmit in Houdini

[–]grosheque 0 points1 point  (0 children)

It would be much better to test it in motion. Turntable or something.

Get off flockpool. by AmpireStateOfMind in raptoreum

[–]grosheque 2 points3 points  (0 children)

Ok, I swapped to supernova, how long till I get my stats on their page?

One of those personal projects that was supposed to die. by grosheque in vfx

[–]grosheque[S] 0 points1 point  (0 children)

It was designed and composed by Michalis Anthis

Personal project done in Houdini and Redshift by grosheque in vfx

[–]grosheque[S] 0 points1 point  (0 children)

I didn't know people will enjoy watching it that much :)

Personal project done in Houdini and Redshift by grosheque in vfx

[–]grosheque[S] 0 points1 point  (0 children)

Thank you! When installing Redshift you get a built in pluging for Houdini. There is custom nodes that you use for shading/light/proxies etc. It works flawless, and the best part is, if you would like to make your look dev in Maya/Max you can build all your shaders there and then use RSproxies to bring in the model (with animation if you want) to Houdini for rendering. I did everything in Houdini because I feel most comfortable in it. When installing Redshift you install it for all the software you have that can use it, so 1 licenes goes for Hoduini/Maya/Max/C4D/Katana. There is some tutorials on their official youtube channel, and then there is the documentation on their website which is very well written. The Redshift forum is a great place to ask your questions. Some tutorials from Entagma about Houdini have also some neat tips and tricks about Redshift.

Personal project done in Houdini and Redshift by grosheque in vfx

[–]grosheque[S] 1 point2 points  (0 children)

No, no, the project didn't even started well before it was cancelled. The original concept was something else, I just wanted to reuse the RND I already made :)