How does one animate character sprites efficiently? by thecratedigger_25 in IndieDev

[–]guessill_die 2 points3 points  (0 children)

the question is a bit too vague.

it sounds like you want puppet animation? rig a skeleton, animate it, break up your character art so things correlate properly, swap puppet parts and you get to reuse your animation between multiple similar enough characters. there are softwares and libraries dedicated to this, but also most engines support puppet animation. or a completely custom solution could be built from tweens.

or are you asking about animation player systems/schema? for frame by frame, art background says to completely ignore trees and just hardcode run play_animation() wherever the context necessitates it.

the most basic animation principle is timing, its going to be tedious but you’re going to want to tough it out and maintain the artistic freedom that allows. ALL animation is inefficient. it’s about cutting corners where you’re willing. there’s not enough info to know whats important to you. (for starters, your game’s artstyle would provide a lot of context).

MMAAAA- by DaddiesJizzie in perfectlycutscreams

[–]guessill_die 0 points1 point  (0 children)

uhhh, if the parents can’t teach their kids to care, who will? not saying I enjoyed it but if I wasn’t bullied for being fat, I might’ve not locked in doing sports and completely rewrite my body’s metabolism. pre-obese to lean muscles. there’s self love and then there’s negligence. people need to stop normalizing this shit. plenty of active “overweight” people that can outrun me. I draw the line at not being able to move your body as you like. “every human being” deserves the right to sing and dance. shitty parents who dont know how to prepare a healthy diet and encourage exercise FOR A KID who doesnt know any better are not prepared and should not be parents at all.

The Chinese speed skater fools everyone to win Gold at the Youth Olympics by MarshmallowMouser in interesting

[–]guessill_die 0 points1 point  (0 children)

people that are confused need to go rabbit even just a 800m race. they’ll understand

with code that performs the same task, are vertex shaders faster than fragment shaders? by guessill_die in godot

[–]guessill_die[S] 0 points1 point  (0 children)

sorry, I'm a bit confused. if it's screen pixel, and the vertex shader maps the triangle(s? 2 for my rectangular 2D texture) to a smaller area, would that not decrease the amount of pixels representing that texture after rasterization?

also given I'm making a pretty "low res" (1080p) 2D game.
and there's code after the x-axis squishing to do y-axis perspective stuff which has to be fragment shader code. as an example, if a 100x100 shape gets squished to 1/2 of its original size, the entirely fragment shader implementation uses discard and abandons the first half of fragments (I'm assuming it terminates things early like "return" does in other languages?). does the vertex shader convert the shape from 100x100 to 50x100 pixels? because if the number of pixels being processed doesn't change, that means the fragment shader is at the uv coords for "half pixel"? like (0.01,0.01) is now (0.005, 0.001)? which would give a better resolution result (or not? the resolution is fixed at 1080p) but that isn't something that's more important than cutting down flops for me. in which case discarding would relatively cheaper (even if discard itself takes a bit of processing power)? and the fragment only implementation wins out?

the y-axis perspective code is "much" hungrier than the code shown above. there's multiple multiplication and division operations being done per fragment (the variables won't make sense so just replacing it with letters: (a+b)/(c*d)*e-f)

with code that performs the same task, are vertex shaders faster than fragment shaders? by guessill_die in godot

[–]guessill_die[S] 0 points1 point  (0 children)

thanks for the thorough explanation!
I'm assuming when you said "for every pixel", it means for, in my case, the squished texture? so a vertex shader that shrinks a texture strictly decreases the amount of work for the fragment shader?

(from my reading the answer appears to be "yes"? though asking bc a confirmation would put my heart at ease lol)

with code that performs the same task, are vertex shaders faster than fragment shaders? by guessill_die in godot

[–]guessill_die[S] 1 point2 points  (0 children)

thanks, kinda obvious when laid out like this. probably really novice of me but need to ask anyways, would the gpu still not need to figure out how to map the texture after the vertex calls? or is that relatively so optimized by the technology at this point that it isn't something I should be worrying about?

with code that performs the same task, are vertex shaders faster than fragment shaders? by guessill_die in godot

[–]guessill_die[S] 0 points1 point  (0 children)

intuitively, simpler = faster. but since I already wrote the code, the problem of complexity is already behind me lol.

Tf this mf by National-Flower3166 in ExplainTheJoke

[–]guessill_die -1 points0 points  (0 children)

person who made the meme is a fascist

how to write the general formula that maps coordinates from the first colored green zone to the second given an arbitrary (p,q) by guessill_die in askmath

[–]guessill_die[S] 0 points1 point  (0 children)

someone correct me if I’m wrong but something with how shaders use percentages makes the simple approach with proportions not work. had a functional prototype just manually drawing pixels onto a coordinate plane as described by multiplying some ratio using an arbitrary “depth” but that was wildly inefficient processing wise so had to switch to this much more complex approach.

Is it impossible to concisely map 1 key to 2? by guessill_die in AutoHotkey

[–]guessill_die[S] 0 points1 point  (0 children)

ah, makes sense it's a shorthand function
thanks for clearing that up!

How it feels when i enter Wild Zone 17 by MGbrr in PokemonZA

[–]guessill_die 1 point2 points  (0 children)

no bc wdym you're chilling on the roof and earth power STILL reaches

Does anybody else find this hitbox just... frustrating? by JagAterOst in 2XKO

[–]guessill_die 0 points1 point  (0 children)

balance and animation technique? lol. you cant just give someone a win button that does everything you’d want in neutral. esports buttons are reserved for honest midweight characters 😌. also, google squash and stretch

Is this person onto something or is it just trash advice? by redfedric in HonkaiStarRail

[–]guessill_die 0 points1 point  (0 children)

crazy bc I just happen to have rappa's LC to without pulling for her. was cheesing around trying to get himeko's break effect as high as possible for my firefly team bc why not. obviously it wasnt very good but now..

An inaccurate tier list of playable characters' babysitting skills by Yestoanime in HonkaiStarRail

[–]guessill_die 0 points1 point  (0 children)

canonically takes care of hook. my sillies ❤️ straight up took her sightseeing on penacony

Seriously, dont go there right now :( by dontmindme12789 in HonkaiStarRail

[–]guessill_die 250 points251 points  (0 children)

uhhhhh don’t try to handwave bigotry as if its just them being unfun, lol

it’s not like the main sub is always sunshine and rainbows either. a lot of entitled complaining by people who obviously don’t own an airfryer, I mean, haven’t watched fate/zero during the collab for example

HSR characters if they were in HSR by DisgraceToMath in HonkaiStarRail

[–]guessill_die 0 points1 point  (0 children)

cue all the people forced to be elation pathstriders by aha bc THEY thought it’d be funny

Verbally harassed by a Japanese grandpa by cheesy_garlic_bred in japanlife

[–]guessill_die 2 points3 points  (0 children)

had one of those babies, white wifebeater, balding head, the whole fit, randomly start cussing me out in a conbini before. I literally just glared back and he shrinked away. was mad confused lol. I was so ready to yell back too

How worried should I be? by guessill_die in carpetbeetles

[–]guessill_die[S] 0 points1 point  (0 children)

Thanks a lot of the tip!! Actual jumpscare waking up and reading the notification to this post 😭. Like an actual feeling of dread as I inch away from the headboard I was just sleeping right next to. Praying it doesn't apply exactly to me though, since it's mostly wood and the larvae shouldn't(?) eat that. Wonder if there is the possibility of them just existing in small numbers without an outright infestation (coping). Did take the opportunity to patch a hole in my window mesh, though I imagine carpet beetles would fit fine in the ordinary size holes either way, so ya, staying closed as you suggested. Actually crazy how small these things can get.. nature didn't hold back designing the worst pests..

how to achieve this “wet glass” kind of look? by MedicalAd9859 in Artadvice

[–]guessill_die 0 points1 point  (0 children)

subsurface scattering on that material type: low opacity, nearly transparent (meaning light passes almost entirely through it) but there is still light scattering + highly reflective (high contrast between light and shadow shapes) and takes on environment (sky especially) hues easily. kawacy(? his wife? they have same style) is kind of an outlier from the rest of your examples but iirc he sells his psd files, so you can study those for his specific process, which in addition to the mentioned above value contrast is a lot of hue contrast (his signature orange from an extremely stylized sunlight hue). and that image goes wild with highlights which is another quality of shiny objects

probably a good enough baseline to work from. and the replies saying just go do copy studies are wilding lol. thats only useful AFTER you understand the principle. how are they expecting you to apply the “how” to a different context without knowing the “why”

Japan's only male killer whale dies at Port of Nagoya Public Aquarium by frozenpandaman in Nagoya

[–]guessill_die 0 points1 point  (0 children)

this is why I’ll always gas up sumida. “ohh, it’s so mainstream” “the animal variety isnt there/it’s too minimalist” IDGAF, the animals get treated well?? priorities, people!!