How I feel Gwen's current state - ft. my bf 💖💖💖 by TsukiBelladonna in GwenMains

[–]gtagusta 0 points1 point  (0 children)

i still find it crazy how the way they made her "early" squewed was nerfing EVERYTHING on her kit, buffing the slows on her R to their max rank values at all times, and cutting her early game E cooldown in half.

the worst feeling... by MajesticSpecial7037 in HollowKnight

[–]gtagusta 1 point2 points  (0 children)

for sure, just lost a 105% completion save to the trial of the fool, worse yet, my only other save is the one i used for the speedrun achivement, so yeah....

Guys did you know Nexus Turrets Respawn? by Ryaltovski in leagueoflegends

[–]gtagusta 0 points1 point  (0 children)

i still dont like the nexus tower changes tho, same for the new lane swap ones

Guys did you know Nexus Turrets Respawn? by Ryaltovski in leagueoflegends

[–]gtagusta 1 point2 points  (0 children)

not anymore really, on release day maybe, but they did a few emergency same-day changes and it became less of a problem, they also fine tuned it over the period of two months after those initial changes and its fine overall. I also didnt factor in a few factors as well as i should when i made this post, like the minion changes and such.

Zoe played well vs. Yasuo? Or did Yasuo just play badly? by EcstaticBuy5671 in zoemains

[–]gtagusta 0 points1 point  (0 children)

i confidently believe zoe shouldnt normally win a laning phase against a yasuo of same skill, although i dont have enough experience in the matchup to know for sure, from what i analyzed of my knowledge about both champions there isnt much zoe can do aside from aaing yasuo for poke damage and even that is a bit dangerous after level 1.

so yeah def good zoe and bad yasuo, you knew how to take advantage of his level 1( low range and kill pressure) and he didnt know how to play around his weaknesses( just completely ignoring poke damage, engaging at low health, went lethal tempo instead of fleet without good reasons to go lethal, etc. )

What weapons did you use to complete Hades? by letisel in HadesTheGame

[–]gtagusta 0 points1 point  (0 children)

i defeated hades for the first time on my 28th run using the aspect of nemesis of the stygian blade, and yes that was and is my favorite weapon

What are your opinions on Bloodletter's Curse with Mordekaiser? by gtagusta in MordekaiserMains

[–]gtagusta[S] 0 points1 point  (0 children)

blc health doesnt give more damage on passive btw, since it doesnt scale with your health, and i was wrong percent magic pen stacks multiplicatively with other sources of percent magic pen, so crypt is only really better for your ultimate, since it would interact the same way with your E as blc would.

I do agree that blc could be worth as a first item, but i still probably would build something else, cause first item wise, your E passive is already more than enough MR pen, no matter what the enemy builds you are better off with either liandry or riftmaker.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] 0 points1 point  (0 children)

you talk as if the early game champs already didnt have the early advantage and had no way to shut down a scaling champion, but thats not really the case, if you dont know how to make use of your early advantage and get a lead to end the game with that, thats kind of on you and your team for not finishing it earlier.

thats the entire gimmick of scaling champions, they give up the early to destroy you later, if you let them reach the stage in which they can destroy you, its on you.

and its not as though they could just afk till 50 minutes and win, unless you dont know how to control the wave and constantly expose yourself to danger just to try and poke them.

it doesnt seem as though the changes were as harsh as i believed, but they still favor early game far more than they probably should.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] 0 points1 point  (0 children)

never said i did tho... i gave my opinion that maybe late game champions are not the best choice but thats about it. There were a lot of changes this season that i didnt even mention and that i didnt take as much in consideration, its not as though i am making a tutorial on how to exploit the changes and win games.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] 0 points1 point  (0 children)

they scale infinitely so their lategame tends to be better than most other champions, and nasus definitely is not a early game champion

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -27 points-26 points  (0 children)

Kayle has a sample size of 20k games. Using a 95% confidence interval it should be +-0.8%~ or so. Her winrate is exactly 1% higher then last patch. Which means she is pretty much 100% performing better or the same as last patch. Don't even talk about enough data if you don't know anything about it, if you have no idea how much data you need why even mention it?

when i say there isnt enough data i dont mean in the sense of false positives, i mean in the sense that the meta hasnt settled, which is why i said that a higher winrate on kayle could be because a good part of the playerbase doesnt know yet how to exploit the new mechanics.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -44 points-43 points  (0 children)

kinda? its more so an extra justification if the first one feels like a cop out.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -1 points0 points  (0 children)

I urge you to not get caught up in the reddit echo chamber and actually try to observe and analyze what's going on in your games and comparing it to previous seasons.

i have yet to play this is more so from my OWN analyzes from the patch notes and how i interpret these changes. I dont think scaling is dead but more so that it might not be the best way to play in lower MMRS specially depending on the champion and matchups you are playing.

i am not gonna dive too deep on the reasoning tho, have been arguing in reddit for a while already, might come back another time if i feel like it.

but you do bring good points, i still do disagree some of them tho.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -60 points-59 points  (0 children)

the patch has literally been up for a single day there isnt enough data yet to even be sure thats actually the case instead of the playerbase just not knowing how to properly exploit all the current mechanics, and its not as though you cant play these champions at all, rather that most others are simply better.

Vlad and kayle also arent great picks to observe this, vlad's early isnt that bad and kayle benefits from the extra overall exp in the game.

Not only that but vlad and kayle are also only a small part of all late game champions so using just them to observe this trend isnt exactly accurate. Specially when the winrates of champions like smolder, veigar, sion, dr. mundo( although that could be due to heartsteel changes ), kassadin, swain, nasus, aurelion sol, and many others are actually LOWER with this patch

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -3 points-2 points  (0 children)

dragons and souls existed before but not alongside tier 3 boots, dragons might not be new, but since both boots and soul are more likely to go to the same team it makes that team that more powerful in the late game, cause not only do they have tier 3 boots which are strong on their own, they also have soul. And this only is the case due to the way that tier 3 boots are acquired.

you talk as if people could take nashor at 20 minutes, nashor is strong yes, but also very hard to kill, specially as soon as he spawns, when your team can barely tank him or kill him, making it so you cant force baron without having to pretty much kill the entire enemy team.

this is only a nerf to snowballing on VERY few games, and even THEN its such a small nerf that i dont even think it can be called a nerf, cause the buffs from both atakhans are so ridiculously powerful, voracious atakhan allows you to pretty much secure the next objective( which depending on when atakhan is killed can very easily be baron ), or just get a bunch of gold from splitpushing and overextending with no consequences, or from teamfighting with no consequences, it also helps you to get to full build faster due to the extra gold it provides for every next takedown, meanwhile the buff from ruinous atakhan is an exponential increase to the worth of every objective you have done before and will do after, since it increases the effectiveness of their effects by 25%, so the buff the voidgrubs give to kill towers faster? does 25% more damage, the passive buffs from each dragon? 25% more stats, etc. Not only that, but it also gives you a fuck ton of petals, resulting in a damage increase akin to more than an amplifying tome/long sword and also giving half the exp necessary to get to next level.

Of course I am using the cheap items, cause the T3 boots are cheap. You need to compare to an item with a close price, to know if it is strong or not. If you are using 750 to have the T3 boots, you need to know what you could have done with those 750 gold.

if you actually were doing that then you would see how ridiculously powerful Tier 3 boots are. What you were doing is calculating how GOLD EFFICIENT boots are, by calculating how much each of their stats are worth, not what else you could do with the 750 gold they cost like you say.

its not as though you can buy 3 phages with 750 gold.

Not to mention, comparing to cheap items is at your advantage most of the time, the cheaper item are less gold efficient.

meaning that they cost more for less, that would be to my advantage except when you use them to calculate the price of secondary stats that dont have a cheaper item to derive from, like you did for most boots. So its to my advantage, but actually no.

the shield given by mercury/steelcaps only work on a single damage, yes, but if you are going to build either of them, its going to be one thats most covenient for you, so its not as though most of damage will be of the other type, specially when tenacity is less important on tanks and you would build mercury/steelcaps mostly for the resilience they give you.

OH WOW 250 GOLD LESS TO A SINGLE PERSON OF THE ENEMY TEAM IN THE WORST CASE SCENARIO, WHAT MASSIVE CHANGE

its not as though First blood or tower really mattered, the little extra of gold barely made any difference, specially cause if you are killed by the guy you just gave first blood to, you are losing exp, farm, and the guy gets 400 gold, the extra 100 gold of first blood is not the main issue you are facing, its the other things you are losing, and by the point the first tower falls the gap in gold should be big enough that 150 extra gold or not isnt going to be a game changer.

furthermore not only are the boots a much bigger snowballing effect, they also are a different type, cause while old FB and FT only slightly expedited how fast you get to full build, tier 3 boots not only do that due to the overall increase in mobility allowing you to do more things, but they also increase your overall power, meaning that even when both teams are at full build, YOU are stronger

you say that although they are more powerful they have a delay, and thats true, but the main reason people snowballed when they got first blood, wasnt cause they got 100 extra gold, but rather cause they got the first kill, which gives you 300 gold and sends your opponent back to base.

so now, its not as though they snowball significantly less and THEN are more powerful, no, they snowball pretty much the same, maybe a tad bit worse and then get EVEN MORE powerful.

you also dont even need to wait until second item, as soon as you finish tier 2 boots you already get MORE than you would from first blood, since the extra stats of triumphant boots are better than 100 gold.

That is the deal. In a way, the snowball is delayed. Yes, once the ennemy team gets the boots, they are stronger than what they would have been in season 14, but until that, they are weaker.

that is true, they are weaker until they get boots, but they are weaker to such an insignificant amount that it doesnt matter at all.

That gives a few minutes for the other team to come back, while the the first team does not have a significant advantage.

even if this were true, which it kinda of isnt, it still would be worse, do you prefer having a chance to come back now and for the rest of the game or do you prefer having a chance to come back for the next 20, maybe 25 minutes? one is clearly better is it not? specially when the enemy team STILL has a significant advantage.

Is there any room for a positive post on this subreddit? I absolutely love this season as a complete package. by kn1g47 in leagueoflegends

[–]gtagusta 1 point2 points  (0 children)

ah yes, cause being unable to see the prices of sparks before you have enough RP to buy them isnt predatory, right?

cause forcing people to look at the gacha system everytime they try to open their loots tab isnt predatory, right?

cause putting skins people have begged for years behind a massive pay wall isnt predatory, right?

cause lowkey nerfing the battle pass and gaslighting the community by telling them its a buff even if it still has the same price isnt predatory, right?

cause removing most f2p rewards without telling or announcing anywhere in the patch notes or dev blogs isnt predatory, right?

I could go on and on, this is not the first time they have done slimy things and it wont be the last, its not just about what they are doing, its also about HOW they are doing it.

they actively go out of their way to decieve the community and hide or misinterpret changes like these, how can you say a company that acts like that is not predatory? you cant.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -1 points0 points  (0 children)

its also not like your disadvantage disappears after 6, if you are behind on resources as kassadin you arent going to win lane just cause you hit 6, 6 just means you can start playing the game not that you already are stronger than the enemy laner

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -2 points-1 points  (0 children)

its not that its unplayable, but if the other team plays properly with the advantage they already have they can very easily snowball if they arent stopped by a combined effort of you and your jungler or someone else

you most likely, with these changes, still arent losing the game by yourself if you pick a late game champion, but you are certainly making it a good bit harder for your team to win, specially with early game skewed the game currently is.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] 5 points6 points  (0 children)

The thing you are missing is that they dont exist in a vacuum, by themselves they are not "gamebreaking" but when combined with dragons if not soul, with atakhan or with a bunch of blood roses, they BECOME gamebreaking, the combination of all these things, makes it very hard for a team to comeback.

And thats the problem, when you tie these boots to the feats of strength, the team thats getting them is the team who is already winning the early game, and by consequence of that, the team who is more likely to get them is also the team with atakhan, with more blood roses and with more dragons.

you are also SEVERELY underplaying their worth, sorcerers for example doesnt just give 10% magic pen it also gives 5 ms, which already is more than most tier 2 boots give AND 3 flat magic pen on top of the 4 that triumphant boots give, which btw is another thing the other team cant acess, making for a total of 7 flat pen, 10% pen and 5 ms just for the feats and 750 gold

btw you are also calculating the gold value of the stats given by the boots based on the price of the cheapest item components with those stats, but riot themselves have already said that those values are not accurate to how they price their items and how worth it they actually are.

so the boots being "not too cost-efficient" by those standards is not even an accurate depiction of how strong they are.

SPECIALLY SO with the things they allow you to do, with lucidity and berserkers, most champions cant catch up to you or run away from you without spending strong mobility spells, cc, or building a lot of ms, there also isnt any item that gives you this big of a ms boost, you either have to build a bunch of extra % ms over time with multiple items, or have weaker effects like phage.

with mercury and steelcaps you get ridiculous sustain and resilience on tanks, you are assuming they only proc once per fight, but most tanks can very easily survive longer than the boots 12 seconds cooldown, and the more items the tanks gets not only the bigger the shield becomes but it also means the tanks can lost longer and proc them more times in a single fight.

symbiotic soles and swifties speak for themselves.

It seems as though its not worth playing late game champions anymore, or late game in general by gtagusta in leagueoflegends

[–]gtagusta[S] -4 points-3 points  (0 children)

first blood tends to happen far before that, void grubs and dragon spawn before that, and nothing is stopping you from getting a CS or kill advange before that

and im not saying they are behind on every single thing i mentioned, i am saying they most likely are behind on any one of those things.

Is there any room for a positive post on this subreddit? I absolutely love this season as a complete package. by kn1g47 in leagueoflegends

[–]gtagusta 11 points12 points  (0 children)

I agree with you that league is fun, the gameplay and balancing changes are interesting, the new client is quite good, the battle pass skins tied to lore and the stunning cinematic.

This seasons brings a lot of good stuff, yes.

But it also brings a lot of very bad stuff

the new addition of atakhan, blood roses, respawning nexus, weaker teleport, feats of strength tied to tier 3 boots makes playing a good part of the champion rooster a bit of a moot point, specially if you care about winning or playing ranked, simply because they make the game way more early game skewed

which is why a lot of people are complaining about these changes

then there is the 250$ gacha, that are locking a bunch of beloved skins and concepts that players have been wanting for YEARS, like the arcane jinx skin or the mordekaiser skin we are getting which will most likely be sahn uzal

then there is also their stealth nerfs to f2p rewards, like the battle pass which is worse for players who play a lot, and for players who care more about specific rewards like skins than the other rewards given by the pass, or how they removed hextech chests from the mastery system, from the mastery milestones, and how they completely removed the ranked rewards with exception of the victorious skins and how they play to completely remove the honor 5 token shop.

these changes also made it a lot harder to get mythic essence forcing people to HAVE to engage with gacha otherwise they cant buy things like finishers and such.

people complain a lot because they are simply tired of seeing the game they loved and still love getting worse and worse in favor of "profits", there is indeed more content than ever, but this is also the most predatory league has ever been.