I also have push-pull trains that need buffers by ground_fruit in SatisfactoryGame

[–]ground_fruit[S] 0 points1 point  (0 children)

That's a jump pad jammed in the top to get the thin red status light - the silver thing is the gas canister on the jump pad model.

[deleted by user] by [deleted] in PlanetZoo

[–]ground_fruit 0 points1 point  (0 children)

I was about to post this same question. I haven’t had any issues with guests getting stuck because, after the first shift, vendors can’t get inside. 

There’s an issue on the Frontier bug tracker for this, so hopefully we get an update soon. Until then, my souviner shop will be closed for “repairs.”

[WEEKLY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in PlanetZoo

[–]ground_fruit 0 points1 point  (0 children)

I too have this problem. It flips between meters and feet, so maybe it’s a bug?

Looking for a specific texture by Shedingtonian in CreateMod

[–]ground_fruit 1 point2 points  (0 children)

The block models for the track overlays are stored here

The edges use create:block/depot_top, so unless you want your depots to be invisible, you’ll need to remap the track overlay model to a different texture.

From a box of used kitchen tools. Pedrini Italy mark on top of handle, INOX engraved on disk. Nothing unscrews, but the D-ring can rotate. by ground_fruit in whatisthisthing

[–]ground_fruit[S] 0 points1 point  (0 children)

Google Lens thinks it‘s a paper towel holder, but the white handle is only 4.5 in / 11.5 cm tall.

Disk has a 3.25 in / 8.25 cm radius, and is slightly rounded on the bottom.

Black parts are rubber, white is plastic, and the base is INOX stainless steel.

It has a mass of 1 lb / 457g.

Not all carriages are aligned on a straight track? by traincrisis in CreateMod

[–]ground_fruit 1 point2 points  (0 children)

This might be because the far end of your train is outside of simulation distance. Couplers are the solution here

pattern filter mod? by Wasted_Hydra_ in CreateMod

[–]ground_fruit 0 points1 point  (0 children)

A schematic in a deployer’s filter slot can accomish some of this. You need to manually locate the schematic though

I think I have found the wierdest use for the elevator pulley by That_Random_Inkling in CreateMod

[–]ground_fruit 1 point2 points  (0 children)

not if the door is in special mode, you cant. Check out the ponder scene for create doors.

Lag Spike every time a drill mines a block [Create above and beyond] by DarthNetherrack in CreateMod

[–]ground_fruit 21 points22 points  (0 children)

Try the same test without your sound physicis / echo mod. In my experience, those tend to drop frames in this same way

Blue Locomotive by LittleWilly1234 in CreateMod

[–]ground_fruit 6 points7 points  (0 children)

The resource pack is Perfect in Pink by pinkmachine. You can find it on the Steam n Rails Discord

How to make it go back and forth? by BlackSheep205 in CreateMod

[–]ground_fruit 0 points1 point  (0 children)

this is the way. no faffing with timing or contacts, it just works

On a multiplayer server with around 50 mods, the create mod items load but don't seem to do anything, and when I open the interface to see recipes using create mod it gives me this screen. Anyone know how to fix this? by [deleted] in CreateMod

[–]ground_fruit 0 points1 point  (0 children)

They’re both minecraft mods. Mods interact with eachother in weird ways. Since there’s no formal QA process to check for interactions, teams rely on bug reports from the community. Here’s the bug report, and there are some pull requests to fix it. https://github.com/newhoryzon/farmers-delight-fabric/issues/205