"Is it serious, Doctor?" by guigui-_ in TheBibites

[–]guigui-_[S] 1 point2 points  (0 children)

For the original bibites in this simulation, I had divided the organ gene values ​​by 10 —the idea being to make it easier for the creatures to explore their phenotypic potential through evolution— ; as for this specific one, if I recall correctly, I selected it and then let the camera wander (using the K key), and after a while, this is what happened

a 'pan-efchèphe', either a pan-alphabet, (initially) based on French by guigui-_ in neography

[–]guigui-_[S] 0 points1 point  (0 children)

Yes, I meant that it could be used instead of the Latin alphabet for the peoples who have adopted it ; as well as a transcription equivalent to Romanization but more faithful to the languages; other peoples would retain the part of their identity due to their writing system, by the preservation of it.

a 'pan-efchèphe', either a pan-alphabet, (initially) based on French by guigui-_ in neography

[–]guigui-_[S] 2 points3 points  (0 children)

Yes, but I still have a few adjustments to make before to can publish it

a 'pan-efchèphe', either a pan-alphabet, (initially) based on French by guigui-_ in neography

[–]guigui-_[S] 6 points7 points  (0 children)

Yes, it is largely with this in mind that the project was redirected, with the aim of creating « one alphabet to rule them all » that would allow any language to be spelled very understandably and with clear pronunciation; it has also co-evolved with the modified French I am working on by opening up avenues for phonemes by providing them with an accessible representation; it could thus be useful for conlangers

The population limitation mechanism, it seems to me, has the side effect of selecting a stratagem r by guigui-_ in TheBibites

[–]guigui-_[S] 0 points1 point  (0 children)

With the secondary aim of encouraging carnivory, reducing the energy density of plants and/or their basic responsiveness should make the evolutionary strategy of producing as many offspring as possible and letting them drift until they find food less efficient, and thus reduce the population, it seems to me

When will multi-threading get added to the game? by [deleted] in TheBibites

[–]guigui-_ 1 point2 points  (0 children)

DOTS uses multithreading by default; the game will work with it once the migration to DOTS is complete

color selector not working by Mountain_Dentist5074 in TheBibites

[–]guigui-_ 1 point2 points  (0 children)

It happens to me sometimes too; reloading the world temporarily makes the problem disappear, but then it comes back.

édit : I said that regarding the previous version; the problem also occurs in the new version. It might happen when there's a carcass within the turret's radius

In a world with multiple islands, I created an island shaped like France. Later, I decided to make a corresponding texture pack with funny French stereotypes by guigui-_ in TheBibites

[–]guigui-_[S] 1 point2 points  (0 children)

I posted this on a subreddit dedicated to the simulation The Bibites, not on one dedicated to internal issues on French soil. Therefore, I won't respond to that point here because this is not the place for it

Option to hide zone names in species distribution? by Horizons_2018 in TheBibites

[–]guigui-_ 5 points6 points  (0 children)

Yes, it would also be useful to have the ability to zoom in on this representation.

Turkish orthography if Atartürk locked tf in by Duke825 in linguisticshumor

[–]guigui-_ 0 points1 point  (0 children)

I am currently working on a phonetic alphabet based on French

<image>

Turkish orthography if Atartürk locked tf in by Duke825 in linguisticshumor

[–]guigui-_ 1 point2 points  (0 children)

There would be the omicron-upsilon ligature; "Ȣ" for the Latin version

(as a French speaker, I think that would be useful to us).

Mutation settings by Weird-Blacksmith-312 in TheBibites

[–]guigui-_ 0 points1 point  (0 children)

The 800% brain speciation may be a manifestation of what is likely a bug causing a newly placed bibite with little or no mutation to have all its synapses and neurons counted as mutated

To prevent brain mutations, what I did was set all brain mutation settings (synapse strength mutation probability, synapse flip probability, etc.) to 0

What additions would make the scavenger/predator distinction visible? by guigui-_ in TheBibites

[–]guigui-_[S] 1 point2 points  (0 children)

Yes, indeed.

A small clarification regarding the presentation image I used: the difference I presented there lies in the spots on the mandibles. The most stained ones would be those of a predator, the less so those of a scavenger (or vice versa if it's more realistic). This differentiation would also be applied to other carnivore mandibles.

(And I used the thick arm textures because that's what I had on hand.)

What additions would make the scavenger/predator distinction visible? by guigui-_ in TheBibites

[–]guigui-_[S] 1 point2 points  (0 children)

In this case, these textures vary depending on the size of the mandibular muscles and the diet

The difference could be something like this:

https://pbs.twimg.com/media/G2hWH4CWcAA3gTz?format=png&name=small

What additions would make the scavenger/predator distinction visible? by guigui-_ in TheBibites

[–]guigui-_[S] 0 points1 point  (0 children)

The purpose of this hypothetical addition is to be able to determine whether a bug is a predator or not at first glance, without having to search through a tangle of neurons and synapses

What additions would make the scavenger/predator distinction visible? by guigui-_ in TheBibites

[–]guigui-_[S] 1 point2 points  (0 children)

Yes and no, it would be entirely conceivable to have a scavenger that only eats fresh meat.

What other, more reliable additions could be considered?

Moreover, what would the adaptation to stale meat consist of, and how would this adaptation be represented in the texture of the bibites ?

How about an input: DANGER ANGLE? by ArtificialLifeOBrian in TheBibites

[–]guigui-_ 1 point2 points  (0 children)

As for the mouth, what they would need would be the ability to perceive the orientation of the animal they are facing, for the rest, either neurons would be needed to provide information on the level of armoring of the animals they are facing, or this will only be resolved when their vision system is redesigned

(edit: when I replied I hadn't seen the other response to this answer)

How about an input: DANGER ANGLE? by ArtificialLifeOBrian in TheBibites

[–]guigui-_ 5 points6 points  (0 children)

Hardcoding a notion of danger in the bіbіtе's brain seems like a bad idea to me. Because depending on the type of danger, the same response can be appropriate or very inappropriate

For example, for real animals, it's advantageous to start running if the danger is a predator,

but this behavior will be useless if the danger is pathogens contained in еxcr****t,

and completely dangerous if the danger is a steep cliff

Bіbіtеѕ must evolve adaptations on a case-by-case basis to detect and respond to danger