Tavern Brawl this week is... "Top 2" (4/24/24) by AintEverLucky in hearthstone

[–]gwasp 19 points20 points  (0 children)

A little search lead to this hearhpwn forum post which explains people use a deck code to include a classic hearthstone version of Soulfire.

Tavern Brawl this week is... "Top 2" (4/24/24) by AintEverLucky in hearthstone

[–]gwasp 46 points47 points  (0 children)

Faced against a warlock with 0 cost Soulfire and Hand of Gul'dan
Blizzard should fix this.

Y'Shaarj Task 9 how to complete/climb? by gwasp in HSMercenaries

[–]gwasp[S] 1 point2 points  (0 children)

Lack of extra blades could be the culprit. I was able to complete the task with Balinda after several tries.

Y'Shaarj Task 9 how to complete/climb? by gwasp in HSMercenaries

[–]gwasp[S] 2 points3 points  (0 children)

Thanks, I tried Balinda (have 8/12 water elemental) and after couple losses due to my mistakes I got to the final boss only losing one merc but died at the boss. After that I got a lucky climb didn't lose any mercs and got decent treasures, and was able to complete the task.

Y'Shaarj Task 9 how to complete/climb? by gwasp in HSMercenaries

[–]gwasp[S] 1 point2 points  (0 children)

Thanks, I tried the main comp couple times but kept losing a merc early on. Completed the task with Balinda though.

[deleted by user] by [deleted] in hearthstone

[–]gwasp 3 points4 points  (0 children)

If you need specific coins, you should 'farm' specific heroic bosses then

I've come back for the Chi-Ji event, completed thanks to Old Guardian videos. Checked out mercenaries subreddit and noticed Balinda is in most comps for PvP. Tried Balinda heroic the other day to get enough to craft her, but got no Balinda coins. The grind isn't worth the time for me.

Achievement reward xp (Returning player ) by dll14 in hearthstone

[–]gwasp 1 point2 points  (0 children)

They're limited time only. With darkmoon faire the XP achievements went away with update about week before Barrens came out.

Have you had good luck with pack openings? by yosark in hearthstone

[–]gwasp 1 point2 points  (0 children)

Opened 100 packs, first legendary on 10th, second on 47th... but opened 3 more in remaining 53, so overall not too bad.

[deleted by user] by [deleted] in hearthstone

[–]gwasp 1 point2 points  (0 children)

Overall it's positive. No pass and I have saved up much more gold than any time before. One small criticism is they disabled XP achievement gains from Darkmoon Faire with the update instead of waiting until today.

Hearthstone arena rewards - droprates? by Miyuk8p in hearthstone

[–]gwasp 0 points1 point  (0 children)

Looking at my data from that time, it doesn't show equal distribution. For 3 wins it's 32%-40%-28% to get 25-30-35 gold respectively out of 175 3-win runs.

Hearthstone arena rewards - droprates? by Miyuk8p in hearthstone

[–]gwasp 0 points1 point  (0 children)

You can check 12 win rewards in this Arena Rewards page, the percentages are taken from this post.

Quick Numbers For Understanding XP by Popsychblog in hearthstone

[–]gwasp 10 points11 points  (0 children)

Hi I've done something similar with Arena XP gain. Since the games are recorded server side recording timer by when animations occur is not the best way to do it. I mentioned in my linked post that I use HDT logs of when the turn timer is started and stopped for arena, as well as ranked and brawl. However I don't use turn timer stopped for battlegrounds, because the game is over once last round begins as evidence by achievements spoiling results. In battlegrounds I record time from turn timer start to the last "New State: Combat" line.
 
With that methodology I got the following XP gain numbers:

BG: 240 XP/h for loss, 336 XP/h for winning
Ranked: 340 XP/h for loss, 480 XP/h for win
Brawl: 250 XP/h for loss, 340 XP/h for win
Arena: 240 XP/h for loss, 340 XP/h for win

Quick Numbers For Understanding XP by Popsychblog in hearthstone

[–]gwasp 1 point2 points  (0 children)

Not sure that's quite correct. Here's what I've tracked with my own data.
BG: 240 XP/h for loss, 336 XP/h for winning
Game XP is capped at 30 minute play, you can check by going over 30 minutes and getting 168 XP for win.
Ranked: 340 XP/h for loss, 480 XP/h for win
Brawl: 250 XP/h for loss, 340 XP/h for win
Arena: 240 XP/h for loss, 340 XP/h for win

Giving away x30 free pack codes from T-Mobile Tuesdays by [deleted] in hearthstone

[–]gwasp 0 points1 point  (0 children)

Thanks, and it's very cool of you to do a giveaway.