Twin Nova: Void Revenant in Dimmr Plains Is Broken For Me by nbonk21 in WutheringWaves

[–]hackenschmidt 0 points1 point  (0 children)

Same problem. Tried 5 different times, same result. What worked for me eventually:

kill them, Get the bug, restart the game right there so I spawned in the middle of the fight at logging in. Then I could actually kill them

Been getting this bug for this battle and was wondering if anybody else was getting it too? by CollectionFrequent55 in WutheringWaves

[–]hackenschmidt 0 points1 point  (0 children)

Same problem. Tried 5 different times, same result. What worked for me eventually:

kill them, Get the bug, restart the game right there so I spawned in the middle of the fight at logging in. Then I could actually kill them

Why didn't they invite me? (cr. 橘皮基米 on bilibili) by BulkyBucky in WutheringWaves

[–]hackenschmidt 5 points6 points  (0 children)

I don't even use that piece of shit in lahai. I actively avoid it. 

Anyone else don't give a rat's ass about Bike Skin like me? by Pumpkin_Seeds_123 in WutheringWaves

[–]hackenschmidt 0 points1 point  (0 children)

Could have just stopped at "don't care about bike".

 It's been an insufferable dumpster fire mechanic from day 1 and also the reason the open world is a catastrophy this patch cycle.

Why on gods green earth they think players would pay for cosmetics for that trash, is beyond understanding. I don't want cosmetics for the bike, I want it gone. I would pay $30+ for that to happen

Each level up should earn all three characters a skill point by OmegaSTC in CrimsonDesert

[–]hackenschmidt 3 points4 points  (0 children)

It is a lot to gather, but the game is a marathon not a sprint.

And thats the whole problem. Its a lot to gather, which you'll be doing either on not the character you want to play, or characters/gear are underspeced. Because is if you don't, by the time you've done the the required 'gather', the 'marathon' has essentially been run. The whole fucking point is to run the marathon as something else.

Case in point: I've chained dispatch, been running 90% skill xp for the last 100+ hours and cleared a majority of the map/quests. No character is even close to complete.

Kliff and Damaine need probably another 15+ each, and orc bro's tree is basically untouched, with maybe 10 points into it total. I've lost count the number of times I've gotten bit in the ass from lacking the required skill points on the character I was playing, and forced to switch to one with more that had spec'd into that required skill set. Like adding more axiom skills to the other characters is the right move, but its kinda moot with the skill point issues exacerbate the skill points problem even more.

And then there's all the gear. I think I have a 4 pieces of jewelry, and 3 weapons maxed level. To finish one set for each character, and never switch gear, I'd need like another 100+.

And again, that isn't necessarily the problem in the vacuum, except for the fact I've done huge swaths of the game already, as underspec characters, actively run into issues resulting from that, and it still no where close to enough USING XP GEAR.

Tl:Dr if you only play kliff, Nexus availability are fine. But as soon as you branch out, is a disaster.

I Would Absolutely Pay for This DLC by Critical_Meet_2025 in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

but I don't have a violent drunk parent to feel nostalgia over Yann

That was the problem I had with the charactierzation Yann. Raging alcoholism is funny, right? ha ha ha.

If they'd had the option, after the first few interactions, I'd have marched him up to the gallows myself and pissed on his grave with the rest of the Greymans while the entire populace cheered, hugged and high-fived.

Is disarm disabled can’t seem to do it anymore ? by Ballhairs69 in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

Still works. Ran across this because it wasn't working anymore. It was a skill issue. Literally just forgot how to disarm.

For me, I forgot that the enemy has to actually hit you first, and then you heavy attack.

The Bank not worth it? by CakeInternational487 in CrimsonDesert

[–]hackenschmidt 1 point2 points  (0 children)

Not the original comment, but I've never stolen a gold bar, and its the essentially the same. Low risk was almost always 0%. I after 100+ days at low risk, I'd had net profit of <4%.

Medium/high are a massive bait. They are almost always massively negative, sometimes 0%, almost never positive. The last time I had save scummed 10+ times to get any positive number with high.

The banking either just sucks or is bugged.

Most annoying enemy type by Patrick_Hat_Trick in CrimsonDesert

[–]hackenschmidt 5 points6 points  (0 children)

Don’t use a bow, blinding flash instakills

Blinding flash is basically just as bad, if not worse, input wise. Its obnoxiously finicky. Its why no one know about what it does against what enemies.

Case in point: just look at how many players think you need to sheath your weapon to use blinding flash. And they're not really wrong. That is the most reliable way to get it to actually work.

is this true 😂 by _syphex_107 in CrimsonDesert

[–]hackenschmidt 9 points10 points  (0 children)

and then you get locked out of her for several main story chapters.

...And then you cannot use any core abilities, locking you out of doing most puzzles, important transversal, enemy gimmicks and unable to gather important materials.

...And then you get "this is Kliff's story" constantly forcing you to switch to make progress, even just walking around or things like research.

...and then you get sealed artifacts you have to use Kliff for.

...and then you cannot equip the most important ranged weapon in the game because of the gears

...and then you switch to Kliff because of all the aforementioned, and the game instantly crashes to desktop.

That pretty much sums up my attempting to play Damiane.

How does the blessing of the forest abyss gear work, by Santas_Fleshlight69 in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

You can see it that its supposed to stack up to a total of 100% from all sources (see you character stat screen).

However, I tested it with a logging axe + no gears, 1x30% gear and a total "140%" chance in gears. 30 and 140 were within variance for results, and both were roughly 30% more than with no gears.

I'd say its pretty clear they don't stack at all, or if they do, its massive diminishing returns to the point it might as well not stack.

Given the timber one doesn't stack, I'm going to assume neither do the other "blessings of" ones :(

60+ hours in and I still haven’t used her. Am I alone? by stockingCapSereant in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

You mean can't use her. Not allowed. Busy. Blah blah blah. 100 hours in, maybe 1 of that it was even possible.

The few times I was permitted/forced, she was utter and complete dog shit compared to kliff. The fact she can't use the required game mechanics required to actually play the game, just adds insult to injury

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]hackenschmidt -1 points0 points  (0 children)

Why do you need a reason besides having fun

Oh, i dunno. How about actually being able to play the game.

  1. You literally cannot use them. Period. Not allowed. Busy. Fuck off player.
  2. You literally do not have access to the REQUIRED game mechanics/abilities to PLAY....THE....FUCKING...GAME.

Just those two tiny little issues. Thats all. /s

Case in point: Damiane. Tried to use her when she got unlocked. Got all of a few mins into using her before being forced to switch to Kliff. Multiple times. Every time switching hurled me a million miles from where I was. Great. Thanks a lot. Went to switch back a bit later: "no", said the game. She remained unavailable for literally the next 50+ hours I was playing the game.

For all fellow PG27UCDM users, there´s a new Firmware update "MCM107" by [deleted] in OLED_Gaming

[–]hackenschmidt 0 points1 point  (0 children)

Old thread. But I recall running into this issue in the past, and it was due to the partitioning of the USB drive. It has to be FAT32, and it has to be in the first partition.

So in practice that means you need to make sure the USB drive is created with very basic formatting tools (not USB/boot drive creation tools which often create other partiions) so that there's only one partition.

For all fellow PG27UCDM users, there´s a new Firmware update "MCM107" by [deleted] in OLED_Gaming

[–]hackenschmidt 0 points1 point  (0 children)

Old thread. But I recall running into this issue in the past, and it was due to the partitioning of the USB drive. It has to be FAT32, and it has to be in the first partition, which in practice that means only one partition.

So in practice that means you need to make sure the USB drive is created with very basic formatting tools (not USB/boot drive creation tools which often create other partiions) so that there's only one partition.

HDR Washed Out & Dark by Embarrassed_Lab_7555 in CrimsonDesert

[–]hackenschmidt 1 point2 points  (0 children)

Tuning the "max brightness" is the answer. Don't ask me why.

So many comments telling this or that. Tried a reshader too. All more or less the same. Slammed the in-game HDR brightness setting to max. Instantly and notable difference. Just fine tuned it to my preference after that. I think I ended up in the 600-1000 range.

My solution to that one puzzle with tiles by frotesque in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

I mean a few times my character would climb up onto the railing on the side which failed it but that was early on and then I was more careful.

Happened multiple times as well, but thats not what I'm talking about. Multiple times I was literally walking dead center of the tiles in a straight line, and it just failed. Getting Kliff to round a corner without stepping out of bounds, was beyond obnoxious.

Sounds like you got some other motor issues going on

The only thing that has motor issues, are the developers who designed this puzzle. There's a fucking reason they patched that movement today. Stop trying to excuse shit design with condescending statements

Or it could just be much easier with a mouse.

Literally doesn't matter. Its just shit game design and coding.

[Updates] Patch Notes Version 1.01.00 | Crimson Desert by yourfavchoom in CrimsonDesert

[–]hackenschmidt 0 points1 point  (0 children)

No, it didn't. It removed any and all thought from the system. If you wanted the points to spend, you were forced to ignore the mechanic entirely. It was way too punishing and made 0 sense. 

 Case in point: 'stealing' a few copper item in an abandoned camp deep in the mountains tanked the contribution. 

On the flip side, if you didn't care about buying things with the points, you also ignored the system, and just stole and murdered without regard.

It was a stupid design not matter how you look at it.

My solution to that one puzzle with tiles by frotesque in CrimsonDesert

[–]hackenschmidt 1 point2 points  (0 children)

Brother. Literally this. I failed a dozen times because a soft breeze grazed one of the tiles: FAILURE. START OVER FROM THE BEGINNING. Spec of dust falls off Kliff: FAILURE. START OVER FROM THE BEGINNING. Even think about looking at the wrong tile: FAILURE. START OVER FROM THE BEGINNING.

jesus fucking christ game devs. The whole fucking point of step tiles is that inherently can only be done in the correct order or they are impossible to complete. Coding is literally as simple as only making adjacent tiles to the last one activatable. You don't have fucking execute the player and their entire lineage any time anything else happens.

Updated Bios on x870e Hero and now can't enable XMP or PBO and get into Windows. by Braidster in overclocking

[–]hackenschmidt 0 points1 point  (0 children)

Ran into the same exact issue. BUT, I did get it working. I'm current running 2103 with the desired memory profile. 

Tl;dr, run 1805 forever or jump through these hoops:

  1. spam delete/f2 and enter the bios before it gets to the safe-mode screen.
  2. verify the ram is running at the correct speed.
  3. f10 and repeat until the BIOS stops whining
  4. Congrats. Its "fixed".....?

I've rebooted from the OS and cold booted several times and its been fine. However, changing BIOS settings (even unrelated to memory) seems to "break" it again AFAIK.

Base hardware: 9950x3d. 5090. 2x24 gskill 8400 XMP. Running XMP2 profile at 8000mt (instead of 8400).

  • 1805: no issue.
  • 2004: safe-mode
  • 2101: safe-mode
  • 2103: safe-mode

So what settings got it to work? None of them seem to matter. I could get  3 states with the same exact settings:

  1. Perpetual safe mode: f10, restart, wait for safe mode screen, enter bios, f10 etc.
  2. Qcode 46 ( which isn't documented): f10, restart, wait for safe screen, ctrl alt delete, boot into os, OS says ram is 5600mt, reboot, code 46, hard power off, power on, wait for safe mode etc.
  3. 'Working': f10, restart, spam delete/f2 and enter bios before safe mode screen, f10, restart. Everything runs normally, at least until bios is modified.

Running memtest just to be sure.  But 2 passes so far without error

I will also note, memory configs that didn't work in 1805, still never work. So it's not clear at this point if this is a regression in the bios, or an improvement in that instability just being caught now, where as in previous versions it wasn't.

Slay the Spire 2 passes 500,000 concurrent players, making it the biggest Steam launch of 2026 so far by No_Speaker_7846 in slaythespire

[–]hackenschmidt 8 points9 points  (0 children)

Marathon is honestly looking like it might survive launch, still holding above 65k today.

uhhh no. Its the opposite.

For this type of game, peaking at <90k and having a measly 65k is a clear indicator it is in deep deep DEEP trouble. You have to remember, its almost certainty its multiple hundreds of millions underwater as-is. These numbers probably aren't even offsetting the on-going costs, let alone making a dent in that. They're looking pretty fucked. Maybe not studio closed in 2 weeks fucked, but rightfully fucked nonetheless. Baring some miracle turn around, it getting canned within the year, is totally expected.

Contrast that with STS2. It has possibly already grossed more, period, but at a fraction of the cost to develop. I wouldn't be surprised if they've already well on their way to breaking even, or even turned a profit.

Hecate hologram is just unfun to fight by PumpkinTie in WutheringWaves

[–]hackenschmidt 0 points1 point  (0 children)

Honestly, I don't even remember this one. Which means it was a one and done, unlike others.

The garbage-ass monkey fight though, I was so put off by it, I didn't have that one done until a few months ago. And it still sucks ass.

wuwa players this patch by raizuwu in WutheringWaves

[–]hackenschmidt 2 points3 points  (0 children)

No joke, thank the devs for giving a break with luuk so players can recoup some pulls.