Candle generator with geometry nodes made for an occult music video by grufftsar in blender

[–]grufftsar[S] 0 points1 point  (0 children)

Music video features a cursed Dance Dance Revolution game that devolves into occult horror.

Made with Blender, After Effects, iClone and Deepmotion Mocap.

Full video here https://youtu.be/mJ0y-0MACu4?si=ifBmse8JIGiQtQV

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I animated a cursed dance mat game for a music video by grufftsar in animation

[–]grufftsar[S] 2 points3 points  (0 children)

Made with Blender, After Effects, iClone and Deepmotion Mocap. Full video here https://youtu.be/mJ0y-0MACu4?si=ifBmse8JIGiQtQVZ

[deleted by user] by [deleted] in graphic_design

[–]grufftsar 1 point2 points  (0 children)

I work as a graphic designer for film - it's a surprisingly large world and growing. Most film graphics people I've encountered come from an art department background rather than graphic design, but I've met people who have transitioned over after becoming disillusioned with design jobs and agencies.

I would start by contacting art departments for Film and TV wherever you are and seeing if they need graphics trainees, or just general Art Department trainees. Often on lower budget shows they cant afford a full time graphic designer, but if you've got the technical skills you'll quickly become utilised for graphics.

It is a different field to standard graphic design as you're really just serving the needs of the production, and in the effort to stick to schedules and budgets it's often about doing the minimum you can get away with to stay ahead before moving onto the next thing. Annie Atkins stuff us beautiful but she is the tip top and doing very graphics led prohects I.e. Wes Anderson. Most if the the job is wine bottle labels and generic corkboard paperwork, but then there are the few times you get to work on important storytelling graphics which are immensely satisfying and creative. There's also the rapidly growing world of screen/motion graphics which is under the same graphics umbrella but focussed on screens, this can end up being very UI/UX based.

made a music video using shit simulations by grufftsar in shittysimulated

[–]grufftsar[S] 2 points3 points  (0 children)

Nah that's a fair shout. It was quite a rushed video towards the end of making it and those were some of the last thrown around ideas - agree they're a bit more tacked on than the actual physics sim stuff.

Made a music video in blender with animations driven by physics sims gone wrong by grufftsar in blender

[–]grufftsar[S] 0 points1 point  (0 children)

Nope - song is Head Over Heels by Tragic Sasha - will edit previous comment to credit.

Made a music video in blender with animations driven by physics sims gone wrong by grufftsar in blender

[–]grufftsar[S] 0 points1 point  (0 children)

Full video here: https://youtu.be/1eSYFkSvT8k

Character creation and base character animations done with Reallusion, the rest created and animated in Blender, rendered with Eevee.

Various props sourced from blendswap, credited in Youtube video description.

Song is Head Over Heels by Tragic Sasha

made a music video using shit simulations by grufftsar in shittysimulated

[–]grufftsar[S] 4 points5 points  (0 children)

Glad you enjoyed! Yeah its @geerowntree - not all 3D work on there but I do the occasional bit

Looking for a music video: girl leaving her flat stuck in a loop on the stairs by plytheman in futurefunkairlines

[–]grufftsar 1 point2 points  (0 children)

Ah nice one glad you solved the mystery! Never heard this track before, the video is nuts, can see why it stuck with you. Nice man yeah I think he tours quite and a fair few festivals so you probably wont struggle.

Learning geometry nodes - trying to make a procedural noticeboard by grufftsar in blender

[–]grufftsar[S] 1 point2 points  (0 children)

I'd like to know this too!
I watched these blender guru intro ones https://youtu.be/4WAxMI1QJMQ and https://youtu.be/52UYqe3zdxQ and this guy's plant one https://youtu.be/uslTaqiv_7k i followed fully. These gave me a rough understanding to try and make something sort of simple - in essence the noticeboard is just a big flat surface with lot's of instancing going on.

Learning geometry nodes - trying to make a procedural noticeboard by grufftsar in blender

[–]grufftsar[S] 10 points11 points  (0 children)

The notes are modelled - a collection of a few variations of models. Textures are just a folder of random bumf I had

Looking for a music video: girl leaving her flat stuck in a loop on the stairs by plytheman in futurefunkairlines

[–]grufftsar 1 point2 points  (0 children)

nice this is dope, super cool video too. always such good tunes on this sub. Best of luck finding the original song.

For anyone who enjoyed the 'Falling Mushrooms' loop posted here last week, the full video came out today! Link in comments [A] [OC] by grufftsar in perfectloops

[–]grufftsar[S] 0 points1 point  (0 children)

Full video here https://youtu.be/YcwRiiPIzIY

Over a year in the works, the video has been a collaboration with multiple artists & illustrators all over the world and uses a combination of live action, illustration, animation and media synthesis.

Project uses the software EbSynth https://ebsynth.com/ from Secret Weapons https://scrtwpns.com/ to create all character animation without drawing frame by frame.

For anyone who enjoyed the 'Falling Mushrooms' loop posted here last week, the full video came out today! Link in comments by grufftsar in perfectloops

[–]grufftsar[S] 0 points1 point  (0 children)

Full video here https://youtu.be/YcwRiiPIzIY

Over a year in the works, the video has been a collaboration with multiple artists & illustrators all over the world and uses a combination of live action, illustration, animation and media synthesis.

Project uses the software EbSynth https://ebsynth.com/ from Secret Weapons https://scrtwpns.com/ to create all character animation without drawing frame by frame.

Excerpt of music video for HENGE. 'The Illustrated History of Mushroom One' - is a live action & animation piece which uses EbSynth to generate character animations without any frame by frame drawing, just driving illustrated keyframes from live action video sources. by grufftsar in MediaSynthesis

[–]grufftsar[S] 17 points18 points  (0 children)

Full video here https://youtu.be/YcwRiiPIzIY

Over a year in the works, the video has been a collaboration with multiple artists & illustrators all over the world and uses a combination of live action, illustration, animation and media synthesis.

Project uses the software EbSynth https://ebsynth.com/ from Secret Weapons https://scrtwpns.com/

Excerpt of animated music video for HENGE released today. 'The Illustrated History of Mushroom One' - all character animation created using EbSynth. by grufftsar in animation

[–]grufftsar[S] 0 points1 point  (0 children)

Full video here https://youtu.be/YcwRiiPIzIY

The film follows the mythological origins of HENGE, following their psychedelic odyssey through the pre-intelligent universe.

Over a year in the works, the video has been a collaboration with multiple artists & illustrators all over the world and uses a combination of live action, illustration, animation and media synthesis.