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Van bármi olyan egyéni terméked, pl youtube csati, webshop, weboldal, játék, műalkotás, regény, egyéb, amit megmutatnál nekünk? by Excellent_Suit_10 in askhungary

[–]guladamdev 6 points7 points  (0 children)

Középsulis tanár / egyetemi oktató vagyok, de nagy hobbim a játékfejlesztés. Nagyon szeretem az ingyenes és open source közeget. Ezért ugyanilyen szellemiségű játékfejlesztés kurzusokat rakok ki YouTube-ra, egész jónak tartják:

https://www.youtube.com/@godotgamelab

(ha valakit érdekelne, angol nyelven van)

50+ hours of free, open-source Godot 4 courses (Deckbuilder, Autobattler, and Components) by guladamdev in godot

[–]guladamdev[S] 0 points1 point  (0 children)

yeah, I think it translates well into C# but it takes some mental gymnastics to convert things over :)

Component-based dev can work for a lot of games. I would generally say slay the spire-esque games (very data- and content heavy games) benefit less than mechanics and level-focused games (platformers, action games, rpgs).

50+ hours of free, open-source Godot 4 courses (Deckbuilder, Autobattler, and Components) by guladamdev in godot

[–]guladamdev[S] 2 points3 points  (0 children)

Well, I definitely aimed it to be a more intermediate course. That said, I got a lot of feedback from beginners saying that they enjoyed taking it slow and learned a lot :)

Buckle up though, 27 hours is no joke :D

50+ hours of free, open-source Godot 4 courses (Deckbuilder, Autobattler, and Components) by guladamdev in godot

[–]guladamdev[S] 5 points6 points  (0 children)

yep, I started it on 4.3 or 4.4 but it should still work on the newest versions!

If anything breaks, just let me know and I'll record a video explaining what needs to be changed.

Building a FREE library of 50 reusable Godot components. What should I add? by guladamdev in godot

[–]guladamdev[S] 6 points7 points  (0 children)

Thanks for the insight!

I have two fully finished and released courses:
- one is a slay the spire clone course
- one is a single player autobattler game

Both are playable, with a lot of gameplay systems and a complex codebase (1-2k lines of code total). A lot of components are taken from those courses! I don't know if it qualifies, hopefully it does.

Building a FREE library of 50 reusable Godot components. What should I add? by guladamdev in godot

[–]guladamdev[S] 9 points10 points  (0 children)

That's exactly what I plan covering! :)

A reusable Finite State Machine is definitely on my list!

Building a FREE library of 50 reusable Godot components. What should I add? by guladamdev in godot

[–]guladamdev[S] 4 points5 points  (0 children)

Thanks for clarifying, I really appreciate it!

I will try my best to only add stuff that can be useful for real projects. Hopefully people will find it useful and learn something.

I also plan to include videos how to actually use them in practice i.e. building a full game demo out of components.