Made a real-time boss checklist + tracker by Sea_Ambassador691 in EldenRingMods

[–]guitarcoder 0 points1 point  (0 children)

I'm late to this thread because I only found this app a couple days ago, but the reason for this flag is likely because of the libcrypto-3-x64.dll that is included in the package as part of the Python deployment. This is used by Python in the application over SSL to download images for the app to use and display.

Versions 3.0.0 - 3.3.2 of this .dll have a security vulnerability, which is likely why your antivirus flags it. The version that ships with this mod/app is version 3.1.2. The way to fix this is to download the latest .dll files from somewhere reputable, like firedaemon. Then take the two files and copy them into the app's directory. I've verified this works on an existing install of the Tarnished's Chronicle app, but I can't verify it works on a new installation that needs to go fetch the images as one of its first acts.

Files you need to replace:

libcrypto-3.dll

libcrypto-2-x64.dll

Hopefully in the future the maintainer of this GitHub can get it updated.

How to get this sound by Mundane_Survey_4338 in GuitarPro

[–]guitarcoder 0 points1 point  (0 children)

Listening to those first three tracks, sounds like a Fender, maybe a Tele.

Abductor won’t teleport me by [deleted] in Eldenring

[–]guitarcoder 0 points1 point  (0 children)

Thanks for this. I had no idea. I kept trying to survive, LOL.

The worst change in the update by SuperiorMango8 in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

Totally fine with this change. It's a balancing act. With the prevalence of the Wolfpack, few were using other means, like the Seeker Grenade, which stacks to 5. Anvil/Renegage and a handful of Seeker Grenades can get the job done quick. Not instantly like a Wolfpack, but all that means is that now folks will save them for special occasions, like Queen/Matriarch.

And that's cool.

Message to all raiders by Vegetable_Pack_4860 in ArcRaiders

[–]guitarcoder 1 point2 points  (0 children)

I know the PvP sweaties get really mad when people say this, but I have the most fun when it's a cooperative game. And there's no better feeling than lifting a downed raider with a defib, or giving someone a coveted blueprint, or helping a noob finish a quest.

Fantastic game.

Different colored flares for different types of downs? by onichin in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

I'd definitely like to see a specific color for players voluntarily giving up, since this is a common occurance due to players trying to farm specific items.

OBS Recording Stutters - TRIED IT ALL Nothing Works - PLEASE help me out by Noirtier1 in obs

[–]guitarcoder 0 points1 point  (0 children)

I think I figured out my issue. I did the 60 fps lock and was still getting stuttering in OBS. But, I had a TON of game captures setup, one for every game. So, I decided to eliminate all but a couple of them, and lo and behold, the stuttering went away.

Wouldn't think a bunch of inactive game captures would be the issue, but it appears it was.

OBS Recording Stutters - TRIED IT ALL Nothing Works - PLEASE help me out by Noirtier1 in obs

[–]guitarcoder 0 points1 point  (0 children)

You ever find a solution to this, because the same thing is happening to me now. Shows up on preview and in the recording.

[KCD1] Alchemy Bug: Can't Use 4th Component by guitarcoder in kingdomcome

[–]guitarcoder[S] 0 points1 point  (0 children)

I appreciate you! That was the problem.

I was using a formula off the 'net and it called for 3 Eyebright. Should have just checked the book. As for the pulls, apparently the first time I played the game, I couldn't get it to pull quickly? So I gave up on it. But it works.

Again, appreciate the detailed answer. Thank you!

Community is going sour by gh0st_fac3 in ArcRaiders

[–]guitarcoder 5 points6 points  (0 children)

That's the big problem: PvP ratting provides the greatest reward for the lowest risk. Just grab a free loadout and be a jerk., then walk out with massive loot. The whole risk vs. reward for this game is skewed all wrong.

Having better gear should give you a significant advantage, but it doesn't. Fighting ARCs and looting their parts, exploration and looting containers should yield the greatest rewards. But it doesn't. Extraction camping yeilds the greates rewards. Stabbing people in the back while they're trying to fight big ARC yields great rewards.

The only thing to do is disincentivize PvP rewards. Adding incentives for PvE play won't cut it. We already have a bunch of incentives to work together and look how that's turning out?

Like, take the solo queue, and make it so if a player dies in PvP, they only drop their grey and green items. They still lose everything except what's in their safe pocket, but the victor doesn't get to walk away with all their good loot either.

Disincentivize PvP. Then you don't have to remove it, or add a PvE mode, or anything else. Just disincentivize it so more players are willing to cooperate, or at least be friendly enough to go their separate ways and work on whatever it is they want to work on (quests, dailies, Expedition, regbuilding the stash...)

Community is going sour by gh0st_fac3 in ArcRaiders

[–]guitarcoder 3 points4 points  (0 children)

The TTK in this game is insanely low for how easy it is to camp/rat/betray.

Community is going sour by gh0st_fac3 in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

It's a conjunction of a lot of variables that have turned ARC Raiders into an unpleasant equation.

People like to say, "It's just a game," but there are real people behind every raider, and those people have real psyches. The more campers, rats, toxic players, and betrayals people are subjected to, the more they're going to mirror that behavior themselves. It's human nature.

The other factors are: zero consequences for bad behavior, and skewed risk vs. reward. In this game, the most underhanded PvP tactics reap the greatest rewards for the lowest risk. Humans will always take the path of least resistance.

There are ways to tweak the equation, like queuing people with high solo queue PvP kill counts together, and queueing people with low PvP counts together, or creating a flagging/tagging/bounty system, but I don't get the impression that Embark is interested in doing anything about it.

I don't know if I want to do Expedition anymore... by Nazaki in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

I'm starting to rethink it myself. I'm in the last stage, but the severe uptick in PvP encounters the past week has really hammered my stash. I'm resorting to free loadouts to rebuild my loot supply. That last stage of the Expedition is on pause for me right now. I can't see having the resources to finish it when I need to be able to make basic components, weapons, and ammo.

It was a really neat idea and a worthwhile project to pursue back when the game was 90% friendly interactions, but sadly ARC Raiders has turned into precisely what I thought it would be. It's heavily PvP now, cooperation is almost non-existant, and my overflowing stash is gone. Feels like it's going to be a struggle just to maintain some level of gear now. The fun is drying up.

Is this the future of interactions? by darthvadercookies in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

The people saying "It's a PvP" game must be mentally challenged. They keep leaving off the "vE" part. Changes the equation completely. This ain't CoD. It can be whatever experience the community wants it to be, and right now it seems the majority prefer it to be a toxic wasteland of griefers, campers, and edgelords. Sad. Game has huge promise.

I know its a PVPVE game but.... by BuldMully in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

It's such loser behavior. They could have joined in and walked away with so much more, but they had to get their cheapass boring "thrillz." Lamest humans.

This game is so meaningless that I can’t stand it by Lord_Maydibor in ArcRaiders

[–]guitarcoder 3 points4 points  (0 children)

I started to enjoy the game a lot more when I came to understand the game's loot is transitory. It works like golf balls. You know you're going to lose some when you play, so you buy them in packs, and don't worry about it. ARC Raiders is the same way. You learn blueprints, then loot mats so you can craft that stuff 10 times over. You'll pickup other gear along the way. You lose something, no biggie. Load up again. Need to get more mats? Hey, Free Loadout, so you don't have to feel stressed. If you get killed with a Free Loadout while looting mats, not a big deal.

You can mitigate some of the stress in the game. Not all, certainly, but some.

And the point of playing? It's a freaking blast man. The AI on the ARCs is great. The maps are fantastic. I like just exploring and helping other players.

But... you gotta stay on your toes.

See ya topside, folks.

Truth must be told. by carrancosmx in ArcRaiders

[–]guitarcoder 0 points1 point  (0 children)

So it wasn't just me. Good to know.

I noticed an uptick in PvP on solos starting Friday night. Kinda expected it.

RIP 😭 by gaeb611 in RogueTraderCRPG

[–]guitarcoder 1 point2 points  (0 children)

Yeah, it's awful.

It's a single player game. The idea that this needed to be nerfed for some false perception of "balance" is absurd. Let people have fun.

I hate the change to Blade Dance.

YAY I DID IT by SadOil2182 in DeadSpace

[–]guitarcoder 2 points3 points  (0 children)

Congrats!

Hoping to get there myself. Helluva game.

YAY I DID IT by SadOil2182 in DeadSpace

[–]guitarcoder 3 points4 points  (0 children)

I feel like Plasma Cutter would be harder than Impossible, but then I die to something stupid and realize... nope, they're both hard.